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marcuspeddle
Ulthal
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Post by marcuspeddle »

Goblin 1: 3

Goblin 2: 1

Faran : 5

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mordrene
Ulthal
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Post by mordrene »

Aldwyn: 8.

If I have enough move, I will engage the closest goblin and introduce him to the end of my spear. If not I will wait on Orvyn to move and attack with him.

marcuspeddle
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Post by marcuspeddle »

You are not very far away from the goblins so I think it would be possible to slip past Orvyn, jump up a few stairs and have a stab at the goblin. Roll yer attack and damage.

jaguar451
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Post by jaguar451 »

Well, I guess I shouldn't shoot me bow with Faran in the way.... When it's my turn, I drop my bow, draw my sword, and charge to attack (doing as much simultaneously as possible.)

A few d20s (un-modified) in case it speeds things up:

15 12 7 5 6

In case I hit, 2d4 = 4 (un-modified)

marcuspeddle
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Post by marcuspeddle »

I will allow the drop and draw in one round but I don't think you can charge with Aldwyn in the way (Faran is behind you).

jaguar451
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Post by jaguar451 »

Ah, a well designed tower.... (only allow one attacker to come at you.)

I do what I can to be ready to jump in as needed or if I see an opportunity (without crowding Aldwyn.)

Maybe we'll need to discuss tactics for next time -- he attack, then duck, then I shoot my bow....

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mordrene
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Post by mordrene »

attack roll : 12,

if i hit, which i doubt, i would 4 damage.

marcuspeddle
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Post by marcuspeddle »

You have doubted correctly. Your spear is dodged by the goblin who squeaks as he sidesteps your thrust.

"You might need this", says Faran. He also moves past Orvyn (feeling left behind?) and touches Aldwyn on the shoulder. "This holy touch protects thee." says Faran in a deep voice. (Shield of Faith, +2 to AC and saves).

Goblin 1 is unhappy he's been stabbed at and steps back five feet and lets an arrow fly at Aldwyn. It grazes his arm (1 point damage; so much for holy protection), bounces off the stairs wall and clatters to the landing floor, startling Orvyn.

Orvyn also goes up the stairs and, since Faran is behind the cleric, manages to slip past and have a swipe at the second goblin. The blades slashes through the goblin's poor armour and opens an awful wound in its chest. It falls with a groan.

Do you want to roll initiative for every round or keep the same initiative for the whole combat?

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mordrene
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Post by mordrene »

marcuspeddle wrote:
You have doubted correctly. Your spear is dodged by the goblin who squeaks as he sidesteps your thrust.

"You might need this", says Faran. He also moves past Orvyn (feeling left behind?) and touches Aldwyn on the shoulder. "This holy touch protects thee." says Faran in a deep voice. (Shield of Faith, +2 to AC and saves).

Goblin 1 is unhappy he's been stabbed at and steps back five feet and lets an arrow fly at Aldwyn. It grazes his arm (1 point damage; so much for holy protection), bounces off the stairs wall and clatters to the landing floor, startling Orvyn.

Orvyn also goes up the stairs and, since Faran is behind the cleric, manages to slip past and have a swipe at the second goblin. The blades slashes through the goblin's poor armour and opens an awful wound in its chest. It falls with a groan.

Do you want to roll initiative for every round or keep the same initiative for the whole combat?

whatever is easy for u sir

jaguar451
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Post by jaguar451 »

Yeah, whatever is easier. On my other PbP game, I think we just agreed to let the CGK to run a few rounds at a time, under the general direction of what we say the character would do..... Until such time something significant happens....

He has us roll 20 d20s and post, he rolls Damage.

Although IMO, I don't really care who rolls, as long as you roll 20s....
Back 'In Character': "Take that foul Goblin."

And to the living one: "Have it thee!"

(and I make it so....)

marcuspeddle
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Post by marcuspeddle »

I'm in that game with you.
I prefer not to roll several d20 in advance because it ruins the surprise when a situation arises. And possibly affects what I or a player will do. "Hmm, my next roll is a 5. I won't try jumping that chasm."

