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jaybird216
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Post by jaybird216 »

Maybe I'll draw a pic of Fluggo if I get the opportunity. This gnome I just did for BFRPG will do in the meantime. Remove the forelock and replace the mace with a trident, and you're almost there. I'm not a fan of the furry-eared gremlin-looking gnomes in the C&C book.

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Post by nwelte1 »

jaybird216 wrote:
I'm not a fan of the furry-eared gremlin-looking gnomes in the C&C book.

Did I not tell you all gnomes in my campaign are furry-eared gremlins. Remeber don't eat after midnight, do not get wet, and do not expose yourself to sun light.

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Post by jaybird216 »

Do not expose myself after midnight. Check!
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Post by LordSeurek »

jaybird216 wrote:
Do not expose myself after midnight. Check!

...and do not expose yourself to Dahlia. She is a crack shot at small things from large distances......
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Post by nwelte1 »

Have you guys thought about whether you want to roleplay your gathering or just assume you all know each other?

I assume Fluggo just follows whatever scantily clad woman he can into battle, taverns, and dark caves.

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Post by LordSeurek »

Dahlia is fine either way, running from gnomish hands
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Post by nwelte1 »

LordSeurek wrote:
Dahlia is fine either way, running from gnomish hands

Note to self: Save the halfling, save the world. Do not let jay obtain boots of striding. The halfling will perish.

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Post by Treebore »

I suggest we just all know each other from Botkinburg. Halflngs and humans live there, I am sure a family or three of gnomes can be there too.

Plus us having family and such there will give us much more personal motivation to fight the banditry and such. We aren't only doing it for the gold, but for mom, dad, and apple pie.

BTW, there is a certain halfling baker in Botkinburg that makes AWESOME pies!!

Or did I add that in? Hmmm....
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Post by Rigon »

I'm cool with either way you want to handle it Nate.

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Post by LordSeurek »

http://www.giantitp.com/articles/CsORDN ... hacLj.html
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Post by Tadhg »

Question for Nate ~

On page 1 you mention to use the book for starting gold. It seems like some are using max gold to start. Is there a change I missed? I didn't see anything in the thread.

Also, what about HPs - max to start?

Thanks.
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Post by nwelte1 »

Yeah use the chart of in the book for starting gold. Max hp.

I think for story purposes, I will have you guys start returnign to Boktinburg after having left for adventure. You will be coming north up Malforten.

Yes I am throwing in parts A Rising Knight as a tie in. I have read it numerous times, but never played it. Plus Rising Knight as an opprotunity to get more mapping done and ensure you are of adequate level for the Varglog.

Comments, thoughts, suggestions, flames, and etc?

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Post by LordSeurek »

Nate, are there any maps or stuff I can look at for the game. I have no idea about this setting as others seem to. No matter, be nice to place some names on a map of available

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Post by Treebore »

LordSeurek wrote:
Nate, are there any maps or stuff I can look at for the game. I have no idea about this setting as others seem to. No matter, be nice to place some names on a map of available

L.S.
http://www.trolllord.com/newsite/downlo ... ge_env.pdf
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by Tadhg »

Gaston Leroux

Gnome Bard

Male, 4ft. tall
Attributes:

STR 13 (+1)

DEX - 13 (+1)

CON 13 (+1)

INT 13 (+1) Prime 2

WIS 10

CHA 12 Prime 1

AC = 15

HPs = 11
Weapons:

Broad Sword 2D4

Short Bow 1D6 (60ft.)

Arrows (20)
Armor:

Cuir bouille (+4)
Equipment:

Backpack

Bedroll/blanket

Rations (2 weeks)

Waterskin

Flask (Valunan Fire Amber)

Walrus

Flint & steel

1 sp in pocket
Racial traits:

Combat expertise (goblins, kobolds)

Darkvision

Enhanced hearing

Spells
Class abilities:

Decipher script (INT)

Exalt (CHA)

Legend lore (CHA)

[Edit: Newly rolled attributes]
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Post by nwelte1 »

Rhuvein wrote:
Gaston Leroux

Gnome Bard

Male, 4ft. tall
Attributes:

STR 9

DEX -12

CON 11

INT 9 Prime 2

WIS 10

CHA 12 Prime 1

AC = 14

HPs = 10
Weapons:

Broad Sword 2D4

Short Bow 1D6 (60ft.)

Arrows (20)
Armor:

Cuir bouille (+4)
Equipment:

Backpack

Bedroll/blanket

Rations (2 weeks)

Waterskin

Flask (Valunan Fire Amber)

Walrus

Flint & steel

1 sp in pocket
Racial traits:

Combat expertise (goblins, kobolds)

Darkvision

Enhanced hearing

Spells
Class abilities:

Decipher script (INT)

Exalt (CHA)

Legend lore (CHA)

Those are some seriously low scores. I just you reroll. Anyone who has less +3 total in modifier bonuses can reroll their ENTIRE stat set. If you have not followed character gen rules, now is the time to correct it.

I also note that it appears from my quick review that some gold rules may not have been followed. Again, I remind you to ensure you use the gold table chart in the PHB. 3rd. Otherwise, if everyone agress on max gold then so be it. I will let the group decide.

Also due to lack of a cleric I am allowing everyone to start with one cure minor wounds potion. No you don't get the exp credit.

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Post by jaybird216 »

I assumed max hp, but rolled on the gold chart
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Post by LordSeurek »

I rolled on the GP table as well. I took the GP awarded for both classes, and took the average of the 2, as per CZ rules.

L.S.
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Post by nwelte1 »

Sweet we start 6:00 Central sharp with a break sometime 7:00-7:30 for me to put my master (my daughter) to bed.

Everyone cool with starting by coming north from El Marsh Lake?

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Post by Treebore »

I think the gold comments are coming from my character, I left some 5th level baggage on him. I removed the "expert" weapon and the Long bow. I haven't totalled up the remaining gear so I may still be too high.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by nwelte1 »

No sweet just checking. I trust everyone in the game, plus I know at some point people's exp / gold will be off anyways.

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Post by Treebore »

If you would like me to play your new barbarian let me know tonight so I can change my mental concepts. It takes me some time to "visualize" what I want my characters to be like.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by LordSeurek »


Thanks Robert.

R.
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Post by Rigon »

It looks like I took max gold but I didn't. I just didn't buy a whole lot for Ailien. He usually tries to keep his supplies low and lives off the land as much as possible.

R-
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Post by nwelte1 »

Sweet another few maps done

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Post by Rigon »

Very excited to play.

R-
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Post by nwelte1 »

my files are shy of 5 mg.. I will load the server early everyone can download in advance.

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Post by LordSeurek »

nwelte1 wrote:
my files are shy of 5 mg.. I will load the server early everyone can download in advance.

I'll try and start right away, who knows how long it will take for me
L.S.
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Post by slimykuotoan »

Can we get an updated run down of the classes?
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Post by nwelte1 »

Last I checked in any detail the group consisted of the following:

1. Slimy - Tarja Half-elf Rogue

2. Tree - Grimaryl Amter Human Paladin

3. Rigon - Ailien Half-elf Druid

4. Jay - Fluggo the Gadabout Gnome Ranger

5. Rhu - Gaston Leroux Gnome Bard

6. L.S. - Dahlia Proudfoot Halfling Marksman/Assassin

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