Monday night Lejendary Adventure™ game

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Lurker
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Re: Monday night Lejendary Adventure™ game

Post by Lurker »

I just thought of something, is there a cultural bias against Ilfs and Kobalds?

I know there won't be one very long amongst the group, but will there be any in the towns, hunter camps, and such that we visit?
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Re: Monday night Lejendary Adventure™ game

Post by Tadhg »

Lurker wrote:I just thought of something, is there a cultural bias against Ilfs and Kobalds?

I know there won't be one very long amongst the group, but will there be any in the towns, hunter camps, and such that we visit?
Yes, for kobolds I think.

Ilfs are loved!

:)
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Re: Monday night Lejendary Adventure™ game

Post by Tadhg »

Kayolan wrote: Looking forward to running this, but keep in mind this is my first experience LMing LA, and I hope you will bear with me if we have a few rough spots along the way.

See you all tomorrow!
No worries, bro.

You seem to have an excellent grasp of the rules. I'm sure you will do well . . . and we should be able to handle those rough spots, methinks!

:D
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Re: Monday night Lejendary Adventure™ game

Post by Aramis »

Rhuvein wrote:
Lurker wrote:I just thought of something, is there a cultural bias against Ilfs and Kobalds?

I know there won't be one very long amongst the group, but will there be any in the towns, hunter camps, and such that we visit?
Yes, for kobolds I think.

Ilfs are loved!

:)
I think Kayolan mentioned there is a base 50% chance kobolds are hated by humans. Should be...interesting (remember-kobolds can remain invisible for a lot of interactions)

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Re: Monday night Lejendary Adventure™ game

Post by Treebore »

Yep, base 50% chance humans will refuse to have anything to do with Kobolds, and it goes down hill from there. Party members are exempt from this check, we get to decide. So yeah, good thing they can be invisible.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
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Re: Monday night Lejendary Adventure™ game

Post by Tadhg »

Kayo, is this game on Maptools?
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Re: Monday night Lejendary Adventure™ game

Post by Treebore »

Rhuvein wrote:Kayo, is this game on Maptools?
Roll 20.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday night Lejendary Adventure™ game

Post by Penny-Whistle »

"Legends tell of an ancient ring that was once owned by the ruling house of Ksarvina, a ring that would unerringly lead its possessor to the gold hiddenwithin the Ulbor Hills. The ring was supposedly lost during a Hobgoblin raid many years ago, and it has remained hidden ever since. Should the ring be recovered, it is said that the wealth of Ksarvina will increase a hundredfold, and it will rule the Gymeer Sea."

You all may not trust or even like kobolds (gasp!) but everyone knows what only Galadriel dared to say, "The hearts of men are easily corrupted."

I was trying to think of a reason why a forest protector might leave her charges behind to help a bunch of humans. I think Peg is going to join up because she is concerned about this ring's potential for corrupting the hearts of men. It is bad enough that it is lost -- anyone might find it and use it; but, ths group is actively seeking it. I think Peg would consider it prudent to go along as a watcher. She wants to heal them because if the ring is going to be recovered the party will need to be alive and well. However, should the ring be recovered she will want to assess the party's intentions and character. Will they be worthy? Are they infected by the love of shiny flat rocks? haha A good use for her evaluation skill.

I am not sure how her impulsivity quirk should factor into this. I don't think she would willingly or recklessly put herself into danger against people she doesn't really have a quarrel with. Like, I can't see her going bersek and recklessly running into combat situations to attack all the time. I could see her rushing into a dangerous melee to heal someone though. Would this be an appropriate way to use her quirk? If you want her to be a berserker though I can do that. It might be fun.

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Re: Monday night Lejendary Adventure™ game

Post by Treebore »

First, don't overthink it. Second, this is a game of fun, and a way will be found for you to play this character in a new and interesting way, that will be fun. Third, Quirks can be character crippling in this game.for example, that back up Healer character I created has an uncontrollable compulsion to "collect" butterflies and moths any time he see's them,. So I figured that his friends, knowing he cannot help himself, have helped him overcome this a bit by covering his eyes with a blind fold and leading him around when Butterflies and Moths are about. Another thing I thought of that may help him control his compulsion, is by having netting up, to catch any butterfly's or moth's that come by. So I am hoping that since he is taking a pro active action to catch them, it will allow him to function more normally, and not have to run about with a Butterfly net catching everything in sight.

So while at first I thought this Quirk would ruin this character, after thinking of ways to minimize this Quirk, I now see a very fun and interesting character to play.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday night Lejendary Adventure™ game

Post by Penny-Whistle »

I'll just roll with it then. I was thinking it would be a weird one to play though. In this game it looks like players get rewarded for doing smart things; characters get rewarded for staying in character. As a player, I know this healer shouldn't run in and try to be a tank. The character though is going to want to do just that.

