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Posted: Thu Oct 04, 2007 4:08 am
by Treebore
Rigon wrote:
Wulfgarn, I think your solution to the "Strahd problem" is very ingenius; however, if I remember correctly, Strahd's lady really didn't like him all that much. I believe she was supposed to marry his brother and bringing her back might not solve anything. But it is worth a try.

R-

you have to admit, if you just get him to let you return him to humanity he would be MUCH easier to deal with.

Plus, the novel came out well after this module.
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Posted: Thu Oct 04, 2007 5:03 am
by yzarCritS
yzarCritS wrote:
I am about 90% sure I'll be available this Thursday. There is a small chance Thursday will turn into a travel evening for me. I'll certainly keep everyone updated.

I hope to have my character posted tomorrow. I'm still hoping to get some assistance with the Staff of Resurrection. I'll follow up on this tomorrow.

Quoting myself, this almost feels like I'm stroking my ego....

Well, bad news on my side for tomorrow night. Thursday did turn into a travel day for me, so that means I'll be on the road Thursday night racing home with the hope of making the session, traffic permitting (NJ to DC during rush hour). I'm fairly certain I'll still make it, it's just a matter of when.

To add another negative note, my schedule today and tomorrow are so damn busy that I don't anticipate having the character 100% complete (I'm about 75% right now).

Just updating everyone with my status. If people are up for kicking things off next week, I know I would benefit with the delay. Having said that, I'm sure everyone is excited to get started, so if I'm the only one creating problems and needing the extra time, please ignore the delaying idea. Could always use tomorrow night to talk strategy as well.

Just a thought. I'll be there. I just can't promise my character will be fully clothed and on time.

Posted: Thu Oct 04, 2007 5:11 am
by yzarCritS
Rigon wrote:
Wulfgarn, I think your solution to the "Strahd problem" is very ingenius; however, if I remember correctly, Strahd's lady really didn't like him all that much. I believe she was supposed to marry his brother and bringing her back might not solve anything. But it is worth a try.

R-

I'll repeat myself.... my knowledge of the Strahd storyline is very vague. Now, having said that, chew on this idea.

Building off of Wulfgarn's creative idea, let's take it a step further. What if we performed the True Ressurection even before entering the castle? I had always took Wulfgarn's idea to be an offer to Strahd. Wouldn't the offer be more powerful if his true love was already in our company? It would certainly be a powerful bargaining chip and an interesting way to approach the module. A curveball for Treebore I would presume.

I reread True Resurrection and don't see any obvious reasons why it wouldn't work (provided the casting check succeeded).

Comments?

Posted: Thu Oct 04, 2007 5:22 am
by Treebore
... A curveball for Treebore I would presume.

I reread True Resurrection and don't see any obvious reasons why it wouldn't work (provided the casting check succeeded).

Comments?

Wulfgarn! Be quiet!

Curveball? Where?
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Posted: Thu Oct 04, 2007 1:34 pm
by Wulfgarn
I thought of that as well and was going to drop it on the dm in session

The only problem is wether the True ressurection will work across planes, and whether we know about her at all...

How much do "We" know about Strahd... its a meta game point...

Also on another note- Tree Can I make a staff of ressurection - I understand that I would need the help of a Higher level cleric to aid in the placing of the spells - but the rules on item creation say that you can work in tandem with another caster , or donor...

Also How much is a Helm of Opposite alignment?

Martin out

OH- group I would be willing to possibly risk some con to make you an expensive item...

If I have any left once I am done making my items.

Posted: Thu Oct 04, 2007 1:57 pm
by jaybird216
I also wondered how much we'd know in-character about Strahd and his story. Obviously, we traveled there specifically to kill HIM, so we must know something. But how much?

Also, how are we looking, clerics, on the expensive magic items? If we don't need all of my 12k, I'll use it to beef myself up some more.
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Posted: Thu Oct 04, 2007 2:40 pm
by Wulfgarn
Ok I just made a bunch of Con Saves

(0) Wulfgarn: [1d20+12] => [17,12] = (29)

(0) Wulfgarn: [1d20+12] => [8,12] = (20)

(0) Wulfgarn: [1d20+12] => [7,12] = (19)

(0) Wulfgarn: [1d20+12] => [15,12] = (27)

(0) Wulfgarn: [1d20+12] => [10,12] = (22)

(0) Wulfgarn: [1d20+12] => [13,12] = (25)

(0) Wulfgarn: [1d20+12] => [19,12] = (31)

