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C&C Fantasy Grounds
Posted: Tue Dec 11, 2007 7:22 pm
by ryguysolis
I know everybody here likes to roll with Open RPG and Skype, but I'm thinking of picking up a copy of Fantasy Grounds because of the sheer beauty of the program and interface. If anybody here would like to play I am thinking of getting one of the package deals which would keep the cost down for everyone.
I'm still getting a set of adventures put together, so probably wouldn't be doing this until around the first of the year, I'm just testing the waters of the community with the idea. Come on and put that money you're saving on splat books to good use!
Post here or PM me if interested, there's plenty of time to work out dates, time slots, and so forth.
Posted: Tue Dec 11, 2007 8:01 pm
by jaybird216
I'll be picking up a full copy sometime after the holidays.
_________________
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Three-Headed Troll Art Wurks
Posted: Tue Dec 11, 2007 8:08 pm
by Treebore
I intend on getting it as soon as I can after the Christmas season.
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Posted: Tue Dec 11, 2007 9:52 pm
by ryguysolis
Any interest in bundling the downloads to save? I guess I need to look into whether they offer the bundle savings for multiple copies of the full version.
Posted: Tue Dec 11, 2007 10:05 pm
by Treebore
ryguysolis wrote:
Any interest in bundling the downloads to save? I guess I need to look into whether they offer the bundle savings for multiple copies of the full version.
They do, but when I buy into it I'll need it not only for myself but at the very least my 3 kids, and likely my wife as well.
Another problem is everything seems to indicate a limit of 5 being able to play together, and my Monday night group has 8. So until I see it saying in writing it can handle up to 8 or 9 people I won't be sure about buying it.
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The Ruby Lord, Earl of the Society
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Posted: Tue Dec 11, 2007 10:26 pm
by Treebore
Well, the best answer I could find as to how many could play is "the more people you have the more likely you'll run into lag problems etc..."
Plus I read another encouraging thing about using it on dial up.
So once I can afford $90 for the 5 sets plus the C&C rules set I'll get it.
_________________
The Ruby Lord, Earl of the Society
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Posted: Tue Dec 11, 2007 10:31 pm
by ryguysolis
Shoot me a PM when that happens, if you can handle an extra game that is
Posted: Wed Dec 12, 2007 1:35 am
by Astinus
Treebore wrote:
Well, the best answer I could find as to how many could play is "the more people you have the more likely you'll run into lag problems etc..."
Plus I read another encouraging thing about using it on dial up.
So once I can afford $90 for the 5 sets plus the C&C rules set I'll get it.
Yeah, it runs with plenty of people. I ran a five person game on dial up last weekend with no appreciable lag. And our players were in Australia, Canada and France.
I'm pretty sure you could run double that without lag being too much of an issue. It's only the sharing of images that is the problem, which you can manage by using modules.
Posted: Wed Dec 12, 2007 1:45 am
by Aramis
Treebore wrote:
They do, but when I buy into it I'll need it not only for myself but at the very least my 3 kids, and likely my wife as well.
Another problem is everything seems to indicate a limit of 5 being able to play together, and my Monday night group has 8. So until I see it saying in writing it can handle up to 8 or 9 people I won't be sure about buying it.
Remember Treebore, to host Fantasy Grounds you _must_ configure your router so your internal ip address can be "seen" on the internet (aka port forwarding)
If you cannot/don't want to do that, it will not work for you (although you could be a _player_ without port forwarding).
Download the Fantasy Grounds Demo for the brood and run it, see how you like it. Roll the nifty, nifty dice roller. So....shiny
_________________
"Kids, you tried your best, and you failed miserably. The lesson is: never try"
Homer Simpson
Posted: Wed Dec 12, 2007 2:11 am
by Treebore
The website says they have a server available for use, and I also read that it can handle high numbers of players, it just might lag, etc...
So if I don't have to do the port forwarding it will be great.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending:
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Posted: Wed Dec 12, 2007 5:44 pm
by Astinus
Treebore wrote:
The website says they have a server available for use, and I also read that it can handle high numbers of players, it just might lag, etc...
