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Forum for discussion of Victorious, the upcoming Siege Engine RPG

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DMMike
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Ow...Ow...Ow!

Post by DMMike »

Last night I spent a few hours making up the NPCs for Gag Men's upcoming Victorious adventure module "Broadmoor Asylum: A World Gone Mad". After some chatting with Mr. Kirkly over there we decided to increase the number of SuperMankind villains available in the module from 4 to 13 (!)...with rules for players to run one of the "less" crazy villains if they wish.

13 characters....my keyboard is acting funny and my fingers hurt!

GM (Now needing clockwork hands!) Michael
The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com

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