(0) Wulfgarn: [1d20+12] => [14,12] = (26)

(0) Wulfgarn: [1d20+12] => [7,12] = (19)

(0) Wulfgarn: [1d20+12] => [3,12] = (15)

(0) Wulfgarn: [1d20+12] => [7,12] = (19)

(0) Wulfgarn: [1d20+12] => [11,12] = (23)

(0) Wulfgarn: [1d20+12] => [19,12] = (31)

(0) Wulfgarn: [1d20+12] => [3,12] = (15)

(0) Wulfgarn: [1d20+12] => [18,12] = (30)

in Open RPG - Constitution is a Prime Stat for me and it began at 17

Seeing as I made so many of them

I am willing to use some of these to make items for members of the group

So anyone that has Arms and Armor of +3 or less can get it for 1/2 the cost you are getting it now as I can make the items

Martin

Posted: Thu Oct 04, 2007 4:11 pm
by Treebore
Thats not too bad, you only failed 6 times.
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Posted: Thu Oct 04, 2007 6:31 pm
by Wulfgarn
What is the fail dc ?

Martin

Posted: Thu Oct 04, 2007 6:35 pm
by Wulfgarn
If the CL is +5 then my DC should be 17 (I have Con as a Prime) so I get +12 to my roll sans any items boosting my saves

please correct me if I am wrong

Ill adjust me character straight aways

Posted: Thu Oct 04, 2007 8:30 pm
by Wulfgarn
ok here is my character as is

I need to do some tweaking and purchasing of mundane equipment

ect..

I have 8 perminant items I made so I should loose 2points of con

Mordenhiem VanHelsing

Wizard (Nethermancer and Undead Hunter) Level 9

Race: Human

Strength: 13

Dexterity: 17 (Prime)

Constitution 17 (Prime)

Intelligence: 18 (Prime)

Wisdom: 14

Charisma: 15

Hit Points:

Armor Class: 23 (+3 Bracers of Armor, +2 Ring of Protection, +3 Amulet of Natural Armor, +2 Dexterity Bonus)

Special Ring of Evasion (Allows a Dex Save to avoid being struck)

Saving throws : +2 Cloak of Resistance

Spell Book

1st

2nd

3rd

4th

5th

Scrolls

Belt #1 (each has 12 scroll slots)

1 Protection from Energy Drain

2 Protection from Energy Drain

3 Protection from Energy Drain

4

5

6

7

8

9

10

11

12

Potion Belt (steel shod velvet padded)

1 Restoration

2 Restoration

3 Cure Serious Wounds

4 Cure Serious Wounds

5

6

7

8

9

10

Magical Gear:

Staff of Power (36000)

Ring of Evasion (7,000)

Robe of Eyes (8,750)

Ring of Protection +2 (2,000)

Bracers of Armor +3 (4,500)

Amulet of Natural Armor +3 (4,500)

Carpet of Flying 10,000gp

Cloak of Resistance +2 2,000gp

Wand of Magic Missile 2250gp

Potions Purchased (total)

Cure Serious Wounds x3 1500gp

Restoration x5 2000gp

Fly x4 1000gp

Clairaudience x5 1250gp

81850

Scrolls

Protection From Energy Drain x5 2000gp

Teleport x1 550 gp

Dispel Magic x1 350gp

Dimension Door x1 450gp

Arcane Eye x1 550gp

Mirror Image x5 1250gp

Protection From Evil x5 750gp

88650gp spen

Posted: Thu Oct 04, 2007 8:51 pm
by Rigon
"Have fun storming the castle."

R-
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Posted: Thu Oct 04, 2007 10:29 pm
by Wulfgarn
Here he is updated

Mordenhiem VanHelsing

Wizard (Nethermancer and Undead Hunter) Level 9

Race: Human

Strength: 13

Dexterity: 17 (Prime)

Constitution 17 (Prime)

Intelligence: 18 (Prime)

Wisdom: 14

Charisma: 15

Hit Points:

Armor Class: 23 (+3 Bracers of Armor, +2 Ring of Protection, +3 Amulet of Natural Armor, +2 Dexterity Bonus)

Special Ring of Evasion (Allows a Dex Save to avoid being struck)

Saving throws : +2 Staff

Spell Book

0 Level

Arcane Mark, Detect Magic, Detect Poison, Light, Dancing Lights, Endure Elements, Mage Hand, Message, Mending, Open/Close, Prestidigitation, Ghost sound.

