Re: Monday night Lejendary Adventure™ game
Posted: Tue Aug 18, 2015 10:58 pm
That's the spirit.Rhuvein wrote:OK, I'm in.
R-
Castles & Crusades, The Crusader Magazine, Aihrde, and all other things SIEGE.
https://www.trolllord.com/forums/
That's the spirit.Rhuvein wrote:OK, I'm in.
I just noticed your character.Aergraith wrote:Code: Select all
Name: Egor Race: Human Gender: Male — Order: Forester Rank: 8th (Cunning Woodsman) 1st Ability: Hunt — Pantheon: Slavic Deity: Szelanya, the Wind Mother — ... Description: Egor has always been a woodsman. He is not unfriendly to townspeople, and indeed, has been known to help them. For his own part, he generally limits his contact to short trips to sell or trade hides, furs, meat, fish, and useful herbs and fruits. Every year he travels to a rendez-vous where other foresters trade, have contests, and share news and survival skills. He lives in a simple shelter, well-made, but temporary. He leaves these behind as he moves on, and these have saved the lives of travelers whose carts break down in the woods. He enjoys the company of others, especially if they share food, stories, and drink, but doesn't understand the ways of towns and cities, and indeed, though he can stare down a wolf, towns frighten and frustrate him. Equipment: ...
Yeah, I was wanting to chat with him about weaving our characters together. I have my SKYPE up.Lurker wrote:I just noticed your character.Aergraith wrote:Code: Select all
Name: Egor Race: Human Gender: Male — Order: Forester Rank: 8th (Cunning Woodsman) 1st Ability: Hunt — Pantheon: Slavic Deity: Szelanya, the Wind Mother — ... Description: Egor has always been a woodsman. He is not unfriendly to townspeople, and indeed, has been known to help them. For his own part, he generally limits his contact to short trips to sell or trade hides, furs, meat, fish, and useful herbs and fruits. Every year he travels to a rendez-vous where other foresters trade, have contests, and share news and survival skills. He lives in a simple shelter, well-made, but temporary. He leaves these behind as he moves on, and these have saved the lives of travelers whose carts break down in the woods. He enjoys the company of others, especially if they share food, stories, and drink, but doesn't understand the ways of towns and cities, and indeed, though he can stare down a wolf, towns frighten and frustrate him. Equipment: ...
You know, he would fit in to my back story. If you like, I could add that we have trapped and hunted with each other before, or met and shared beer and stories with each other at the, as you call them "forester rendez-vous". That way there is an easy thread to tie at least 3 of the party together.
Now, as for the ilf and the swashbuckler ... I don't know who would ever want to associate with a swashbuckler anyway so .....
I didn't see this in LRs or LML. Where are these stats from.Kayolan wrote:There is a difference among the types of horses you mention, as well as a third.
The three types of war horses are:
Destrier (large) - H: 80, P: 25, S: 22, A: 1-20+3 P&S, D: 2
Charger (med.) - H: 70, P: 25, S: 28, A: 1-20+1 P&S, D: 2
Courser (small) - H: 60, P: 25, S: 30, A: 1-20 P&S, D: 2
Beasts of Lejend.Rhuvein wrote:I didn't see this in LRs or LML. Where are these stats from.Kayolan wrote:There is a difference among the types of horses you mention, as well as a third.
The three types of war horses are:
Destrier (large) - H: 80, P: 25, S: 22, A: 1-20+3 P&S, D: 2
Charger (med.) - H: 70, P: 25, S: 28, A: 1-20+1 P&S, D: 2
Courser (small) - H: 60, P: 25, S: 30, A: 1-20 P&S, D: 2
Thanks.
Good question, I'll look into it.Rhuvein wrote:Question:
What's the diameter of a command circle or a protection circle (necrourgy)?
I thought I saw this somewhere but must have imagined it. Didn't see anything in the rules or the LML.
Duh!Kayolan wrote:Beasts of Lejend.Rhuvein wrote:I didn't see this in LRs or LML. Where are these stats from.Kayolan wrote:There is a difference among the types of horses you mention, as well as a third.
The three types of war horses are:
Destrier (large) - H: 80, P: 25, S: 22, A: 1-20+3 P&S, D: 2
Charger (med.) - H: 70, P: 25, S: 28, A: 1-20+1 P&S, D: 2
Courser (small) - H: 60, P: 25, S: 30, A: 1-20 P&S, D: 2
Thanks.
Hopefully, it's large enough to get the whole party into . . or those summon spells are going to be dangerous or worthless!!Kayolan wrote:Good question, I'll look into it.Rhuvein wrote:Question:
What's the diameter of a command circle or a protection circle (necrourgy)?
I thought I saw this somewhere but must have imagined it. Didn't see anything in the rules or the LML.
Let's go with about 10 ft. in diameter. That would be large enough for a group of Avatars as long as they stand, sit, or lay close to each other. Two uses of materials could produce an even larger circle.Rhuvein wrote:Hopefully, it's large enough to get the whole party into . . or those summon spells are going to be dangerous or worthless!!Kayolan wrote:Good question, I'll look into it.Rhuvein wrote:Question:
What's the diameter of a command circle or a protection circle (necrourgy)?
I thought I saw this somewhere but must have imagined it. Didn't see anything in the rules or the LML.
OK!Kayolan wrote:Let's go with about 10 ft. in diameter. That would be large enough for a group of Avatars as long as they stand, sit, or lay close to each other. Two uses of materials could produce an even larger circle.Rhuvein wrote:Hopefully, it's large enough to get the whole party into . . or those summon spells are going to be dangerous or worthless!!Kayolan wrote:Good question, I'll look into it.Rhuvein wrote:Question:
What's the diameter of a command circle or a protection circle (necrourgy)?
