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Posted: Mon Apr 19, 2010 11:59 pm
by LordSeurek
ohhh, 2 clerics, yeah!
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Posted: Tue Apr 20, 2010 2:06 am
by Kayolan
LordSeurek wrote:
What source can I check for the Protection from Magic scroll Josh? Read a few line description in the RC. Is that where you got it from?

Protection from Magic: This scroll creates a circle

of protection (10' radius) around the reader.

No spells or spell effects (including those from

items) may enter or leave the circle. The effect

lasts for 10-40 minutes (1d4), moves with the

reader, and may not be broken except by a wish.

Posted: Tue Apr 20, 2010 2:16 am
by Kayolan
ssfsx17 wrote:
Josh, two quick questions:

- Would you allow full capability of casting Wizard spells while wearing armor, if a character was a Cleric with the Magic domain?

- Would you allow Paladins of a Neutral immortal?

The reason why I ask is because I'm thinking of making a Cleric of Lokena ( http://www.pandius.com/lokena.html but this is almost completely made-up by Marco Delmonte ), either Wizard/Cleric/Knight, Cleric/Knight or Cleric/Paladin. Cleric/Knight would be the least headache in terms of what can and cannot be done.

Yes, I would allow a cleric with the magic domain to cast spells from that list while wearing armor.

I think Wizard/Cleric/Knight or Cleric/Knight would be best. Lokena is a LN immortal, though she isn't against Good, she isn't for it either necessarily. Paladins don't have to worship an immortal, but if they do, it has to be one that is LG.

Posted: Tue Apr 20, 2010 2:18 am
by Kayolan
The Adri Varma Plateau is located on the northwest corner of the map. Each hex is 24 miles. An 8 mile per hex map is also available at http://pandius.com/index.html

Posted: Tue Apr 20, 2010 2:35 am
by Kayolan
For player knowledge, maybe even PC knowledge depending on backgrounds, this almanac may prove useful: http://pandius.com/atlas.html

Notice that Sind is in Central Brun.

Posted: Tue Apr 20, 2010 2:47 am
by Kayolan
tymire wrote:
Where there not a dwarven outpost around here also?

From the session on April 4th 2009:

Map (shows a route to a dwarven mine 100 miles south east of the palace ruins) 45 GP (assuming this is not sold)

Chart (shows which mine shafts have gold and silver, according to the year 500 AC) 20 GP (again, I'm assuming this is not sold)

There was another map that was found last session, details to follow soon.

Remember, there is a map of the Ardri Varma on page 1 of this thread.

For your reference:

Travel by draft horse (miles per day) is Trail: 24, Clear: 16, Hills: 12, Mountains: 8, Desert: 8. These rates assume good weather.

Posted: Tue Apr 20, 2010 10:31 am
by Kayolan
I have failed to notice a rule that is missing in the M&T that I feel seriously effects the game, namely that certain protective magic items do not stack with armor (for the most part).

From now on use the following write ups (from the 1eDMG, with C&C AC) for these magic items (consider Amulets of Natural Armor and the like to be similar to Bracers of Defense):

Bracers of Defense (Armor): These items appear to be some sort of wrist

or armguards. Their magic bestows an effective armor class equal to actually

wearing armor and employing a shield. Of course, if armor is actually worn,

the bracers will not be effective, but they do work in conjunction with

other magical items of protection.

Cloak of Protection: The various forms of this marvelous device all appear

to be normal garments, whether made of cloth or leather. Each lends to its

wearer benefits on armor class - each plus of the cloak of protection

bettering armor class by 1 factor - and to saving throw - each plus being

added to the wearers saving throw dice rolls. Thus a + 1 cloak would

make armor class 10 (no armor) into armor class 11, and add + 1 to saving

throw dice rolls. To determine how powerful a given cloak is, use this

table:

Note that this device can be combined with other items, or worn with

leather armor. It cannot function in coniunction with any sort of magical

armor, normal armor other than that of leather, or in coniunction with a

shield of any sort.

Ring of Protection: A ring of protection increases the wearers armor class

value and saving throws versus all forms of attack. A + 1 ring raises AC by

1, say from I0 to 11 and gives a bonus of + 1 on saving throw die rolls. The

magical properties of a ring of protection are cumulative with all other

magical items of protection except as follows:

1. The ring does not add to armor value if magical armor is worn,

though it does add to saving throw die rolls.

More than 1 ring of protection operating on the same person, or in

the same area, do not combine protection; only one - the strongest,

if applicable - will function, so a pair of +2 protection rings are

still only +2.

2. More than 1 ring of protection operating on the same person, or in

the same area, do not combine protection; only one - the strongest,

if applicable - will function, so a pair of +2 protection rings are

still only +2.