1

2nd

Acid Arrow,

3rd

4th

5th

Spell list:

0 Level

Arcane Mark, Detect Magic, Detect Poison, Light, Dancing Lights, Endure Elements, Mage Hand, Message, Mending, Open/Close, Prestidigitation, Ghost sound

1st Level

Charm Person, Feather Fall, Hold Portal, Identify, Jump, Magic Missile, Protection, Read Magic*, Unseen Servant, Summon Familiar

2nd Level

Acid Arrow, Knock/lock, Web, Enhance Attribute, Mirror Image, Rope Trick, Ray of Enfeeblement,

See Invisible

3rd Level

Fly, Fireball, Lightning bolt, Summon lesser monster, Clairaudience/Clairvoyance, Dispel Magic, Haste, Blink, Gust of Wind

4th Level

Arcane Eye, Dimension Door, Ice Storm, Minor Globe of Invulnerability, Resilient Sphere, Shout, Wall of Ice, Remove Curse, Charm Monster

5th Level

Cone of Cold, Contact Other Plane, Faithful Hound, Feeblemind, Permanency, Teleport, Summon Monster, Pass wall, Wall of Iron

Scrolls

Belt #1 (each has 12 scroll slots)

1 Protection from Energy Drain

2 Protection from Energy Drain

3 Protection from Energy Drain

4

5

6

7

8

9

10

11

12

Potion Belt (steel shod velvet padded)

1 Restoration

2 Restoration

3 Cure Serious Wounds

4 Cure Serious Wounds

5

6

7

8

9

10

Magical Gear:

Staff of Power (36000)

+2 Bonus to Armor Class, and Saving Throws. +2 Quarter Staff (Silver Shod) and by expending 1 Charge it deals Double damage for a round. Retributive Strike.

1 Charge: Magic Missile, Ray of Enfeeblement, Continual Flame, Levitate, Lightening Bolt, & Fire Ball,

2 Charges: Cone of Cold, Hold Monster, Wall of Force, Globe of Invulnerability

Ring of Evasion (7,000)

Robe of Eyes (8,750)

Ring of Protection +2 (2,000)

Bracers of Armor +3 (4,500)

Amulet of Natural Armor +3 (4,500)

Carpet of Flying 10,000gp

Wand of Magic Missile 2250gp

Total so far 74750

Potions Purchased 5000gp total

Cure Serious Wounds x3 1500gp

Restoration x5 2000gp

Clairaudience x5 1250gp

Blink 250gp

Scrolls Total (9900gp)

Protection From Energy Drain x5 2000gp

150 ea Unseen Servant, Identify x3, Protection from Evil x3 1050gp

250 ea Acid Arrow Knock/lock x2, Enhance Attribute x2, Mirror Image x4, Rope Trick See Invisible 2750

450 ea Dimension Door, Resilient Sphere, Charm Monster 1350

550 ea Arcane Eye, Summon Mon, Pass wall, Wall of Iron, Teleport 2750gp

89650gp spent

350gp left

Posted: Fri Oct 05, 2007 3:05 am
by jaybird216
I'd just like to point out that we're all still alive. Go team!
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Posted: Fri Oct 05, 2007 3:48 am
by Wulfgarn
Go team Go!

Posted: Fri Oct 05, 2007 12:32 pm
by jaybird216
Serious fun, Robert. Thanks for the opportunity!
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Posted: Fri Oct 05, 2007 1:51 pm
by yzarCritS
Aside from my audio issues, I agree! Here's hoping next time I can avoid playing the mute.

On a more surprising note, I was surprised at how easily Strahd gave into our proposal when we showed up with his true love. I really expected it to be more difficult, but love conquers all I suppose! Now that we've removed Strahd from the castle, all we need to do is finish with the cleanup effort. Fun times ahead!

Great negotiating skills guys, can't wait for the next session!

Posted: Fri Oct 05, 2007 1:59 pm
by jaybird216
Matt,

Your ploy with having the duck disguised as a Jesuit priest was BRILLIANT! I daresay it was instrumental in setting the scene for the entire diplomatic process. If Tree doesn't give you bonus XP for that, then he's meaner than Strahd used to be!

The question remains: How are we going to lug out all of the loot? Martin's carpet is built for speed (and Love). It doesn't have Stow-n-Go seating.
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Posted: Fri Oct 05, 2007 2:13 pm
by yzarCritS
jaybird216 wrote:
Matt,

Your ploy with having the duck disguised as a Jesuit priest was BRILLIANT! I daresay it was instrumental in setting the scene for the entire diplomatic process. If Tree doesn't give you bonus XP for that, then he's meaner than Strahd used to be!

