Aramis wrote:
Right, but if initiative is rolled only at the outset of combat, it would be a bit tricky. Once we set that Blondie (rolled 10) goes before Angel Eyes (9 [rolled a 7 + 2 hip shot bonus]), who goes before Tuco (8) , it is set for the remaining rounds.
Or do you mean we retroactively revoke Angel Eyes advantage after the first round, and revert him? Might be a bit tricky to remember all that.
I don't have a nice shiny initiative board like you
I always like rules where the player can choose multiple combat options but each one has benefits and penalties. However, they do have a tendency to make the combats too fiddly (a.k.a. 3e disease, which is a baleful affliction! )
P.S. -thanks for pointing out that rpgnow sale. Some good stuff.
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Common sense is what tells you that the world is flat.
Its easy either way. Write it so that it applies only for the first round. If you only roll the first round just drop thier initiative position by 2 after the first round. Not hard.
Your welcome about the give away. I saw it on ENWorld, and since I know a fair number of board members here don't go to the other boards that I do, it was easy to make sure you all got the word.
I'm just not sure I like how my interest in Pulp games has been elevated by some of these downloads.
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The Ruby Lord, Earl of the Society
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