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DMMike
Unkbartig
Joined: Wed Dec 14, 2011 10:38 pm Posts: 868
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 Victorious Classes
Good Gentlemen and Ladies,
I have recently been considering the current list of classes in Victorious. To wit;
Contraptionist Hypnotist Inquiry Agent Magician Paragon Radiant Strongarm Vigilante
In this regard, it was brought to my attention that some sort of "Big Game Hunter" (a la Alan Quartermain or Sebastian Moran) class would work well in the Victorious genre.
So, I ask the opinions of the fine readers of this forum for their opinions. What do you think about this class? Are there any others you feel would fit the Steampunk/Victorian era that are not described in the prior list?
My thanks in advance for your consideration,
GM Michael
_________________ The Save for Half Podcast: Old School RPGs Reviewed http://www.saveforhalf.com
Victorious: Steampunk Adventure in the Age of SuperMankind http://www.victoriousrpg.com
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Mon Mar 02, 2015 8:52 pm |
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Buttmonkey
Greater Lore Drake
Joined: Fri Jun 15, 2007 7:00 am Posts: 2026
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 Re: Victorious Classes
I am not really well-versed in the Victorian era, but some ideas that jump out at me include:
• A naturalist. Somebody who goes on lots of hiking trips into the wilderness, collects animal and plant specimens, and bird watches. Not sure how playable that would be. • A politician. • An artist. This could include things like painters, writers, and actors. • A scientist. I assume your contraptionist covers PCs who devise steampunk technological devices (time machines, jet blimps, etc.). The Victorian era had scientific Renaissance men and women. A scientist could be skilled at pure scientific research without the practical skills of the contraptionist. Thus, a scientist would have broad knowledge in physics, chemistry, electromagnetism, biology, geology, etc., but probably couldn't construct a ray gun.
_________________
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Mon Mar 02, 2015 10:16 pm |
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Lurker
Greater Lore Drake
Joined: Thu Jan 18, 2007 8:00 am Posts: 3846 Location: Oklahoma
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 Re: Victorious Classes
Well, a while back when I started chasing all the 'grim' rabbits you mentioned adding a burglar type class. That or some other flavor of a rogue would fit somewhere in the setting, grim or otherwise. Oh yeah, you mentioned a monster hunter then too and that could work. It could fit you 'big game hunter' in a pinch though.
For other classes, .... I don't know. I can picture a lot of characters (for lack of a better word) but not classes. Things like a dandy/fop/socialite, anarchist, an explorer - going into darkest Africa or the poles, I just got a flash of Conrad's 'Heart of Darkness' for some reason, a soldier, a doctor, a priest/parson/preacher, .... I don't know what, if any class is needed for any of them or if you could make a character out of an existing class that fits them.
_________________ "And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor C&C Society
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Tue Mar 03, 2015 1:21 am |
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Relaxo
Greater Lore Drake
Joined: Wed Mar 19, 2008 7:00 am Posts: 3350
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 Re: Victorious Classes
Does gunslinger or swashbucker make any sense?
_________________ Bill D. Author: Yarr! Rules-Light Pirate RPG BD Games - www.playBDgames.com http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
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Tue Mar 03, 2015 3:07 am |
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Rhuvein
Cleric of Zagyg
Joined: Mon May 01, 2006 7:00 am Posts: 10781 Location: Somewhere in Time
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 Re: Victorious Classes
Yeah, I was trying to think of a Victorian seafaring character ~ and so, swashbuckler seems appropriate.
_________________ Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
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Tue Mar 03, 2015 3:17 am |
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Rhuvein
Cleric of Zagyg
Joined: Mon May 01, 2006 7:00 am Posts: 10781 Location: Somewhere in Time
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 Re: Victorious Classes
What about a cricket player/assassin type. I'm sure that must have been typical in this time period! 
_________________ Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
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Tue Mar 03, 2015 3:18 am |
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Relaxo
Greater Lore Drake
Joined: Wed Mar 19, 2008 7:00 am Posts: 3350
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 Re: Victorious Classes
and teh obligatory chulhoid thingy!
_________________ Bill D. Author: Yarr! Rules-Light Pirate RPG BD Games - www.playBDgames.com http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
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Tue Mar 03, 2015 5:26 am |
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DMMike
Unkbartig
Joined: Wed Dec 14, 2011 10:38 pm Posts: 868
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 Re: Victorious Classes
Yeah, a "Criminal" could work (though "Rogueery" is also a skill). Perhaps a generic "Hunter" class that can then be tweaked to cover Big Game, Monsters, etc. These seem to be more professions than classes, except perhaps the Soldier. I will ponder more... Thanks to all! Mike
_________________ The Save for Half Podcast: Old School RPGs Reviewed http://www.saveforhalf.com
Victorious: Steampunk Adventure in the Age of SuperMankind http://www.victoriousrpg.com
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Tue Mar 03, 2015 7:32 pm |
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DMMike
Unkbartig
Joined: Wed Dec 14, 2011 10:38 pm Posts: 868
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 Re: Victorious Classes
Hm. certainly the former but "Swashbuckler" implies 17th century to me. Not saying such a class (especially air pirates) wouldn't work well...I'll dig up a thesaurus and see if I can come up with a more 19th century evocative term. I read this and my first thought was of Shawn in "Shawn of the Dead"?  GM Mike
_________________ The Save for Half Podcast: Old School RPGs Reviewed http://www.saveforhalf.com
Victorious: Steampunk Adventure in the Age of SuperMankind http://www.victoriousrpg.com
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Tue Mar 03, 2015 7:35 pm |
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serleran
Mogrl
Joined: Mon Oct 13, 2008 7:00 am Posts: 13825
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 Re: Victorious Classes
I would, given the rise of the circus and side-show, encourage something along the lines of Freak or Geek... or perhaps just Exhibit. The possibilities are essentially limitless in a setting with superpowers and potential mutants.
