Nwelte's Sunday night game
No one has offically announced their classes yet but I looks like the following are in the party:
Rigon - Ranger (possible multi/dual classed with mage)
Tree - Paladin
Neither above sounded committed to their class selection as of yet.
I think my barb. is nutty too but could add some nice randomness and crazy encounters. May need to be tweaked a bit, but we can do that on the fly.
Speaking of the barb anyone who wants to test out can change classes if the class sucks and I will allow all exp/items etc earned to transfer without penalty.
Rigon asked about mage's being able to cast while wearing armor, I will allow this but need to think about appropriate siege checks, modifiers, and penalties. Anyone with a suggested system pipe up.
Again, comments suggestions regarding further changes to any of the classes are welcome.
Rigon - Ranger (possible multi/dual classed with mage)
Tree - Paladin
Neither above sounded committed to their class selection as of yet.
I think my barb. is nutty too but could add some nice randomness and crazy encounters. May need to be tweaked a bit, but we can do that on the fly.
Speaking of the barb anyone who wants to test out can change classes if the class sucks and I will allow all exp/items etc earned to transfer without penalty.
Rigon asked about mage's being able to cast while wearing armor, I will allow this but need to think about appropriate siege checks, modifiers, and penalties. Anyone with a suggested system pipe up.
Again, comments suggestions regarding further changes to any of the classes are welcome.
No one has offically announced their classes yet but I looks like the following are in the party:
Rigon - Ranger (possible multi/dual classed with mage)
Tree - Paladin
Neither above sounded committed to their class selection as of yet.
I think my barb. is nutty too but could add some nice randomness and crazy encounters. May need to be tweaked a bit, but we can do that on the fly.
Speaking of the barb anyone who wants to test out can change classes if the class sucks and I will allow all exp/items etc earned to transfer without penalty.
Rigon asked about mage's being able to cast while wearing armor, I will allow this but need to think about appropriate siege checks, modifiers, and penalties. Anyone with a suggested system pipe up.
Again, comments suggestions regarding further changes to any of the classes are welcome.
Rigon - Ranger (possible multi/dual classed with mage)
Tree - Paladin
Neither above sounded committed to their class selection as of yet.
I think my barb. is nutty too but could add some nice randomness and crazy encounters. May need to be tweaked a bit, but we can do that on the fly.
Speaking of the barb anyone who wants to test out can change classes if the class sucks and I will allow all exp/items etc earned to transfer without penalty.
Rigon asked about mage's being able to cast while wearing armor, I will allow this but need to think about appropriate siege checks, modifiers, and penalties. Anyone with a suggested system pipe up.
Again, comments suggestions regarding further changes to any of the classes are welcome.
- jaybird216
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If nobody wants to be the cleric, I can do it....
Nate, there is a document of classes that I opened up to my players that is c&c based called the Netbook of classes. It is located here: http://www.dragonsfoot.org/cc/
I'd like to try something new, if not, I'll go priest....
L.S.
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Nate, there is a document of classes that I opened up to my players that is c&c based called the Netbook of classes. It is located here: http://www.dragonsfoot.org/cc/
I'd like to try something new, if not, I'll go priest....
L.S.
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jaybird216 wrote:
Cool, thanks Nate. Definitely count me in. The maps are awesome, BTW.
I'll figure out what I want to be tonight. Next week is the first game?
Yes Jay, Nate's game begins next Sunday, and yeah, the maps are super cool!
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LordSeurek wrote:
If nobody wants to be the cleric, I can do it....
Nate, there is a document of classes that I opened up to my players that is c&c based called the Netbook of classes. It is located here: http://www.dragonsfoot.org/cc/
I'd like to try something new, if not, I'll go priest....
L.S.
Forgot I had that document, will give it a read through and let you know what my thoughts are.
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Tarja
Race: Half-elf
Alignment: Neutral Good
Class: Rogue
Level: 1st
Gender: Female Age: 40 Size: M
Height: 5'7'' Weight: 120
Hair: Dark Brown Eyes: Cool Green
Homeland: Crowded and smelly Avignon - ugh!
Languages: Common, Elf, Goblin, Orc, Dwarven
STR:16 (+2)
DEX: 16 (+2) Prime
CON: 14 (+1)
INT: 14 (+1)
WIS: 12 Secondary Attribute Mod (Human lineage +2 checks)
CHA: 14 (+1) Prime
HP: 5
AC: 15
Armor Worn: Studded Leather +3
Speed: 30
BtH: +0
Weapons:
Long Sword +2/+2
Long Bow +2
Experience Points: 0
Racial Abitlities: Spell Resistance: +2 vers sleep/charm
Misc. Equipment: 40 arrows(2 Quivers), bedroll, backpack, small tent, large sack, belt, heavy boots, steel mirror, 10 torches, flint/steel, thieves tools, large belt pouch, small belt pouch, whetstone, 1 wk rations, 2 pieces chalk, grappling hook, waterskin, silk rope 50', trousers, tunic, fishing gear.