Posted: Tue Apr 20, 2010 11:44 am
by LordSeurek
If I am reading this correctly, my Ring of Protection +1 will not work because I have magical armor and my Amulet of Natural Armor +2 will not work since I have armor on.

So, my AC is now 10+11(+3 full plate)+2(dex)+2(shield) = 25

Can you verify this Josh?

Even if the ring of protection doesn't improve my AC by 1, do I still get the +1 to all saves as per the ring description if I wear it?

L.S.
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Posted: Tue Apr 20, 2010 12:02 pm
by Kayolan
LordSeurek wrote:
If I am reading this correctly, my Ring of Protection +1 will not work because I have magical armor and my Amulet of Natural Armor +2 will not work since I have armor on.

So, my AC is now 10+11(+3 full plate)+2(dex)+2(shield) = 25

Can you verify this Josh?

Even if the ring of protection doesn't improve my AC by 1, do I still get the +1 to all saves as per the ring description if I wear it?

L.S.

Yes, the saving throw bonuses still work.

Here are the new ACs (some are unchanged):

Argon 23

Elise 16

Kaldor 24

Kano 12

Stregh 25 (27 w/SoF)

Posted: Tue Apr 20, 2010 12:11 pm
by Kayolan
BTW, these rules are also present in AD&D 2e. Not sure about 3e.

Posted: Tue Apr 20, 2010 12:21 pm
by LordSeurek
Kayolan wrote:
BTW, these rules are also present in AD&D 2e. Not sure about 3e.

The ring of protection stacks with everything and the natural armor bonus works even if the armor is better than leather in 3e. This is why I had 28 as my AC and not 25 which it is now.

FYI Josh, I am adjusting this for my game as well.

R.
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Posted: Tue Apr 20, 2010 2:06 pm
by tymire
In 3rd ed there are:

Armor Bonuses

Shield Bonuses

Deflection Bonuses

NA Bonuses

Enhancement Bonuses

Dodge Bonuses

Insight Bonuses

Attribute Bonuses (Dex/Cha/Int/Wis depending on class)

Unnamed

Sacred/Unholy

Luck

Size Bonus/Penalty

With few exceptions the highest of each one stacks. The only ones of the same type that stack are dodge and different attribute bonuses. Ofcourse your pretty much SOL on trying to pick up every different type..... But it makes a good extremely long term character goal. In that epic level game was playing a melee character with the best defenses in the party, and his AC at the end ranged anywhere from 55 to 75 depending on what feats I had activated at the time.

Could be a bit off, but 95% sure in 2nd ed the following existed and stacked:

Armor Bonuses

Shield Bonuses

Protection Bonuses

NA Bonuses

Enhancement (some spells that don't fall into the other ones)

Attribute Bonuses (Dex + Class(rare))

Each of these could have a plus on it. For example in our totally broken (but RAW) Monday night game years ago, I had a character with a -19 AC....

Posted: Tue Apr 20, 2010 8:58 pm
by Treebore
In 3E rings stacked with armor because they were DEFLECTION bonus', not an armor bonus. In 1E and 2E I am pretty sure rings only stacked with cloaks and bracers and non magical armor, but not magical armor itself. But I haven't pulled out my books to verify just yet.

Edit:

Here is how I adapted the whole mess to my C&C games:

Armor stacking. Fighter type stuff stacks, so shields and Armor. Mage stuff type stacks, so bracers, Staff of the Magi, rings, and cloaks stack. Fighter stuff never stacks with mage stuff. Now stuff that gives some kind of other bonus, such as Luck, Natural Armor, or Divine in the same manner as Prayer or Protection from Evil, does stack with all the others.

Bonus of similar items do not stack. So rings or cloaks do not stack with themselves. IE a Ring +2 does not stack with a ring +3, only the +3 counts.

Edit 2: If you do NOT want to see AC's getting into the 40's and 50's in C&C I strongly suggest you use my house rule. As it is you will see AC's get well into the 30's, and unless you want to be scaling monsters upwards even more, you will find that they will hardly ever be hit until you start using 15+ HD monsters on a regular basis.
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Posted: Tue Apr 20, 2010 11:09 pm
by LordSeurek
Treebore wrote:
Here is how I adapted the whole mess to my C&C games:

Edit 2: If you do NOT want to see AC's getting into the 40's and 50's in C&C I strongly suggest you use my house rule. As it is you will see AC's get well into the 30's, and unless you want to be scaling monsters upwards even more, you will find that they will hardly ever be hit until you start using 15+ HD monsters on a regular basis.

I'm sure Josh will House Rule it well enough to keep us from having AC's in the 40's or 50's......