So if I don't have to do the port forwarding it will be great.
The FG server is just an alias name server. It records your IP address and generates an alias. Then you just give the alias to your players and they enter that to connect to you. Even if you use the name server, your computer will still have to host the game and act as the server.
As for port forwarding, with most firewalls, the first time you connect with FG your firewall will ask if it should allow FG to connect to the internet. If you say yes, it should automatically open the right ports. I've never had to do any port forwarding to host.
But like Aramis says, the free demo is the best way to test it out.
Posted: Wed Dec 12, 2007 6:52 pm
by Tadhg
Ahh the demo. Almost forgot. I've got to check it out!
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Posted: Wed Dec 12, 2007 10:54 pm
by jaybird216
The Demo's a good idea. I'll have to try it tonight.
I just landed a fast-n-dirty freelance gig which will be dropping a bit of unexpected moolah my way. Looks like the old 'Bird gets to buy something for himself now! Merry Christmas to me
_________________
Jason Braun
Art Monkey for Hire
Three-Headed Troll Art Wurks
Posted: Wed Dec 12, 2007 11:06 pm
by Tadhg
jaybird216 wrote:
I just landed a fast-n-dirty freelance gig which will be dropping a bit of unexpected moolah my way. Looks like the old 'Bird gets to buy something for himself now! Merry Christmas to me
Glad to hear it Jay!!
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Posted: Mon Jan 07, 2008 7:43 pm
by Keolander
I just picked up both FG II and the C&C Ruleset today. Have only played around with it for a few minutes. Not bad, per se, but it could use some manuals to explain stuff better.
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Lord Lamorek Steelguard, Baron of Calx Mons Montis - The Castles & Crusades Society
Posted: Mon Jan 07, 2008 10:33 pm
by Wulfgarn
Ill be looking into getting it as well
Though for LA Ill ned to see how useful the program is besides just being a table top
Posted: Thu Jan 24, 2008 2:52 pm
by naturaltwenty
I have run Fantasy Grounds (I and now II) for the past three years. I have a cable modem for hosting and have had upto 10 people on at the same time with no lag. It also helps that I have business class cable service at my house and a pc/server with 4 GB of ram and dual monitors (I'm in IT and have to be able to work remotely:) ).
I'll be picking up the C&C rules-set as soon as Digital Adventures updates their Thawte certificate for security purposes.
Later
_________________
Greg Volz
www.naturaltwenty.com
Posted: Fri Jan 25, 2008 1:55 am
by rom90125
I will contact Kevin and pass along the info regarding the Thawte cert.
Thanks for the info.
_________________
Rom Elwell
romelwell@gmail.com
Developer: C&C Ruleset for Fantasy Grounds II
Digital Adventures, LLC
http://www.digitaladventures.net
-----------
The Lost City of Barakus: A C&C campaign using FGII
http://castles-and-crusades.wikispaces.com/
Posted: Fri Jan 25, 2008 11:29 am
by rom90125
I spoke with Kevin, and he gave me an update. The new cert has been applied, but is still being registered as expired. He is working with the support team and hopes to have the issue resolved today.
_________________
Rom Elwell
romelwell@gmail.com
Developer: C&C Ruleset for Fantasy Grounds II
Digital Adventures, LLC
http://www.digitaladventures.net
-----------
The Lost City of Barakus: A C&C campaign using FGII
http://castles-and-crusades.wikispaces.com/
Posted: Fri Jan 25, 2008 11:46 am
by naturaltwenty
No worries - it's a common thing at the end of the year - so much email, so much spam it's easy to miss the notice.
I'll ping back later today or this weekend.
Thanks for the quick catch!
Later
rom90125 wrote:
I spoke with Kevin, and he gave me an update. The new cert has been applied, but is still being registered as expired. He is working with the support team and hopes to have the issue resolved today.
_________________
Greg Volz
www.naturaltwenty.com
Posted: Fri Feb 29, 2008 5:09 pm
by jaybird216
I'm finally going to make this happen this weekend.