The question remains: How are we going to lug out all of the loot? Martin's carpet is built for speed (and Love). It doesn't have Stow-n-Go seating.

Hahahaha. Too funny. That carpet is worth every gp he spent on it in its humor value alone. I felt like I was in a plane with Captain Wulfgarn's constant loud speaker updates on his flying altitude.

Although, I am disappointed that you wouldn't let me have my fun at the other groups expenses for more then 10 minutes (actually, 8 minutes to be exact)! Damn you and your prompt replies!!!

Posted: Fri Oct 05, 2007 2:28 pm
by jaybird216
Sorry. I have a lot of free time today.
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Posted: Fri Oct 05, 2007 6:05 pm
by Tadhg
Wulfgarn wrote:
Here he is updated

Mordenhiem VanHelsing

Wizard (Nethermancer and Undead Hunter) Level 9

Race: Human

Strength: 13

Dexterity: 17 (Prime)

Constitution 17 (Prime)

Intelligence: 18 (Prime)

Wisdom: 14

Charisma: 15

Hit Points:

Armor Class: 23 (+3 Bracers of Armor, +2 Ring of Protection, +3 Amulet of Natural Armor, +2 Dexterity Bonus)

Special Ring of Evasion (Allows a Dex Save to avoid being struck)

Saving throws : +2 Staff

Spell Book

Hey Wulfgarn. Are you dual/multi-classing? I'm just curious how you got to AC 23. Since I'm playing a wizard in my game, I just want to make sure I don't miss anything.

Thanks,

Rhu.
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Posted: Fri Oct 05, 2007 6:08 pm
by Wulfgarn
This is your captian speaking : we will be crusing at a low altitude in a effort to avoid "Bat Strike" which has been a problem round here since time began. I would have the stewardess send back a bottle of aged wine - but I've already drunk that, and started on my whiskey as we are not like to see the next dawn.....

If you look out the left window you can clearly make out Castle Strahd and the likely resting place and or eternal unrest of our souls

Good luck and happy flying --- just remember I have a carpet of flying and a teleport scroll and I am not afraid to use them....

Posted: Sat Oct 06, 2007 12:01 am
by Treebore
Now most fo the Friday group gets to enjoy the fun!

Rhu,

Did you get the memo that Wizards are allowed to buy +5 defensive items? IE +5 Bracers, +5 Ring of protectin, +5 Amulet of Natural Armor?

Only Wizards were allowed to do this.
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Posted: Sat Oct 06, 2007 2:40 pm
by Tadhg
Treebore wrote:
Now most fo the Friday group gets to enjoy the fun!

Rhu,

Did you get the memo that Wizards are allowed to buy +5 defensive items? IE +5 Bracers, +5 Ring of protectin, +5 Amulet of Natural Armor?

Only Wizards were allowed to do this.

Yes, of course. But that doesn't answer the question. He didn't take up to +5, because he spent boat loads of money elsewhere on scrolls and potions, which is great.

So back to the question on AC ~ 10+3+2+3+2 = AC 20.

How did he get 23, unless it's a type?

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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

Posted: Sat Oct 06, 2007 3:26 pm
by Treebore
The Bracers, Ring, Amulet, and DEX give him AC 20, then the Staff of Power gives him +2, so he is AC 22, not 23.
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Posted: Sat Oct 06, 2007 4:38 pm
by jaybird216
And the carpet gives him street cred.
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Posted: Sat Oct 06, 2007 4:44 pm
by Tadhg
Treebore wrote:
The Bracers, Ring, Amulet, and DEX give him AC 20, then the Staff of Power gives him +2, so he is AC 22, not 23.

Ahh, he had that item buried, but a very nice item it is.

Thanks, Robert. I'm finishing up on my char sheet and will forward the final copy as well as edited my posted version.

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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

Posted: Sat Oct 06, 2007 4:45 pm
by Tadhg
jaybird216 wrote:
And the carpet gives him street cred.

As a serious ass kicking wizard that's a force to be reckoned with!!!
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

Posted: Mon Oct 08, 2007 10:25 pm
by Wulfgarn
Actually I think I went with the +3 Ring of protection

so it is 23

Anyways sorry I missed your question I am not sure how I managed that Rhu - sorry

Posted: Mon Oct 08, 2007 10:43 pm
by Treebore
Yes, a +3 Ring of protection would make the 23 work. Obviously you hope to stay out of melee combat. You better be right.
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