Race: Half-elf
Alignment: Neutral Good
Class: Rogue
Level: 1st
Gender: Female Age: 40 Size: M
Height: 5'7'' Weight: 120
Hair: Dark Brown Eyes: Cool Green
Homeland: Crowded and smelly Avignon - ugh!
Languages: Common, Elf, Goblin, Orc, Dwarven
STR:16 (+2)
DEX: 16 (+2) Prime
CON: 14 (+1)
INT: 14 (+1)
WIS: 12 Secondary Attribute Mod (Human lineage +2 checks)
CHA: 14 (+1) Prime
HP: 5
AC: 15
Armor Worn: Studded Leather +3
Speed: 30
BtH: +0
Weapons:
Long Sword +2/+2
Long Bow +2
Experience Points: 0
Racial Abitlities: Spell Resistance: +2 vers sleep/charm
Misc. Equipment: 40 arrows(2 Quivers), bedroll, backpack, small tent, large sack, belt, heavy boots, steel mirror, 10 torches, flint/steel, thieves tools, large belt pouch, small belt pouch, whetstone, 1 wk rations, 2 pieces chalk, grappling hook, waterskin, silk rope 50', trousers, tunic, fishing gear.
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
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nwelte1 wrote:
LS: Is there a particular class in the netbook you are interested in? I read through it during lunch and find some of the classes okay but others not so much.
Not sure Nate, but I'll have a skim thru and list 3 classes. If any are good for you, ill pick one, if not, I'll go cleric, or priest as slimy puts in
Rob
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nwelte1 wrote:
So far this is the class tally:
Rigon - Ranger (possible multi/dual classed with mage)
Tree - Paladin
Slimy - Rogue
Wait, we're out from under Chuck's blatantly racist bias against gnomes! I want to be a gnome, which means ix-nay on the steroid-junky.
Hmmmm... I'll figure it out tonight. Rhu, you going gnome as well?
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Jason Braun
Art Monkey for Hire
Three-Headed Troll Art Wurks
ame: Grimaryl Amter Player Name:
Race: Human Alignment: L/G
Class: Paladin Level: 1
Experience Points: XP's for next Level:
Gender: Male Age: 18 Size: M
Height: 6' 3" Weight: 205 Deity: Tyr
Hair: Brown Eyes: Blue Homeland: Botkinburg
Languages: Common, elvish, dwarf, goblin and orc
Description:
Mod Save Mod SavingThrows
STR: 18 +3 +4 Paralysis and Constriction
DEX: 16(P) +2 +3 Breath Weapon and Traps
CON: 16 +2 +3 Disease,Energy Drain, and Poison
INT: 11 +0 +1 Arcane Magic and Illusion
WIS: 15 (P) +1 +2 Divine Magic, Confusion, Gaze Attack, Petrification, Polymorph
CHA: 14 (P) +1 +2 Death Attack, Charm, and Fear
AC: 20 =10+ 6 +1 +3
Armor Worn: Kite Shield, Chain Mail (+6)
HP: 13 Speed: 30
BtH: +0
BtH+STR= +3
BtH+DEX= +3
Weapons/Name
Lance Dam: D8 +2
Hand Axe
Long Sword Damage D8 +3
Heavy Flail Damage D10+3
Racial Traits:
Class Abitlities:
Immune to Disease (Divine health)
Cure Disease 1 time per week
Lay on Hands for 10 HP once per day.
