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Amazing Adventures quick start?
https://www.trolllord.com/forums/viewtopic.php?f=32&t=14341
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Author:  old school gamer [ Fri Jun 13, 2014 2:01 am ]
Post subject:  Amazing Adventures quick start?

I was too late to get in on the kickstarter but I noticed that one of the items mentioned was an Amazing Adventures quick start. I would love to get a hold of this. Could you tell me when this will be available?

Author:  Treebore [ Fri Jun 13, 2014 3:46 pm ]
Post subject:  Re: Amazing Adventures quick start?

That is the only place I have even seen it mentioned, its certainly not available anywhere, meaning the TLG online store, or drivethrurpg. So as far as I can tell, its never been released. It may be something they are doing for the upcoming Free RPG Day.

Author:  old school gamer [ Fri Jun 13, 2014 11:37 pm ]
Post subject:  Re: Amazing Adventures quick start?

I hope so.

Author:  tylermo [ Sat Jun 14, 2014 8:18 am ]
Post subject:  Re: Amazing Adventures quick start?

As far as I know, Druid's Lament (for Castles and Crusades) will be the free rpg day adventure this year. Unfortunately, it coincides with a convention I'm at. Probably going to miss it.

Author:  Jason Vey [ Wed Aug 06, 2014 6:44 pm ]
Post subject:  Re: Amazing Adventures quick start?

There is indeed (now) an Amazing Adventures quick start. I just proofed the layout a couple weeks ago.

I don't know what Steve's ultimate plans are for it, but it was, iirc, a stretch goal on the new C&C book set Kickstarter.

The adventure title is Ashton and the Augments.

By the way--sorry I fell off the face of the Earth, there...things in my life have been batshit the past 8 months or so!

Author:  finarvyn [ Thu Aug 07, 2014 11:22 am ]
Post subject:  Re: Amazing Adventures quick start?

Exciting news about the QuickStart. Hope we get to see it soon! 8-)

Author:  Jason Vey [ Thu Aug 07, 2014 8:32 pm ]
Post subject:  Re: Amazing Adventures quick start?

So do I! I think the adventure is pretty damn fun.

Where our first adventure was an Indiana Jones-meets-Cthulhu romp, our second one was a 50's pulp sci fi run, our third was a haunted temple in true Weird Tales style, this one is a super science adventure along the lines of H.G. Wells, only set in the 1920s. A cabal of scientists has a secret plan to unleash havoc on the world, then sell their secrets to the highest bidder, and only the heroes can stop them! This one involves car chases, femme fatales, gigantic mutant sewer gators, evil scientists...you name it!

Author:  serleran [ Thu Aug 07, 2014 9:13 pm ]
Post subject:  Re: Amazing Adventures quick start?

Quick-starts are excellent ways, with a few pre-gens, to just jump in and get gaming. I think every game needs a version like that.

Author:  finarvyn [ Sat Sep 26, 2015 10:40 am ]
Post subject:  Re: Amazing Adventures quick start?

I wanted to give this a bump.

Any news on the quickstart? I have all of the rulebooks so I probably don't need one, but QS rules always start off more streamlined and are better for getting players started quickly, which is important if I run AA at my local game store.

Author:  Rhuvein [ Tue Dec 01, 2015 9:48 pm ]
Post subject:  Re: Amazing Adventures quick start?

Another bump! :P

Author:  Jason Vey [ Wed Dec 02, 2015 5:59 pm ]
Post subject:  Re: Amazing Adventures quick start?

TLG has changed their approach to introductory modules/quick start rules. The original adventure has been redone as a full adventure module; if/when TLG releases it, I'm not sure. At some point I will do another that will use the new quick start approach but my plate has been very full with projects lately :|

Author:  Rhuvein [ Sun Dec 06, 2015 12:07 am ]
Post subject:  Re: Amazing Adventures quick start?

The Grey Elf wrote:
TLG has changed their approach to introductory modules/quick start rules. The original adventure has been redone as a full adventure module; if/when TLG releases it, I'm not sure. At some point I will do another that will use the new quick start approach but my plate has been very full with projects lately :|


Thanks for the info, Jason.

Penny ran our first game last night and it was excellent!

Rhu. :)

Author:  Jason Vey [ Tue Dec 15, 2015 10:34 pm ]
Post subject:  Re: Amazing Adventures quick start?

Rhuvein wrote:
The Grey Elf wrote:
TLG has changed their approach to introductory modules/quick start rules. The original adventure has been redone as a full adventure module; if/when TLG releases it, I'm not sure. At some point I will do another that will use the new quick start approach but my plate has been very full with projects lately :|


Thanks for the info, Jason.

Penny ran our first game last night and it was excellent!

Rhu. :)


Great! Glad to hear it!

Author:  Wasgo [ Tue May 31, 2016 1:06 am ]
Post subject:  Re: Amazing Adventures quick start?

Jason Vey wrote:
TLG has changed their approach to introductory modules/quick start rules. The original adventure has been redone as a full adventure module; if/when TLG releases it, I'm not sure. At some point I will do another that will use the new quick start approach but my plate has been very full with projects lately :|


I see on DriveThruRPG that there's now both the module, and the free Quick Start adventure. Are they largely the same adventure?

Author:  Jason Vey [ Wed Jul 06, 2016 8:11 pm ]
Post subject:  Re: Amazing Adventures quick start?

Wasgo wrote:
Jason Vey wrote:
TLG has changed their approach to introductory modules/quick start rules. The original adventure has been redone as a full adventure module; if/when TLG releases it, I'm not sure. At some point I will do another that will use the new quick start approach but my plate has been very full with projects lately :|


I see on DriveThruRPG that there's now both the module, and the free Quick Start adventure. Are they largely the same adventure?


The free quick start, Under the Blood Red Moon, was our Free RPG Day release this year. It's entirely separate from Ashton and the Augments.

Author:  finarvyn [ Wed Jul 06, 2016 8:17 pm ]
Post subject:  Re: Amazing Adventures quick start?

I picked up a copy on Free RPG Day. Any idea if this will be out in PDF at some point?

Author:  Jason Vey [ Wed Jul 06, 2016 8:32 pm ]
Post subject:  Re: Amazing Adventures quick start?

finarvyn wrote:
I picked up a copy on Free RPG Day. Any idea if this will be out in PDF at some point?


Honestly, I've no idea. I'm trying to talk Steve into printing off a bunch to pass out at Gen Con. I don't know if that'll happen, either ;)

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