[Amazing Adventures] Suggestions for Class and a Half?

Discussion of the pulp roleplaying system, including hard-boiled detectives, fedora-wearing action heroes, and steampunk gadgeteers rocketing to battle.
Post Reply
User avatar
anglefish
Unkbartig
Posts: 850
Joined: Sun Jun 25, 2006 7:00 am

[Amazing Adventures] Suggestions for Class and a Half?

Post by anglefish »

I'm more of a fan of the "Class and a Half" advancement scheme for multiclassing as compared to straight mutilclassing.

And suggestions on restricted class combos?

serleran
Mogrl
Posts: 14094
Joined: Mon Oct 13, 2008 7:00 am

Re: Suggestions for Class and a Half?

Post by serleran »

Plenty -- no paladin or monk multiclass with anything; multiclass assassin only with fighter, cleric, and illusionist; class AD&D racial allowances, etc etc.

I guess it could depend on the setting, though, so you could allow a variety of stuff if you wanted.

User avatar
anglefish
Unkbartig
Posts: 850
Joined: Sun Jun 25, 2006 7:00 am

Re: [Amazing Adventures] Suggestions for Class and a Half?

Post by anglefish »

Opps! I meant Class and Half for AA, not C&C in general.

So perhaps you should only have the Rogue style PC (can't remember the name) should only support a Wisdom and Charisma based Arcanist.

And Pugilists can't multiclass with anything.

User avatar
Jason Vey
Grey Elf Troll
Posts: 789
Joined: Tue May 02, 2006 7:00 am

Re: [Amazing Adventures] Suggestions for Class and a Half?

Post by Jason Vey »

My own recommendation would be for Pugilists and Arcanists not to be able to multiclass with anyone, as these two classes require a lifetime of devotion on the part of the practitioner. Anything else would be fair game.

Post Reply