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Re: Monday Night Kingdoms of Kalamar Game

Posted: Mon Apr 10, 2017 11:30 pm
by alcyone
whose game tonight?

Re: Monday Night Kingdoms of Kalamar Game

Posted: Tue Apr 11, 2017 12:33 am
by Rigon
Aergraith wrote:whose game tonight?
Tree's.

R-

Re: Monday Night Kingdoms of Kalamar Game

Posted: Tue Apr 11, 2017 12:36 am
by Treebore
Rigon wrote:
Aergraith wrote:whose game tonight?
Tree's.

R-
Indeed. Tentatively titled, "The Great Canadian Blood Bath!"

Re: Monday Night Kingdoms of Kalamar Game

Posted: Tue Apr 11, 2017 12:38 am
by Rigon
Treebore wrote:
Rigon wrote:
Aergraith wrote:whose game tonight?
Tree's.

R-
Indeed. Tentatively titled, "The Great Canadian Blood Bath!"
Are there any other kinds of baths?

R-

Re: Monday Night Kingdoms of Kalamar Game

Posted: Mon Apr 17, 2017 10:02 pm
by Kayolan
Whose game is it tonight?

Re: Monday Night Kingdoms of Kalamar Game

Posted: Mon Apr 17, 2017 10:58 pm
by Treebore
Kayolan wrote:Whose game is it tonight?
Should be Rigon's, unless he needs to cancel.

Re: Monday Night Kingdoms of Kalamar Game

Posted: Tue Apr 18, 2017 12:29 am
by Treebore
I am going to miss tonights game. We are going out to celebrate finally closing on the selling of the house in Charleston. Which occurred earlier today. Feel free to use my character in any non intended combat manner, such as his using his Druidic Wildshape as a Gold Eagle to get in and out, or the spell he uses to change into any animal, etc... Pretty sure I updated my characcter sheet in Maptools last session.

Thief? What thief?

Re: Monday Night Kingdoms of Kalamar Game

Posted: Tue Apr 18, 2017 1:34 pm
by Rigon
What a crazy battle. I thought I had you guys for a few minutes, but you were able to pull it off. Now to scheme.. er, plan for the next thing.

R-

Re: Monday Night Kingdoms of Kalamar Game

Posted: Tue Apr 18, 2017 8:02 pm
by maximus
Rigon wrote:What a crazy battle. I thought I had you guys for a few minutes, but you were able to pull it off. Now to scheme.. er, plan for the next thing.

R-
I was sure you had us... that fighter's 2 attacks for every one of Sarosious' made a huge difference. He did a ton of damage. Looking back over my sheet, I could have cast Barkskin before the battle, but those 30's would still have hit. I'm glad Sorley came to the rescue!

Re: Monday Night Kingdoms of Kalamar Game

Posted: Tue Apr 18, 2017 11:20 pm
by Lurker
maximus wrote:
Rigon wrote:What a crazy battle. I thought I had you guys for a few minutes, but you were able to pull it off. Now to scheme.. er, plan for the next thing.

R-
I was sure you had us... that fighter's 2 attacks for every one of Sarosious' made a huge difference. He did a ton of damage. Looking back over my sheet, I could have cast Barkskin before the battle, but those 30's would still have hit. I'm glad Sorley came to the rescue!
& that is why we pay the cleric ;)

Yeah, I was worried for a bit too. Especially when what I thought was a fighter turned into a bad ars cleric that shook off every spell. Plus when their MU made what 2 or 3 dex saves in a row ... kept him from the entangle and then the silence .... yeah, I was worried. I could see him raining down fire balls, lightning and MM on us and killing us all himself.

Now the fight is over, and I can afford to ask questions about my clerics spells ... would freedom of movement broken the hold spell on the dwarf? What about dispel magic? If dispel magic, would it have effected all his magic items or just break the hold spell ?
Rigon wrote:What a crazy battle. I thought I had you guys for a few minutes, but you were able to pull it off. Now to scheme.. er, plan for the next thing.

R-
Hmmmm, I re-read the history for Lupa ... I forgot how many plot hooks I put in there for you ... My gut says hunting pirates or freeing slaves would be what I/Lupa would like to do as the next adventure, but there are so many other things you could chose ... I know you said you don't like urban type story arcs, so I'd say anything you chose from his history outside the urban political would be good for Lupa.

