Monday Night Kingdoms of Kalamar Game

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maximus
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Re: Monday Night Kingdoms of Kalamar Game

Post by maximus »

Lurker wrote:
maximus wrote:
Aramis wrote:
Kayolan wrote:Well, now that I've thought about it, I'd rather see the fighter types have a go at it, those that can benefit from it anyway. I'm a hide and stay in the back kind of guy, so it's not as important to me as others.
I agree.

We should give it to Lurker because a) he gets stabbed more than us (when they can catch up with him! ;) ) b) when you and I are killed (probably next session) we can blame it on Lurker :lol:
Does it give any special bonuses against being stabbed in the back? Just saying...

I just checked, Maximus character needs it more than Lupa. So, I'll pass it to him.

But, if it gave a bonus to save vs fear (or the command "run" spell) I'd fight you for it ;)


Unless of course, he can use the chain mail, and it & its +1 is better than his Cur Bouli.

Speaking of that, how does the +2 sword compare to 'Elf Bane' ?

Or, can the ranger use it too
Whatever works better for the group I'm good with.

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Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

I'm home. Game on as scheduled.

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Re: Monday Night Kingdoms of Kalamar Game

Post by Treebore »

Yay!
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday Night Kingdoms of Kalamar Game

Post by maximus »

Great! Hoping to get this new laptop up and running by then... had to send the one I got last week back.

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Re: Monday Night Kingdoms of Kalamar Game

Post by Aramis »

Rigon wrote:I'm home. Game on as scheduled.

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Did you manage to sweet talk the missus out of her old laptop?

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Re: Monday Night Kingdoms of Kalamar Game

Post by Kayolan »

Hopefully Skype works for us this time. We had no issues with it last night in Slimy's game.

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Re: Monday Night Kingdoms of Kalamar Game

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Soooooo will Lupa be able to BS us into getting the key easily and blaming the recently deceased illusionist (in other words will I avoid rolling a crit fumble on one of the CHA checks, and will I have enough luck points to pull us through my mixing of the truth with different angles of outlook of the truth )

Only time the dice and the shadow knows ... :)
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Re: Monday Night Kingdoms of Kalamar Game

Post by Kayolan »

Lurker wrote:Only time the dice and the shadow knows ... :)

https://www.youtube.com/watch?v=nJjhtQiUzRY

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maximus
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Re: Monday Night Kingdoms of Kalamar Game

Post by maximus »

Who would've thought our last key was at the NC Historical Museum? Only 2 guards downstairs, and virtually no chance of a TPK...


Image

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Re: Monday Night Kingdoms of Kalamar Game

Post by Treebore »

:lol:

Should be easy! It will go off without a problem!
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

Hey guys, I have to cancel for tomorrow (April 11). I will be at the school setting up lights for the play. It's the only time that we can do it this play because of my multitude of jobs. Hopefully this is enough of a lead time for Tree to be able to run Traveller. Which I may or may not make at some point.

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Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

Baring anything unexpected, I should be running my game this week.

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Re: Monday Night Kingdoms of Kalamar Game

Post by Treebore »

Rigon wrote:Baring anything unexpected, I should be running my game this week.

R-
I will do my best to get into a hotel by game time, so I can play too.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday Night Kingdoms of Kalamar Game

Post by maximus »

Can someone PM me the website for the audio? I don't think I've used it with this new computer yet.

Thanks!

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Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

I updated the xp. It wasn't much (a few hundred).

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Re: Monday Night Kingdoms of Kalamar Game

Post by Lurker »

Rigon wrote:I updated the xp. It wasn't much (a few hundred).

R-

But it was a fun 'few hundred' ... especially me out shining the elf with my dexterous athletics and deadly shot ! That, and me making the dex check not to bounce the torch off the back of the barbarian's head when he charged into the oil and catch him on fire ... both of those were worth me failing my 6th-ish dex check (out of what 16) to keep from gangling the bells

You know before we leave the cave, we need to go back and grab all those bells .... they will make watch at night a lot easier.
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Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

Can you guys give me a list of all your magic items and if you have a unique item (like Lupa's sword) list it's properties. I feel an advancement coming on.