I thought I saw this somewhere but must have imagined it. Didn't see anything in the rules or the LML.
This I don't understand, sorry.Kayolan wrote:I told Treebore this just recently, and I should mention it here, that materials needed for circles, rites, invocations, etc. count as 12 uses for each pick taken from the Magical List.Rhuvein wrote:Hopefully, it's large enough to get the whole party into . . or those summon spells are going to be dangerous or worthless!!Kayolan wrote:Good question, I'll look into it.Rhuvein wrote:Question:
What's the diameter of a command circle or a protection circle (necrourgy)?
I thought I saw this somewhere but must have imagined it. Didn't see anything in the rules or the LML.
Aergraith wrote:The rendezvous stuff I got is from historical "mountain man" gatherings.
https://en.wikipedia.org/wiki/Rocky_Mountain_Rendezvous
But we'd adjust it of course to the campaign world. I just wanted a woodsman background that wasn't aragorn, robin hood, or the usual tropes.
I'm open to shared background stuff.
Lurker wrote:Aergraith wrote:The rendezvous stuff I got is from historical "mountain man" gatherings.
https://en.wikipedia.org/wiki/Rocky_Mountain_Rendezvous
But we'd adjust it of course to the campaign world. I just wanted a woodsman background that wasn't aragorn, robin hood, or the usual tropes.
I'm open to shared background stuff.
Rgr on the rendezvous. Been to some of them (or something like them) . As a history guy I've loved them and 'living history' . To my wife's dismay I can spend hours watching them throw axes, shoot, etc and she makes sure I never go by the smith demonstrations ... I'd spend days there alone.
For background, the easiest is something like our families knew each other, and with your age, you could have been friends with one of my older brothers or younger uncles (I do come from a large family) and as such we have helped each other run trap lines, set up trapper's cabins etc. Heck, it could have been one of your cabins I was heading to when the girl broke through the ice, and you cabin and the emergency supplies you left for an emergency is what saved her and my life
As you are a true huntsman, and I'm a scout, I'll admit that you are the better hunter etc, but it is close, and you are a much better bow shot than I am. However, I'm better at the actual stalking and have a better eye for setting up an ambush and such.
Treebore wrote:
Or we can have all 3 of us connected by saying he grew up and learned to be a hunter on and around my father's lands.
On the Magical List for equipment picks, you will see that there are Necrourgy command and Necrourgy protection circle materials (listed separately). These must be chosen as picks if you wish to have them, each pick will be enough for 12 uses each.Rhuvein wrote:This I don't understand, sorry.Kayolan wrote:I told Treebore this just recently, and I should mention it here, that materials needed for circles, rites, invocations, etc. count as 12 uses for each pick taken from the Magical List.Rhuvein wrote:Hopefully, it's large enough to get the whole party into . . or those summon spells are going to be dangerous or worthless!!Kayolan wrote:Good question, I'll look into it.Rhuvein wrote:Question:
What's the diameter of a command circle or a protection circle (necrourgy)?
I thought I saw this somewhere but must have imagined it. Didn't see anything in the rules or the LML.
Ok rgr, That is what I thought at first, but then convinced myself that it was 10% of precision not just a straight 10.Kayolan wrote:Remember folks that you do not add in the base rating bonus from your last ability you have at 10.
For those of you playing non-human avatars, you do not add in the base rating increases for mandatory abilities, only chosen abilities. The mandatory abilities base rating increases have already been figured into your racial mods.
Lurker, you do not have Archery at 5 but at 10.
Hmm, good points . . and since you haven't chosen an avatar ~ perhaps . . .Aramis wrote:Random rule that might be notable for a group comprised almost entirely of warriors (and no healers)
1. "Health loss from any cause is restored normally at the rate of 1% of the Base Rating per game day. Thus, an avatar reduced to zero hit points will not regain full health again until 100 days have elapsed"
2. Kayolan: "healing potions etc. are rare"
3. We have no healers
Prediction: room 3 of the dungeon. party needs to rest after 2 gruelling combats so they leave for town and do not return for 3 months. By the time the party returns, not only has the bandit chief killed the hostages the party was sent to release, but the area has now been thoroughly gentrified and there are now two Starbucks and a Chuck E Cheeze where once there were only bandit caves.
Whadjya mean? My (preliminary) avatar is on page one. An ilf spell user. I chose that because I knew there would be no other ilf spell users in the partyRhuvein wrote:
Hmm, good points . . and since you haven't chosen an avatar ~ perhaps . . .
Welllllllll, the first character I made (the book hunter) can easily be modified to have theology as a low end pick. That will give him a few heal type spells.Aramis wrote:Random rule that might be notable for a group comprised almost entirely of warriors (and no healers)
1. "Health loss from any cause is restored normally at the rate of 1% of the Base Rating per game day. Thus, an avatar reduced to zero hit points will not regain full health again until 100 days have elapsed"
2. Kayolan: "healing potions etc. are rare"
3. We have no healers
Prediction: room 3 of the dungeon. party needs to rest after 2 gruelling combats so they leave for town and do not return for 3 months. By the time the party returns, not only has the bandit chief killed the hostages the party was sent to release, but the area has now been thoroughly gentrified and there are now two Starbucks and a Chuck E Cheeze where once there were only bandit caves.
Aramis wrote:No need to change characters. Everyone should play what they think will be most fun for them
I posted the above because I happened to ask Kayolan how healing worked and was surprised to hear it takes 100 days to heal to full (from zero) and magical sources for healing other than party spellcasters will be hard to find. That's fine for a game with few combats, but with our fighter heavy party, and our play style, we may find ourselves taking quite a few 3 month vacations
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Should be interesting