Re: Monday Night Kingdoms of Kalamar Game

Posted: Wed Apr 19, 2017 1:22 pm
by Rigon
Lurker, Freedom of Movement would have negated the Hold Person and a Dispel Magic would have required a check for all the magic effects that surrounded him. So you could have not removed the Hold Person, but the enchantment on his armor.

R-

Re: Monday Night Kingdoms of Kalamar Game

Posted: Thu Apr 20, 2017 7:43 pm
by maximus
Not many plot hooks in Sarosious' history, but I'd still like to find out the history of the Giant Slayer. Maybe something there? I'd also be interested in a waterborne adventure.

Re: Monday Night Kingdoms of Kalamar Game

Posted: Thu Apr 20, 2017 8:23 pm
by Treebore
I'd like to do something Druid oriented. My backstory has to do with protecting the forests from being destroyed by over zealous encroachment of the humanoid races. Which wouldn't have to be much of an adventure. Unless, maybe the Hob Goblins are clear cutting the forests around them? Crafting huge amounts of iron, and dumping the slag into the steams, killing off lots of wild life down stream? That would give me more than enough reason to stick around and stop them.

Re: Monday Night Kingdoms of Kalamar Game

Posted: Fri Apr 21, 2017 12:54 am
by Lurker
Treebore wrote:I'd like to do something Druid oriented. My backstory has to do with protecting the forests from being destroyed by over zealous encroachment of the humanoid races. Which wouldn't have to be much of an adventure. Unless, maybe the Hob Goblins are clear cutting the forests around them? Crafting huge amounts of iron, and dumping the slag into the steams, killing off lots of wild life down stream? That would give me more than enough reason to stick around and stop them.

I never thought of that as a focus of yours ... it makes since though .... now that I think of it, wasn't there a book back in the day where the servants of a dark god - giants ogres or something like that - were dumping slag and coal into a holy stream to injure the goddess that was tied to it ???
That would be the root of a good adventure.

Re: Monday Night Kingdoms of Kalamar Game

Posted: Sat Apr 22, 2017 4:11 am
by Rigon
FYI, I added the Horsemanship ability to the paladin when they are mounted on their Divine Mount.

R-

Re: Monday Night Kingdoms of Kalamar Game

Posted: Mon May 01, 2017 11:08 am
by Lurker
I may be late tonight, I just remembered my girls have a make up soccer game tonight starting at 1800 and the place they are playing at is over an hour drive from my place ...

Re: Monday Night Kingdoms of Kalamar Game

Posted: Mon May 01, 2017 1:07 pm
by Rigon
Lurker wrote:I may be late tonight, I just remembered my girls have a make up soccer game tonight starting at 1800 and the place they are playing at is over an hour drive from my place ...
No problem L, I have to come up with something for you guys to do yet anyways.

R-

Re: Monday Night Kingdoms of Kalamar Game

Posted: Mon May 01, 2017 2:38 pm
by maximus
I'll be about 20 minutes late. Only 2 more weeks of basketball practice...

Re: Monday Night Kingdoms of Kalamar Game

Posted: Mon May 01, 2017 3:40 pm
by Treebore
Don't know if I will make it. Doing 8+ hours of driving today to go up to Phoenix and pick up gear we need for our farm. I will join in if/when I can.

Re: Monday Night Kingdoms of Kalamar Game

Posted: Tue May 02, 2017 12:12 am
by maximus
Rigon wrote:
Lurker wrote:I may be late tonight, I just remembered my girls have a make up soccer game tonight starting at 1800 and the place they are playing at is over an hour drive from my place ...
No problem L, I have to come up with something for you guys to do yet anyways.

R-
We could always go kill Krell and his little sneak Carruthers...

Re: Monday Night Kingdoms of Kalamar Game

Posted: Tue May 02, 2017 1:32 pm
by Rigon
Again, sorry about not having prepared last night. Though it was a good time shooting the poop. I'll have something prepared for the next session.