Divine Mount
Divine Aura (+2 to AC and Saves versus evil, and hedge out summoned creatures)
Turn undead as 3rd level Cleric
Misc. Equipment:
4 Man Tent
Back Pack
100 foot of Rope (two 50 foot lengths)
Pitons (10)
Flint and Steel1
Sharpening Stone
10 days rations
Winter Blanket
Bedroll
Holy Symbol (Wooden)
Magic Items:
Platinum:
Gold: 8
Silver: 14
Copper: 6
Gems:
Jewlery/Art Objects/Trade Goods/Other Valuables:
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
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Race: Human Alignment: L/G
Class: Paladin Level: 1
Experience Points: XP's for next Level:
Gender: Male Age: 18 Size: M
Height: 6' 3" Weight: 205 Deity: Tyr
Hair: Brown Eyes: Blue Homeland: Botkinburg
Languages: Common, elvish, dwarf, goblin and orc
Description:
Mod Save Mod SavingThrows
STR: 18 +3 +4 Paralysis and Constriction
DEX: 16(P) +2 +3 Breath Weapon and Traps
CON: 16 +2 +3 Disease,Energy Drain, and Poison
INT: 11 +0 +1 Arcane Magic and Illusion
WIS: 15 (P) +1 +2 Divine Magic, Confusion, Gaze Attack, Petrification, Polymorph
CHA: 14 (P) +1 +2 Death Attack, Charm, and Fear
AC: 20 =10+ 6 +1 +3
Armor Worn: Kite Shield, Chain Mail (+6)
HP: 13 Speed: 30
BtH: +0
BtH+STR= +3
BtH+DEX= +3
Weapons/Name
Lance Dam: D8 +2
Hand Axe
Long Sword Damage D8 +3
Heavy Flail Damage D10+3
Racial Traits:
Class Abitlities:
Immune to Disease (Divine health)
Cure Disease 1 time per week
Lay on Hands for 10 HP once per day.
Divine Mount
Divine Aura (+2 to AC and Saves versus evil, and hedge out summoned creatures)
Turn undead as 3rd level Cleric
Misc. Equipment:
4 Man Tent
Back Pack
100 foot of Rope (two 50 foot lengths)
Pitons (10)
Flint and Steel1
Sharpening Stone
10 days rations
Winter Blanket
Bedroll
Holy Symbol (Wooden)
Magic Items:
Platinum:
Gold: 8
Silver: 14
Copper: 6
Gems:
Jewlery/Art Objects/Trade Goods/Other Valuables:
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- slimykuotoan
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Treebore wrote:
Turn undead as 3rd level Cleric
I thought a paladins ability to turn undead was lower than that of a cleric?
So for turning, a 1st level paladin = 3rd level cleric?
According to the phb, a 5th level paladin turns as a 3rd level cleric.
L.S.
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LordSeurek wrote:
I thought a paladins ability to turn undead was lower than that of a cleric?
So for turning, a 1st level paladin = 3rd level cleric?
According to the phb, a 5th level paladin turns as a 3rd level cleric.
L.S.
Yep, that was just my notation to remind me of that, rather than a full copy of the description, I am lazy that way.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- jaybird216
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I saw the four 18's as well, nice rolling tree!!
Nate, the only class that interests me is the Marskmen from that list. A specialized archer so to speak.
L.S.
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Nate, the only class that interests me is the Marskmen from that list. A specialized archer so to speak.
L.S.
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If the marksmen is no good, I'll go with Assassin and show Slimy how to really sneak
Rob.
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Rob.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
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Okay here is my tally:
1. Slimy - Tarja Half-elf Rogue
2. Tree - Grimaryl Amter Human Paladin
3. Rigon - Ranger (mage) ??
4. Jay -
5. Rhu - ??
6. L.S. -??
The barb. class will likely get some revisions.
Feel free to use any gods in the folio/codex and as part of the Haunted Highlands Supp.
Will try to post the background story which I will use to tie everyone together later.
Also, absent me getting a Vent server launched we will use Skype and Maptool Dev Ver. .30
Note that once you download Maptool you can launch it to make a token/minature in advance of the game. This will speed up play on the first session greatly. I will launch a server for Tree's game tonight. Anyone can connect to the server to grab the Campaign properties so that you can make your token.
Server Name is Tree's Game
player password - player
To grab the Campaign Properties go Edit->Campaign Properties. THen select Basic and then export the file some place you can remember.
Just do not interrupt Tree's game.
Then you can disconnect from the server and open up maptools on your own time to customize your token. You do not need to be connect to a server to do this.
To Customize your token select an image from your library and drag to the green canvase. If you do not have a library of images availabe in Maptools yet you need to add a resource library by File->Add to Resource Library and then selecting the directory where you have images. This will map the directory to Maptool's library of images.
Once your token is on the screen, double click the token to open the token properties dialog. Under the properties tab enter all your critical stats. Tip: If you intend to use quick macros like I do, for the attribute stats do not enter the actually value of the attribute, instead enter the modifier bonus conferred by your attribute. Ignore all stats following MeleeMagicBonus as they are for the CK not the players. At a minimum I hope players will enter their HP, AC, and Alignment and identify their primes is the properties tab so I can quickly reference those critical stats
without asking and on the fly. All other stats are purely option but will add in speeding game play if you use macros. I will post a macro tutorial later. Once your Token is created, right click the token, on the menu that appears select save and choose a location to save your token that you can remember.