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Tue Mar 03, 2015 9:34 pm |
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serleran
Mogrl
Joined: Mon Oct 13, 2008 7:00 am Posts: 13825
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 Re: Victorious Classes
Also, if looking for a more traditional Euro/UK theme, maybe include some sort of Bushman or Tribal PC type. Zulu!
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Wed Mar 04, 2015 12:45 pm |
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DMMike
Unkbartig
Joined: Wed Dec 14, 2011 10:38 pm Posts: 868
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 Re: Victorious Classes
Hm. Sort of a general barbarian-style class. That would be interesting. Perhaps a "Frontiersman" or something similar, which could cover a Zulu warrior, an Apache scout, or a Polynesian Maori.
GM Michael
_________________ The Save for Half Podcast: Old School RPGs Reviewed http://www.saveforhalf.com
Victorious: Steampunk Adventure in the Age of SuperMankind http://www.victoriousrpg.com
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Wed Mar 04, 2015 6:54 pm |
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Arduin
Greater Lore Drake
Joined: Tue Sep 27, 2011 6:12 pm Posts: 4045 Location: Granite quarry
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 Re: Victorious Classes
I don't think that a Hunter as a class would work any better than it would in C&C. Rangers & Barbarians are hunters as a just a teeny, tiny part of their class. Most professions will NOT be Classes too.
_________________ Old age and treachery will overcome youth and skill
House Rules
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Wed Mar 04, 2015 7:07 pm |
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lobocastle
Red Cap
Joined: Fri Jun 26, 2009 7:00 am Posts: 272
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 Re: Victorious Classes
At this time I would not add any other classes to the main RPG product. Yes, I like to see different character classes, but your system to date is based on the eight classes that you have play tested. One approach could be to suggest ways to modify C&C classes for Victorious like the Ranger, Rogue, and Assassin. The classes from Amazing Adventures (AA) are quite portable for Victorious. The Raider Class is a lot like an Indiana Jones character, which could be a Naturalist. In addition, the AA classes of Socialite, Gumshoe, Mentalist, and Hooligan can be added.
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Sun Mar 08, 2015 6:28 am |
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DMMike
Unkbartig
Joined: Wed Dec 14, 2011 10:38 pm Posts: 868
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 Re: Victorious Classes
Hm. I do like "Hooligan" though.  You could have a point, as I do intend on doing up some optional rules compilations ...either through TLG or just self-published. GM Michael
_________________ The Save for Half Podcast: Old School RPGs Reviewed http://www.saveforhalf.com
Victorious: Steampunk Adventure in the Age of SuperMankind http://www.victoriousrpg.com
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Sun Mar 08, 2015 6:58 pm |
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Jason Vey
Grey Elf Troll
Joined: Tue May 02, 2006 7:00 am Posts: 789
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 Re: Victorious Classes
FYI, folks, in the Amazing Adventures Companion I have Acrobat, Feral (Tarzan), Archer, Duelist, Gunslinger, Soldier, and Pirate character classes. There will be some overlap between Victorious and AA, as AA is designed to be a toolkit to cover every genre of pulp (which includes things like a certain swashbuckling Puritan Swordsman created by Robert E. Howard as well as The Three Musketeers, Weird West, Science Fantasy, Planetary Romance, Cosmic Horror, etc.) I'm likely going to try to largely steer clear of Steampunk Victoriana to leave that to Victorious to cover, but there you have it: some classes you all have asked for, already heading to press soon!
_________________ Jason Vey, The Grey Elf Author, Amazing Adventures: Multigenre Role Playing with the SIEGE Engine Amazing Adventures Current Errata Amazing Adventures on Facebook | Amazing Adventures on Twitter
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Tue Mar 10, 2015 11:27 pm |
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Lurker
Greater Lore Drake
Joined: Thu Jan 18, 2007 8:00 am Posts: 3846 Location: Oklahoma
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 Re: Victorious Classes
Isn't it nice when good people play well together! 
_________________ "And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor C&C Society
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Tue Mar 10, 2015 11:30 pm |
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Jason Vey
Grey Elf Troll
Joined: Tue May 02, 2006 7:00 am Posts: 789
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 Re: Victorious Classes
Actually, it occurs to me that a lot of stuff in the Companion could work with Victorious. There's a super powers system and an alchemy system, both based on reskinning the Gadgeteer class. There is a new twist on magic which changes the Arcanist into the Occultist and ties magic to madness and corruption. The new rules for designing Secret Societies in the second print of AA (which are expanded in the Companion) could work well with Victorious as well. I haven't seen Victorious yet, but assuming the classes were reverse-engineered the same as mine, the two games should, in theory, play VERY well together. Also, point of order, Mike: it's "Quatermain," not "Quartermain." 
_________________ Jason Vey, The Grey Elf Author, Amazing Adventures: Multigenre Role Playing with the SIEGE Engine Amazing Adventures Current Errata Amazing Adventures on Facebook | Amazing Adventures on Twitter
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Tue Mar 10, 2015 11:33 pm |
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