Amazing Adventures is Pulp Role Playing: Hard-boiled detectives, fedora-wearing action heroes, and steampunk gadgeteers rocketing to battle . . . .
Fri Dec 09, 2016 1:34 pm
Added a couple new errata in the thread above. A tweak to the archer class (basically swapping Rapid Fire and Blinding Speed, so Rapid Fire is gained at level 2, improving at levels 6 and 12, and Blinding Speed is gained at level 3), and some information about modern bows (short version: modern composite bows deal 1d8 damage with a 30ft range increment, and modern compound bows deal 1d10 damage with a range increment of 100ft).
Just a heads' up!
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