Aramis wrote:
We are having some good sessions. I like how Treebore is running the game. If we want to spend the rest of our (probably short) lives walking the misty moors trying to provoke random attacks on ourselves, who is he to gainsay it?
Slimy's sword really was a difference maker last time. It is a powerful item, as is both the magic missile wand and rod we have found. But then we are just barely getting through some of these encounters, so we need them.
One interesting thing I notice is that the calibre of the monsters is scaling up rather quickly, which is a bit tricky for a multiclass spell caster like myself. I am still slinging 1st level spells like sleep which are right on the border of being useless against what we are facing now (owlbears, worgs, ogres and the like).
Once I get those 2nd level spells (invisibility and web I think) watch out!
Well, that is one of the drawbacks people seem to forget about when they discuss dual or multi class characters. When you travel around with a bunch of single class characters they get way ahead of you in their class.
More HP, better saves, higher level spells faster, etc...
So your character is what I sometimes call the "long view" character. Yeah, you may be behind the power curve right now, but eventually (around 8th to 9th level in each class in my experience) your characters classes are going to give you a lot of versatility and dimension, which are powerful in their own way.
Plus this area of the adventure is meant of 4th to 7th level characters. There are 6 of you with most at 3rd or 4th level. Your what? 2/2? 2/3?
So your going to have a harder time of it. Plus since there are 6 characters in your party you, as a group, are able to handle these encounters. Even though having that wand casting magic missiles at 12th level was definitely a HUGE help against those Shambling Mounds. Characters definitely would have died if not for that wand dealing out the damage it did.
Having a +3 Sylvan Sword is definitely a big help at 3rd and 4th level too. It effectively ups your BtH by 3 character levels and your STR bonus to damage by 6 points on the STR scale. Then there is the extra d6 of damage while in woodlands.
However, everyone should soon have a weapon and piece of armor with a +1 bonus on it. About half of you already do.
Plus the random nature of the fog can definitely be "tiring". It is meant to be. It is meant to wear you down and kill you or make you decide to leave and not come back.
Only exceptional perseverance and a good bit of luck will allow you to find the Green Hag. In other words, only stupid adventurers would risk life and limb to the point where they might find her.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.