I'm more of a fan of the "Class and a Half" advancement scheme for multiclassing as compared to straight mutilclassing.
And suggestions on restricted class combos?
[Amazing Adventures] Suggestions for Class and a Half?
Re: Suggestions for Class and a Half?
Plenty -- no paladin or monk multiclass with anything; multiclass assassin only with fighter, cleric, and illusionist; class AD&D racial allowances, etc etc.
I guess it could depend on the setting, though, so you could allow a variety of stuff if you wanted.
I guess it could depend on the setting, though, so you could allow a variety of stuff if you wanted.
Re: [Amazing Adventures] Suggestions for Class and a Half?
Opps! I meant Class and Half for AA, not C&C in general.
So perhaps you should only have the Rogue style PC (can't remember the name) should only support a Wisdom and Charisma based Arcanist.
And Pugilists can't multiclass with anything.
So perhaps you should only have the Rogue style PC (can't remember the name) should only support a Wisdom and Charisma based Arcanist.
And Pugilists can't multiclass with anything.
Re: [Amazing Adventures] Suggestions for Class and a Half?
My own recommendation would be for Pugilists and Arcanists not to be able to multiclass with anyone, as these two classes require a lifetime of devotion on the part of the practitioner. Anything else would be fair game.