I've got mine fixed up now as well. Everyone is under 30 now.
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Posted: Fri Apr 23, 2010 3:56 am
by Kayolan
Most likely I wont be able to run the game tommorrow. I think Treebore said he would run the dwarven mine scenarios if I can't.

Posted: Fri Apr 23, 2010 4:01 am
by LordSeurek
You need a new headset me boy!

I don't think I'll be around either way Josh/Tree. Will log on if I am free.

L.S.
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Posted: Fri Apr 23, 2010 2:27 pm
by tymire
So a dwarven mine was connected to the purple worm hole?
Or where you guys talking about a different campaign?

Posted: Fri Apr 23, 2010 4:05 pm
by ssfsx17
tymire wrote:
So a dwarven mine was connected to the purple worm hole? :twisted:

Or where you guys talking about a different campaign?

Different campaign

It started with defending a village from a small army. A combination of illusory fireballs, a 12-headed pyrohydra and a gorgon saved the day. My character, Thirsk, then planted his Staff of the Woodlands (which summoned the hydra and the gorgon) in the center of the village, since it was way too dang powerful for his level. Then the party started adventuring around some dwarven mines.

You'll have to ask Tree about how much XP / gold to start with.
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Posted: Fri Apr 23, 2010 7:25 pm
by LordSeurek
ssfsx17 wrote:
Different campaign

It started with defending a village from a small army. A combination of illusory fireballs, a 12-headed pyrohydra and a gorgon saved the day. My character, Thirsk, then planted his Staff of the Woodlands (which summoned the hydra and the gorgon) in the center of the village, since it was way too dang powerful for his level. Then the party started adventuring around some dwarven mines.

You'll have to ask Tree about how much XP / gold to start with.

Sounds familiar. Do I have a charecter for this game?
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Posted: Fri Apr 23, 2010 8:44 pm
by Treebore
I think so, its the game I was running just prior to K. resuming his Mystara game.
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Posted: Sat Apr 24, 2010 7:13 am
by ssfsx17
We ended up doing Cortex as a filler game. After-Action Report here: http://cortexsystemrpg.org/index.php?to ... 8#msg55108
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Posted: Sat Apr 24, 2010 5:53 pm
by LordSeurek
ssfsx17 wrote:
We ended up doing Cortex as a filler game. After-Action Report here: http://cortexsystemrpg.org/index.php?to ... 8#msg55108

Ahhhh, Cortex goodness. You didn't let Don run something did you
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Posted: Sat Apr 24, 2010 7:29 pm
by Treebore
LordSeurek wrote:
Ahhhh, Cortex goodness. You didn't let Don run something did you

No, he played. ssfx17 ran it.
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Posted: Sat Apr 24, 2010 7:35 pm
by LordSeurek
Did Josh get a new headset after?
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Posted: Sat Apr 24, 2010 7:39 pm
by Treebore
LordSeurek wrote:
Did Josh get a new headset after?

No, he said he would get it this weekend.
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Posted: Wed Apr 28, 2010 10:58 pm
by ssfsx17
I will not be there for the majority of Friday's session. At best, I might show up just in time to introduce my new character.
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Posted: Fri Apr 30, 2010 10:35 am
by Kayolan
Any idea what the next plan of action is? I'm sure some time will be spent before the session begins but post your thoughts here, maybe we can get the ball rolling now.

Posted: Fri Apr 30, 2010 10:54 am
by LordSeurek
Kayolan wrote:
Any idea what the next plan of action is? I'm sure some time will be spent before the session begins but post your thoughts here, maybe we can get the ball rolling now.

If its 6 weeks worth of time, Stregh will complete his training. If not, he will train as he travels with the group.

He may be feeling overconfident with that scroll of magic protection, probably a little cocky, but Stregh wants to go back to the area, cast the spell on himself and search out the place for that gem.

I have scrolls to get by before casting the magic protection, and then use that as a last resort.

Stregh will not want to leave this undone. Regardless of the dangers to himself, he wants to get that gem out of evil's hands.

L.S.
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Posted: Fri Apr 30, 2010 10:58 am
by LordSeurek
As well, if there is down time available, Stregh will begin reading his Tome of Understanding. He will spend 8 hours a day for six days (total of 48 hours) to permanently increase his Wisdom score from 18 to 21. Probably chill in the wagons as the group moves across the land during the time. Stretch out, feet on a bucket of fine dwarven ale, trying to ignore the conversations and bantering between Keldor, his men, and everyone in the group outside.

L.S.
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Posted: Fri Apr 30, 2010 12:36 pm
by slimykuotoan
Argon is going on a quest to get his arm back; been way too long
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