OpenRPG, SchmopenRPG.
_________________
Jason Braun
Art Monkey for Hire
Three-Headed Troll Art Wurks
Posted: Fri Feb 29, 2008 7:49 pm
by Aramis
Remember Jaybird, for Fantasy Grounds to work, the host must be able to let the others connect to his computer. So this means a) those with routers etc. must fiddle with their DMZ (oooh cheeky! ) to let others through and b) the load of the calls is now carried by that host computer, not the openrpg servers we have been using (to mixed success, I agree)
Then again, once you see FGII in action, and roll the shiny, shiny dice, you probably will not be able to go back to old openrpg
_________________
"Kids, you tried your best, and you failed miserably. The lesson is: never try"
Homer Simpson
Posted: Fri Feb 29, 2008 7:51 pm
by jaybird216
I'm not too worried about leaving my IP open for a few hours every week. I don't keep any sensitive info on my computer, and all the p**n is on an external
_________________
Jason Braun
Art Monkey for Hire
Three-Headed Troll Art Wurks
Posted: Fri Feb 29, 2008 8:39 pm
by blackmote
I may have to try my hand at Fantasy Grounds once I get my feet wet with the C&C pnp ruleset. of course it may be later in the spring time before I can get fully into an online C&C game. Until then, I'll be watching the progress of several of the games here.
One thing that I've already caught wind of is LordSeurek's UnderMountain game. Waterdeep & UnderMountain is my old stomping grounds as an AD&D 2E Forgotten Realms DM. I even spent about 2-3 years designing much of the original UnderMountain for a [now defunct] Neverwinter Nights CRPG server. *sigh*
aah, good times.
So I'll be checking back here from time to time for openings in various pick-up games just to get the hang of the different programs for online pnp gaming.
Thanks all, and thanks to the Trolls for giving everyone this opportunity.
~Hoyt.
Posted: Sat Apr 12, 2008 2:54 pm
by heruca
Aramis wrote:
Remember Jaybird, for Fantasy Grounds to work, the host must be able to let the others connect to his computer. So this means a) those with routers etc. must fiddle with their DMZ (oooh cheeky! ) to let others through
DMZ is overkill, and more of a security risk. All you should have to do is set up port forwarding on the GM's computer.
Posted: Sat Apr 12, 2008 5:06 pm
by Tadhg
heruca wrote:
DMZ is overkill, and more of a security risk. All you should have to do is set up port forwarding on the GM's computer.
Yes, to heruca you must listen.
Do not put your computer at risk for any PC software even for a short time.
Port forwarding only.
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Posted: Sat Apr 12, 2008 5:34 pm
by Treebore
Rhuvein wrote:
Yes, to heruca you must listen.
Do not put your computer at risk for any PC software even for a short time.
Port forwarding only.
The trick is finding out how to do port forwarding, I still haven't found out how to do it with my router.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending:
http://www.neoncon.com/
My House Rules:
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Posted: Sat Apr 12, 2008 6:46 pm
by heruca
It's not hard at all.
Just go here:
www.portforward.com
Look up your router by brand and model number, then follow the step-by-step directions.
Posted: Sat Apr 12, 2008 6:58 pm
by Tadhg
If you have a Linksys, I can give specific help. Otherwise, the link above and/or some yahooing can should be able to find the docs on your router (this assumes you don't have them in print or online through the router software itself).
Incidentally, the FG port is 1802.
http://www.fantasygrounds.com/userguide/hosting.xcp
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Posted: Sat Apr 12, 2008 8:43 pm
by Treebore
heruca wrote:
It's not hard at all.
Just go here:
www.portforward.com
Look up your router by brand and model number, then follow the step-by-step directions.
I did that. I can't find support for my brand anywhere. Its probably someone elses router brand with their label on it (Comtrend), I'm thinking I will just read a few sets of instructions and see if I can just accidentally figure out how to do it for mine. I would guess it isn't too terribly different.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending:
http://www.neoncon.com/
My House Rules:
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