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Re: Monday Night Kingdoms of Kalamar Game

Post by Lurker »

Rigon wrote:Can you guys give me a list of all your magic items and if you have a unique item (like Lupa's sword) list it's properties. I feel an advancement coming on.

R-
Woooooo Hoooooo

All armor & secondary weapons - master work (so mundane +1 / +1 )

Dardo - Cut & thrust sword master work (mundane +1 / +1) and blessed (same effect as the spell) and glows blue

Other magic items (the party's, but I've defaulted into carrying them as parts of my ill advised plans of mischief)
Ever Smoking Bottle
Magic Fan
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Forgive all spelling errors.

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Re: Monday Night Kingdoms of Kalamar Game

Post by maximus »

Masterwork Bastard Sword +1 to hit - bearer is under the effects of Endure Elements spell; Detect Snares & Pits 1/day
+1 Longbow
+2 Cuir Bouille armor
Ring of Water Walking
Folding Boat
Stone of Alarm

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Re: Monday Night Kingdoms of Kalamar Game

Post by Treebore »

Weapons are Masterwork, but I'd have to be able to access Maptools to be 100% sure. The only magic items I am sure I have are:

Magic Items: Magical Wooden Buckler
Potion of Cure Light Wounds
2 Scrolls of Cure Light Wounds

Plus that dragon hide armor.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday Night Kingdoms of Kalamar Game

Post by alcyone »

Elfbane (+1 two handed sword)
Loring's Glove (acts like the first paragraph of Ring of the Ram)
Ring of Displacement
Periapt of Wound Closure
+2 Banded armor
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Re: Monday Night Kingdoms of Kalamar Game

Post by Aramis »

Rigon wrote:Can you guys give me a list of all your magic items and if you have a unique item (like Lupa's sword) list it's properties. I feel an advancement coming on.

R-
I'll just post the Magic Items list from my character sheet. Hopefully it all fits
Aeschelon Character Sheet wrote: Magic Items:




:lol:

I do have a healing potion, and my signature item/bow allows Freedom of movement 1/day 10 min but that's not a found magic item. It is a product of my innate awesomeness ;)

Edit: also, I think we had an instant fortress which I was carrying (I activated it vs the eagles), but that is not my item, it is a party item, hence it is not on my list

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Re: Monday Night Kingdoms of Kalamar Game

Post by Treebore »

This game, right?
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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maximus
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Re: Monday Night Kingdoms of Kalamar Game

Post by maximus »

I may be late tonight. My son has a band concert at 7.

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Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

Game tonight (May 10th).

Thanks for the heads up M.

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Re: Monday Night Kingdoms of Kalamar Game

Post by Treebore »

We are going to see Civil War today, as well as do a couple of other things. The plan is I will be home on time. We will see what reality is...
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday Night Kingdoms of Kalamar Game

Post by Rigon »

Treebore wrote:We are going to see Civil War today, as well as do a couple of other things. The plan is I will be home on time. We will see what reality is...
I hear it was good. Have fun.

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Re: Monday Night Kingdoms of Kalamar Game

Post by Treebore »

Rigon wrote:
Treebore wrote:We are going to see Civil War today, as well as do a couple of other things. The plan is I will be home on time. We will see what reality is...
I hear it was good. Have fun.

R-
Well, we were going to see it today, then we read how loooooooong it is. At 2.5 hours we didn't have time to take care of everything else, see it and make it home in time for this game. So we will see it another day.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday Night Kingdoms of Kalamar Game

Post by Aramis »

can't connect in maptools (91?)

what are we using for voice?

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Re: Monday Night Kingdoms of Kalamar Game

Post by alcyone »

should be able to now.
discord.

maptool 1.3.b91
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