Let's keep the same initiative order for the whole combat but roll our attacks and damage each round. There are only three of us so I don't think we'll have very long delays.

Aldwyn, it's your turn. See if you can stick that spear through the remaining goblin.

jaguar451
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Post by jaguar451 »

marcuspeddle wrote:
I'm in that game with you.
I prefer not to roll several d20 in advance because it ruins the surprise when a situation arises. And possibly affects what I or a player will do. "Hmm, my next roll is a 5. I won't try jumping that chasm."

Let's keep the same initiative order for the whole combat but roll our attacks and damage each round. There are only three of us so I don't think we'll have very long delays.

Aldwyn, it's your turn. See if you can stick that spear through the remaining goblin.

Thought you were in the game, Hrothgar....

I've also thought about the pre-rolling bit -- my next roll is a 2, and then a 20? I try to pick my nose, and then I attack.....

I send and try to forget what I rolled.....

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mordrene
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Post by mordrene »

Aldwin moves up and strikes at the standing goblin

roll 17!

damage roll 5

"now its my turn."

marcuspeddle
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Post by marcuspeddle »

Aldwyn's spear pierces armour, flesh, and bone, impaling the unfortunate goblin and cutting him off from life. The creature sinks to his knees and falls backwards without a sound. Aldwyn pulls his spear free with a little difficulty.

Everyone gets 10 experience points for killing the goblins. That's a little higher than normal because it was quite risky getting to the monsters at the top of the tower.

To speed things up, I assume that you will search the bodies for treasure. The first goblin's pouch is quite ragged and you only find 3 silver pieces in it. The second goblin's pouch is nicer (though filthy) and even has a little spear design burned into the leather. Inside are 9 silver pieces. No experience for the treasure because it's just a little above 1 gp in total value and I've already given you some extra.

There is a nice breeze at the top of the tower and you can look out over the fort. Did you look at the map I posted on Blogspot? You can ask about specific buildings by giving me a number. You are in Tower 1.
http://marcuscampaign.blogspot.com/

marcuspeddle
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Post by marcuspeddle »

I have saved our character sheets to Google Documents so I can access them at school. I am also going to upload adventures and so on so I can play where ever I am.

jaguar451
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Post by jaguar451 »

"Aldwyn, buddy, how are you doing? Gotta get that tied up...."

"Let me look around; there has got to be more information in here that could give us an idea of what we are up against. I didn't think Goblins were this close to us.... "

After looking for a bit, and of course partly depending on what we find...

"Looking over the courtyard, I think we should check out the smaller building on the west wall first.... Does anyone see any windows or back doors into it? That front door is quite exposed...."

"Oh, and I best get my bow back... I'll be right back."

BTW, Do you want us to be able to view stuff on Google docs?

I definitely look at the the image....

Oh, and I say that we should split the cash equally.

marcuspeddle
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Post by marcuspeddle »

No, the stuff on Google Docs is just for me so I can post while at school. I will put anything I want you to see on Blogspot.

Equal cash, good. 4 each (don't forget Faran).

The building on the west wall (you mean number 9, yes?) doesn't appear to have any windows at all, just the double doors on the front.

Faran says, "No windows. Maybe it's a storeroom or something. Or a prison. Though I imagine a prison would have at least some small windows."

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mordrene
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Post by mordrene »

"I agree, lets see whats in the outer building first. now that we have killed two goblins, next time I think we should be smarter about our tactics. Any suggestions?"

marcuspeddle
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Faran

Post by marcuspeddle »

"I don't see any goblins on the other towers so I don't think we'll have to go through such a bad situation again. As for the buildings, I think we should peek in before walking in. I have no more spells left for today, by the way, so be extra careful. I don't want to dedicate your bodies to the earth today."

jaguar451
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Post by jaguar451 »

"I agree, we should be better co-ordinated in how we carry out the attacks....."