R-

Re: Monday Night Kingdoms of Kalamar Game

Posted: Tue May 02, 2017 2:40 pm
by maximus
Rigon wrote:Again, sorry about not having prepared last night. Though it was a good time shooting the poop. I'll have something prepared for the next session.

R-
It's all good, we had a great conversation. Go with whatever flows for you, as long as it's not 4E... :D

Kidding aside, the Nentir Vale setting sounds interesting, as does Airde.

Re: Monday Night Kingdoms of Kalamar Game

Posted: Tue May 02, 2017 5:14 pm
by Rigon
I found something that I think will be a challenge. Skimming it now.

R-

Re: Monday Night Kingdoms of Kalamar Game

Posted: Tue May 02, 2017 5:24 pm
by Rigon
Kayolan wrote:Name: Kelidor, Holder of the White Key, Warden of the East March
Race: half-elf
Alignment: neutral
Class/Level: cleric of The Riftmaster/wizard 3/3
ExP: 5,951/5,951
If you want to bring Kelidor back, you can. Just up him to the appropriate XP (should put you at 6/6 level). I'll have to come up with somethings for you to have to put you on a equal footing with the others.

R-

Re: Monday Night Kingdoms of Kalamar Game

Posted: Tue May 02, 2017 5:48 pm
by Treebore
Rigon wrote:I found something that I think will be a challenge. Skimming it now.

R-
If you want published adventures I have a metric crap ton of them on my G Drive. Just ask Kayolan and Rom.

Re: Monday Night Kingdoms of Kalamar Game

Posted: Tue May 02, 2017 7:07 pm
by Rigon
Treebore wrote:
Rigon wrote:I found something that I think will be a challenge. Skimming it now.

R-
If you want published adventures I have a metric crap ton of them on my G Drive. Just ask Kayolan and Rom.
I have a metric ton also, just have to find one that I like and that I think will be a challenge. But thanks for the offer.

R-

Re: Monday Night Kingdoms of Kalamar Game

Posted: Thu May 04, 2017 2:07 am
by Kayolan
Rigon wrote:
Kayolan wrote:Name: Kelidor, Holder of the White Key, Warden of the East March
Race: half-elf
Alignment: neutral
Class/Level: cleric of The Riftmaster/wizard 3/3
ExP: 5,951/5,951
If you want to bring Kelidor back, you can. Just up him to the appropriate XP (should put you at 6/6 level). I'll have to come up with somethings for you to have to put you on a equal footing with the others.

R-
Thanks Rigon.

How should I handle any new spells Kelidor has learned since his departure?

Also, are there any restrictions on attribute bonus spells, do I choose one class over the other or do I get them for both classes?

Re: Monday Night Kingdoms of Kalamar Game

Posted: Thu May 04, 2017 3:43 am
by Rigon
Kayolan wrote:
Rigon wrote:
Kayolan wrote:Name: Kelidor, Holder of the White Key, Warden of the East March
Race: half-elf
Alignment: neutral
Class/Level: cleric of The Riftmaster/wizard 3/3
ExP: 5,951/5,951
If you want to bring Kelidor back, you can. Just up him to the appropriate XP (should put you at 6/6 level). I'll have to come up with somethings for you to have to put you on a equal footing with the others.

R-
Thanks Rigon.

How should I handle any new spells Kelidor has learned since his departure?

Also, are there any restrictions on attribute bonus spells, do I choose one class over the other or do I get them for both classes?
New spells, take one for each level and then roll a d4+1 for new spells per level. Attribute bonuses apply to both appropriate class. So if you have a bonus spell for a high Wis it applies to cleric and a bonus for high Int it applies to wizard.

R-

Re: Monday Night Kingdoms of Kalamar Game

Posted: Fri May 05, 2017 1:00 am
by Lurker
You know we have an epic level cursed evil cloak that we need to destroy .... I bet Kelidor's god would be really grateful if he sacrificed it .... maybe happy enough to grant Kelidor an item that will give him more cure spells each day ... nudge nudge wink wink

Re: Monday Night Kingdoms of Kalamar Game

Posted: Mon May 15, 2017 5:58 am
by Treebore
Travelling home from St Louis, highly doubt I will get home to play for any amount of time. We do have contracts being signed for a house though!