Tue Dec 09, 2014 2:00 am
Tue Dec 09, 2014 5:42 pm
Lurker wrote:As I mentioned in the GM forum last week, for some reason I've been thinking about a Victorian horror game. I was pointed to a few other games (Cthulhu by gaslight & Ravenloft's Masque of the Red Death among others) But also was reminded of your upcoming game.
I found some of the Ravenloft stuff for sale fairly cheap as PDFs and got some and dug around on my hard drive and found I had “Imperial Age” as a setting for modern d20. After skimming through Ravenloft's 2e kits and the IA Advanced classes I think I have a broad idea of classes that would be usable in a grim setting. However, what classes/templates would you have or suggest
Oh to clarify, for my version of grim I'd lean more toward Poe than Lovecraft, so the heroes do have a fighting chance and may not eventually go bat raving mad. So I tended to
Tue Dec 09, 2014 11:39 pm
Wed Dec 10, 2014 12:34 am
Wed Dec 10, 2014 1:33 am
DMMike wrote:LOL Apologies in advance for any wifey anger.
The Magician would probably cover the Adept bit, if I've got the MRD stuff understood. You can "tweak" each of these classes to make each one slightly different so the character is a bit more unique. As such, you can add and subtract certain abilities and shortcomings to get the class where you want for your particular milieu.
One thing this thread has done...It got me talking to my wife about whether or not I should add a Burglar class to V before it comes out. Some sort of generic criminal type, be it a Street Arab, Second-Story Man, Bludger, or even a Cracksman.
Wed Dec 10, 2014 2:57 am