OOC: although I'm quite tired, so not sure how intelligible I'll be.... And Faran is a blank slate for planning.... While don't need all the details, could you post what we see / can gather about him? Sounds like he has decent armor? Shield? Weapons?

"I think I'm the best with ranged attacked, have pretty good armor, and am the best at not getting hit" (OOC: aka, most hitpoints in game terms.) If things get up close, I should be in front, while Aldwyn with your spear could be in the back row if room for only one or two abreast."

"That being said, where possible, with Faran being rather noisy, if I or Adwyn could flank the enemy, that would be good....."

"I should probably be in the lead scouting, then Faran, then Aldwyn."

And I will try to get the first shot in using my bow where possible."

"What are your thoughts? Truth be told, I'm more used to working on my own...."

marcuspeddle
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Post by marcuspeddle »

My apologies for not telling you more about Faran. He is a cleric wearing laminar leather armour and doesn't use a shield. His armour has a stylised tree engraved on the front (a sign that he worships Nature or nature spirits instead of the city gods.). He uses a heavy mace in combat and keeps a dagger on his belt for eating etc. and as a backup weapon.

I think I mentioned it in the introductory post but all of you grew up together in the village so you are quite close.

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mordrene
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Post by mordrene »

"very well Orvyn, I will take the last spot and support you and farin in the attack. Let us move to the next building."

marcuspeddle
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Post by marcuspeddle »

And you make your way to building # . . . . ?

Will you take any precautions or actions while moving?

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mordrene
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Post by mordrene »

i believe faran and i would take the lead of orvyn. as he moves, so will we

jaguar451
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Post by jaguar451 »

Door tactics : Orvin the opener, I ready with the bow?

To the building 9 door. I run crouching and zig-zagging (aka, doing best to make myself a tough target to hit by bow.)

When I get close to the door, I slow down to be quiet and I listen at the door.

Wait for me companions to go into door opening mode....

marcuspeddle
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Post by marcuspeddle »

The three of you walk down the stairs, peer cautiously out the tower door and then run the 30 feet or so to the double doors of the long building. No arrows fly out of windows or doors at you.

The doors to this building are, or were, quite solid. They are made of oak or some similar wood with iron bands. The wood is still good because it was treated with some sort of oil or tar. The iron bands are quite badly rusted as are the hinges and the padlock that holds the door shut. The building itself is made of stone and looks thick and solid. From the tower you could see that the roof was flat and made of treated wood.

marcuspeddle
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Faran

Post by marcuspeddle »

Faran cautiously jiggles the padlock, getting rust dust on his fingers. "Should we try to pick this thing or risk a bit of noise and smash it with my mace? I guess that any other goblins in this fort already know we are here." Saying this, he looks around to make sure your party isn't being snuck up on.

jaguar451
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Post by jaguar451 »

Unless anything thinks that this building looks to have not been used for a while, so might as well skip it and go on to the next building to the north....

If no one speaks up to try a different building....

I believe I've got the most nimble fingers here.... You guys cover me, and I'll try to pick the lock.

A couple minutes at most. If don't succeed, standard door opening resolution: Faran use Mace / shoulder, Ranger (Orvyn, me!) covering with Bow.

Faran, please duck if you see any baduns, as I'm letting fly.

Adwyn with his spear is also good from the second row in case of trouble.

If no baduns, cautiously go in (me first, I put away the box and pull out sword), checking for trap types things or other curiousities.... Anyone get a 10 foot pole, BTW? I had been planning on making one on the way, but we got kinda distracted on the way in our hurry....

marcuspeddle
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Post by marcuspeddle »

You try to stick various things in the lock to open it but it appears to be so rusted inside that the mechanism doesn't work. So Faran takes his mace to it. The lock breaks quite easily and the mace puts a nice dent in the door. You all pause to see if anything or anyone comes to investigate but no one and nothing does. The door looks like it will open fairly easily now that the lock is gone.

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mordrene
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Post by mordrene »

"let us go inside and search around. even if we find nothing, we could rest here."

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