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Re: Monday night Lejendary Adventure™ game

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Penny-Whistle wrote:I'll just roll with it then. I was thinking it would be a weird one to play though. In this game it looks like players get rewarded for doing smart things; characters get rewarded for staying in character. As a player, I know this healer shouldn't run in and try to be a tank. The character though is going to want to do just that.
Well, hopefully you can get away (IE survive) with having your character learn it the painful way. :lol:
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday night Lejendary Adventure™ game

Post by alcyone »

For the Speed score you can have half points. It says something in the rules about the base rating being the part without the half point, but remember the half point for later.

For things where I need to multiply or divide speed, do I include the half points? It looks like you do on movement per ABC. What about Disaster Avoidance?
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Re: Monday night Lejendary Adventure™ game

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Aergraith wrote:For the Speed score you can have half points. It says something in the rules about the base rating being the part without the half point, but remember the half point for later.

For things where I need to multiply or divide speed, do I include the half points? It looks like you do on movement per ABC. What about Disaster Avoidance?
By the time you need to calculate anything based off of speed, you add all your additional points, then multiply.

Edit: Of course, the real trick is to calculate it for whichever Armor your wearing at a given time, which can be quite a pain for me, since my Knight has 5 different armors, plus uses Shields. :shock:
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday night Lejendary Adventure™ game

Post by Tadhg »

Treebore wrote:
Rhuvein wrote:Kayo, is this game on Maptools?
Roll 20.
Argghh! :x

How about game time start . . 8 PM central?

Thanks.
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Re: Monday night Lejendary Adventure™ game

Post by Kayolan »

Half-points, quarter points, you always keep them with the Speed Score.

Those wearing armor with a Speed penalty will need to adjust their Speed Score while wearing such armor, keep both scores, armored and non-armored recorded and adjust accordingly. This is wil not affect your Ability Scores, but will affect your disaster avoidance, initiative, movement, and AEP total (simply reduce it by the penalty x4).

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Re: Monday night Lejendary Adventure™ game

Post by Lurker »

Sooooo tired .... I'm to old the be up before 0400 on the road by 0430, drive 2 1/2 hours, then drive back and teach the rest of the day.

That said, can't wait to start the game tonight. However, you may have to kick me under the table a time or 2 to keep me awake! ;)
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Re: Monday night Lejendary Adventure™ game

Post by Kayolan »

Rhuvein wrote:How about game time start . . 8 PM central?
Yep

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Re: Monday night Lejendary Adventure™ game

Post by Kayolan »

Interesting first session...

So the party will have to decide on a way to proceed with this. Putting the answer to the question to a dice roll has been proposed. Should the mother bear be brought back to life and reunited with her cub, or will it be a used for its fur and meat?

Lots of role playing folks, was a lot of fun!

I'll be awarding merits soon.

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Re: Monday night Lejendary Adventure™ game

Post by Tadhg »

Oh wait, I just remembered that Roweena likes smoked bear claws with drizzled honey on them for breakfast!

:P
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Re: Monday night Lejendary Adventure™ game

Post by Tadhg »

Btw, Kayo.

Tonight's session was the opener and thus we spent a little extra time online, but in the future will the game session time be 3 hours?

:D
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Re: Monday night Lejendary Adventure™ game

Post by Kayolan »

Rhuvein wrote:Btw, Kayo.

Tonight's session was the opener and thus we spent a little extra time online, but in the future will the game session time be 3 hours?

:D
Yes

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Re: Monday night Lejendary Adventure™ game

Post by Aramis »

Kayolan wrote:Interesting first session...

So the party will have to decide on a way to proceed with this. Putting the answer to the question to a dice roll has been proposed. Should the mother bear be brought back to life and reunited with her cub, or will it be a used for its fur and meat?

Lots of role playing folks, was a lot of fun!

I'll be awarding merits soon.
I didn't catch the tail end of the discussion but either option is justifiable. The bear did attack us, and we are a hunting party, and hey, a man's gotta eat. But, as an Ilf I am close to nature, the bear was merely protecting her brood, and I hold no animosity towards her.

My only point is, if the party did allow the bear to be slain, I would use my ilf abilities to soothe the cubs, and perhaps even act as their temporary guardian until they are more fully grown (if it is mid summer maybe they are mostly grown). Otherwise, I don't like their odds with cougars, rocs, and being situated 100 yards north of a hunting lodge! ;)

If we wish to restore the mother to health, I will use my magical powers to do so, and hopefully even use my Ilf ability to calm the mother so she does not attack poor Torben again. Especially when the mama grizzly shot Torben in the back with an arrow. I thought that was particularly unsporting on her part :lol:

Also, warm welcome to our new player PW

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Re: Monday night Lejendary Adventure™ game

Post by Kayolan »

Aramis wrote: I didn't catch the tail end of the discussion but either option is justifiable. The bear did attack us, and we are a hunting party, and hey, a man's gotta eat. But, as an Ilf I am close to nature, the bear was merely protecting her brood, and I hold no animosity towards her.