Note those who have already save the campaign properties from a prior game with Rigon will need to resave the properties as I have modified them.
Any questions or problems just ask.
If people want, I am willing to work with everyone prior to the game to help them save the property file and create their tokens or macros. Just let me know when and I will work with you the best I can. Bear in mind, the best time for me is after 7 p.m. central.
1. Slimy - Tarja Half-elf Rogue
2. Tree - Grimaryl Amter Human Paladin
3. Rigon - Ranger (mage) ??
4. Jay -
5. Rhu - ??
6. L.S. -??
The barb. class will likely get some revisions.
Feel free to use any gods in the folio/codex and as part of the Haunted Highlands Supp.
Will try to post the background story which I will use to tie everyone together later.
Also, absent me getting a Vent server launched we will use Skype and Maptool Dev Ver. .30
Note that once you download Maptool you can launch it to make a token/minature in advance of the game. This will speed up play on the first session greatly. I will launch a server for Tree's game tonight. Anyone can connect to the server to grab the Campaign properties so that you can make your token.
Server Name is Tree's Game
player password - player
To grab the Campaign Properties go Edit->Campaign Properties. THen select Basic and then export the file some place you can remember.
Just do not interrupt Tree's game.
Then you can disconnect from the server and open up maptools on your own time to customize your token. You do not need to be connect to a server to do this.
To Customize your token select an image from your library and drag to the green canvase. If you do not have a library of images availabe in Maptools yet you need to add a resource library by File->Add to Resource Library and then selecting the directory where you have images. This will map the directory to Maptool's library of images.
Once your token is on the screen, double click the token to open the token properties dialog. Under the properties tab enter all your critical stats. Tip: If you intend to use quick macros like I do, for the attribute stats do not enter the actually value of the attribute, instead enter the modifier bonus conferred by your attribute. Ignore all stats following MeleeMagicBonus as they are for the CK not the players. At a minimum I hope players will enter their HP, AC, and Alignment and identify their primes is the properties tab so I can quickly reference those critical stats
without asking and on the fly. All other stats are purely option but will add in speeding game play if you use macros. I will post a macro tutorial later. Once your Token is created, right click the token, on the menu that appears select save and choose a location to save your token that you can remember.
Note those who have already save the campaign properties from a prior game with Rigon will need to resave the properties as I have modified them.
Any questions or problems just ask.
If people want, I am willing to work with everyone prior to the game to help them save the property file and create their tokens or macros. Just let me know when and I will work with you the best I can. Bear in mind, the best time for me is after 7 p.m. central.
jaybird216 wrote:
Good gravy! FOUR 18's!
I'm hiding behind Tree (so nothing has really changed).
You know, I copied and pasted this from Combat Kyle's game file (he made 5th level before Kyle disappeared) and had forgotten how awesomely I rolled for him. Still, Kyle used a similarly generous stat generation system to mine. I think. I'll have to read through his house rules document, maybe I did just roll awesomely.
Anyways, I got rid of all his 5th level equipment and gold, and his mount, and riding gear.
Hey nwelte, did you ever read my "Order of the Phoenix" post? If so I would like to be a member of the Order. I did the write up for my Airhde games, and Ash could actually join it in my game as well. Hmmm. I just had an old memory come back of orders I wrote up for my GH campaigns. I know I can't find them fully written up, but maybe I can at least find their names. Orders are largely similar in how they support/help their members, its the orders goals/aims that really distinguish them.
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Next Con I am attending: http://www.neoncon.com/
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- LordSeurek
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Shouldn't we all be using the house rules Nate set to create our characters and not dress down previously used characters? In that case, I may take one of my old ones and dress down as well..
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When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
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When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
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- LordSeurek
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nwelte1 wrote:
Okay here is my tally:
1. Slimy - Tarja Half-elf Rogue
2. Tree - Grimaryl Amter Human Paladin
3. Rigon - Ranger (mage) ??
4. Jay -
5. Rhu - ??
6. L.S. -??
Waiting the hear your thoughts on Marksman or Assassin
nwelte1 wrote:
Server Name is Tree's Game
player password - player
To grab the Campaign Properties go Edit->Campaign Properties. THen select Basic and then export the file some place you can remember.
Just do not interrupt Tree's game.
Went there, but the Campaign Properties was greyed out and could not access.
L.S.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
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