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Ironthorn 
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Greater Lore Drake
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Joined: Fri May 30, 2008 7:00 am
Posts: 3588
Location: Keizer, OR
Post Ironthorn
yes...another conversion though a plant this time. :) (no. I really do not have a life outside of the office.) :ugeek:


IRONTHORN

No. Appearing: 1
Size: L
HD: 9d8
MV: 10’
AC: 24
Attack: Vine (1 per front, back, and each side) 1d8 + poison
Special: Entangle, Poison Type IV, Impale, Blindsense 60’, Weapon Immunity-half
Saves: P
Int: Animal
Alignment: Neutral
Type: Plant
Treasure: 9
XP: 1300+9

The Ironthorn appears as a waxy shrub with few, if any, leaves approximately 15-feet tall and is covered in wicked foot-long thorns. Bones and other weatherworn items protrude from its gnarled limbs and roots. The ironthorn will attack any creature passing within 20-feet of it, lashing out with a vine to whichever side of it the creature is on. It will attempt to coil around its victim and drag them back into the main mass of the plant to slowly die upon its poison thorns.
Ironthorn sap is prized as a hardening agent used in making armor and other items though the collection of the sap is extremely dangerous and difficult.

ABILITIES:
Entangle – Any creature hit by a vine must make a STR save or be wrapped up in the vine and immobilized much like the spell of the same name.

Impale – Creatures dragged back into the main body of the ironthorn will be impaled by numerous thorns as the branches and vines waiting there wrap around them. Victims caught like this will suffer an additional 6d4+2 damage plus being poisoned continuously each round they are stuck.

Weapon Immunity: Half – The bark and wood of the ironthorn is so dense that weapons have a tough time penetrating it thus doing only half normal damage.

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Fri Jan 29, 2016 2:35 am
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Battle Stag
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Location: The fairest view in the park, Ohio.
Post Re: Ironthorn
Wow, a very dangerous plant to challange even higher(er) level characters.

But let me ask you this, since this is a plant, do you think it would be possible for 2+ Ironthorn plants to root in relatively the same place (let's say within a foot or two of each other)? Or, because of its movement rate or NA:1 that Ironthorns can never exist around another of its own kind?

~O

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Fri Jan 29, 2016 3:04 pm
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Greater Lore Drake
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Joined: Fri May 30, 2008 7:00 am
Posts: 3588
Location: Keizer, OR
Post Re: Ironthorn
I don't think they would be within a foot of each other, but I could see several co-existing in a grove maybe about 20-feet or so apart assuming there is enough food around to support them. And I think that is the thing that the originator of this plant was considering with the number appearing. That or it is a rare creature. :)

_________________
"Among humans the only difference between death and irrelevancy is a heartbeat."
"In a lonely world of silence a smile becomes a symphony."
"C'mon guys, grow a backbone. It's only ONE stupid kobold!"


Fri Jan 29, 2016 3:10 pm
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Ulthal
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Joined: Mon May 25, 2015 12:29 am
Posts: 698
Post Re: Ironthorn
Go0gleplex wrote:
yes...another conversion though a plant this time. :) (no. I really do not have a life outside of the office.) :ugeek:


IRONTHORN

No. Appearing: 1
Size: L
HD: 9d8
MV: 10’
AC: 24
Attack: Vine (1 per front, back, and each side) 1d8 + poison
Special: Entangle, Poison Type IV, Impale, Blindsense 60’, Weapon Immunity-half
Saves: P
Int: Animal
Alignment: Neutral
Type: Plant
Treasure: 9
XP: 1300+9

The Ironthorn appears as a waxy shrub with few, if any, leaves approximately 15-feet tall and is covered in wicked foot-long thorns. Bones and other weatherworn items protrude from its gnarled limbs and roots. The ironthorn will attack any creature passing within 20-feet of it, lashing out with a vine to whichever side of it the creature is on. It will attempt to coil around its victim and drag them back into the main mass of the plant to slowly die upon its poison thorns.
Ironthorn sap is prized as a hardening agent used in making armor and other items though the collection of the sap is extremely dangerous and difficult.

ABILITIES:
Entangle – Any creature hit by a vine must make a STR save or be wrapped up in the vine and immobilized much like the spell of the same name.

Impale – Creatures dragged back into the main body of the ironthorn will be impaled by numerous thorns as the branches and vines waiting there wrap around them. Victims caught like this will suffer an additional 6d4+2 damage plus being poisoned continuously each round they are stuck.

Weapon Immunity: Half – The bark and wood of the ironthorn is so dense that weapons have a tough time penetrating it thus doing only half normal damage.


Close to perfection. All this needs is beautiful flowers to draw the unsuspecting in and then a nasty vampiric energy blood drain to finish them off.
btw: I am enjoying all of the monsters you are posting. =)


Fri Jan 29, 2016 3:30 pm
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