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Gageteer question
https://www.trolllord.com/forums/viewtopic.php?f=32&t=16718
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Author:  Nyarlathotep5150 [ Wed Mar 01, 2017 7:52 pm ]
Post subject:  Gageteer question

I couldn't find anywhere that this had been asked before.
The Gagetteer makes gadgets that emulate spell effects. But I can't find any limitations on their use. If he makes a fireball gun, does he get to cast fireball every turn? Seems a little broken.

Author:  trechriron [ Mon Mar 06, 2017 8:14 pm ]
Post subject:  Re: Gageteer question

Nyarlathotep5150 wrote:
I couldn't find anywhere that this had been asked before.
The Gagetteer makes gadgets that emulate spell effects. But I can't find any limitations on their use. If he makes a fireball gun, does he get to cast fireball every turn? Seems a little broken.


In the class description there is a point by point dealing with how the effects work. For example, max spell level is 6 or cannot emulate a spell over their level or all ranged gadgets require an attack roll regardless of description. There are like 9 points IIRC (just reading this last night). In my read through, it didn't seem "broken" or unbalanced.

Author:  Nyarlathotep5150 [ Wed Mar 15, 2017 2:20 am ]
Post subject:  Re: Gageteer question

Well, my question was about number of uses which wasn't covered in the build rules. What I thought might be broken is:

"I make a flamethrower (Fireball spell). I then can cast fireball EVERY turn? Yes, I have to roll an attack each time, but still...that's a lot of fireballs."

However, I forgot that Arcanist spells work more like 5e spells than C&C ones so that closes the margin a little.
And, since posting this, I've read the companion that has a grenade launcher gadget pretty much exactly like this and they gave it a limited ammo per adventure and a reload time, so that mostly answers my question.

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