
Re: Classes for a “Victorious Grim” game
Sorry about cutting off the end of the last sentence, I'd copied and pasted from word and didn't pay enough attention to it.
I was ending with a point that my flavor of horror (back when I ran Beyond supernatural) was a fouch less deadly than Cthulhu and the players have a fighting chance of living.
Thanks for the list of classes
At first thought 'contraptionist' would not fit, but then I thought about some of the Imperial Age gentleman scientist/mad scientist classes I'd use so I guess it does.
Everything else would be easy to see.
From MRD kits,
All the soldier kits (soldier, carvery man, scout etc etc)
For the 'tradesman' kits, for some reason I really like the dandy … of course detective is a must (even outside a grim setting)& scholar. Maybe doctor (You do have to have Watson to go with Holmes), but I don't know about the others.
The Adapt & mystic kits would fit especially in a grim setting. Some of them are very close to you classes (I assume) and others, may need some fiddling
With grim of course I'd add a 'monster hunter.
I do like the idea of a cleric / divine 'good' power. It may not fit the standard setting, but I do feel that if you are going to be in a world of that evil, there will be similar good. The question is will the players be worthy of it ….
Of course I have no idea on how hard it will be to morph them into your game or which of your classes will fit the above classes.
I guess to see, my wife will have to get mad at you when I buy it once TLG gets it out