My only point is, if the party did allow the bear to be slain, I would use my ilf abilities to soothe the cubs, and perhaps even act as their temporary guardian until they are more fully grown (if it is mid summer maybe they are mostly grown). Otherwise, I don't like their odds with cougars, rocs, and being situated 100 yards north of a hunting lodge! ;)

If we wish to restore the mother to health, I will use my magical powers to do so, and hopefully even use my Ilf ability to calm the mother so she does not attack poor Torben again. Especially when the mama grizzly shot Torben in the back with an arrow. I thought that was particularly unsporting on her part :lol:

Also, warm welcome to our new player PW
The discussion continued for some time after you left, mainly regarding whether Peg should try to bring the bear back to life or if it should be taken as a kill. Its fur is valued at around $15,000 and the meat could be eaten. After the bear fell unconscious, Iron Agony continued to cause harm to it until it died shortly after. This occurred while Sir Gothmyer, Roweena and Peg had a disagreement over what was going to happen, and an in-party fight almost broke out. Only one (female) cub was found by Eboergar.

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Re: Monday night Lejendary Adventure™ game

Post by Treebore »

Yep, the poor bear expired from the spell while we were arguing. Now we either bring it back to life, and heal it so its actually strong enough to not only survive, but protect its cub, or skin it, eat it, and sell its hide.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday night Lejendary Adventure™ game

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Mechanically things went pretty well. I forgot that Weapons with a Bow is half the score (THAT is why I also have Archery!) but my roll would have worked anyway. I didn't know about the crit range on the percentile, and wasn't 100% on ABs, ABCs, etc., but all in all not bad, one of those games where making a character is a little bit time consuming so that play won't be.

Good theatre-of-the-mind there, Kayolan. I think you did a good job running things.
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Re: Monday night Lejendary Adventure™ game

Post by Tadhg »

Quite an amazing session . . . a role playing game broke out after all the nice "hail and well mets", introductions and discussion at the beginning. :P

I'm wondering if LA has a method whereby a magic user can stop/halt his activation/spell like dispel magic.
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Re: Monday night Lejendary Adventure™ game

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Aramis wrote:But, as an Ilf I am close to nature, the bear was merely protecting her brood, and I hold no animosity towards her.

My only point is, if the party did allow the bear to be slain, I would use my ilf abilities to soothe the cubs, and perhaps even act as their temporary guardian until they are more fully grown (if it is mid summer maybe they are mostly grown). Otherwise, I don't like their odds with cougars, rocs, and being situated 100 yards north of a hunting lodge! ;)

If we wish to restore the mother to health, I will use my magical powers to do so, and hopefully even use my Ilf ability to calm the mother so she does not attack poor Torben again.
Good to hear. This is mostly the position that Peg and Roweena were taking.

Also, mature male bears might attack and kill the cub as well.
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Re: Monday night Lejendary Adventure™ game

Post by Penny-Whistle »

Kayolan, I would like to say I was really impressed by your game leadership. Your descriptions were so vivid I clearly imagined the whole setting. Who needs a game map when you can feel your feet sink into ages of accumulated pine needles and see the mixed forest all around you? Thanks for remaining so calm when it appeared there was a true dilemma. Both sides of that issue have equal weight so nobody really can be right or wrong. They can only follow their moral compass or not.

I am sure it is an interesting place (hopefully not too uncomfortable) for the person running the game to be. What to do? Put it to a vote? Give them enough off record time to hear each person's point of view to see if a consensus is possible (people usually are willing to make some compromise)? Allow one person to just push through? Roll the dice with evens and odds? Something else?

I like your style enough so far I feel pretty confident you'll make a good choice. Thanks so much for running this and for taking the extra time up front to work out the tricky bits of character creation.

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Re: Monday night Lejendary Adventure™ game

Post by Lurker »

Great game last night

Great role playing ... I was afraid the role playing was going to take a very hard turn to the left there at the end ...

To bad I don't have time to recap it ... talk about a session that deserves a recap!

With the fun at the end of the night ... what is going to happen when we see the white stag and at least 3 of us pull bows and spears and go after it with glee!
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Re: Monday night Lejendary Adventure™ game

Post by alcyone »

It got a bit tense.
I wonder how we'll reconcile the Alfar and Human parts of the group next game.
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