Thinking out loud
Posted: Tue Jul 27, 2010 1:21 pm
Has anyone ever toyed around with an idea like this:
Make FIGHTING a skill/ability, and make it Prime / Secondary based on class like the ability scores?
It would use the same d20 Siege check for each and every roll; saves, attacks, skills/siege checks.
Example: FIGHTER, Fighting is Prime (duh), so CB 12 + AC = CC. Roll CC or higher on d20 + level + modifiers.
Perhaps, is this vein, AC should be BtB minus 10 (or its mathematically impossible to hit at 1st level). And/or make the CB lower.
Maybe:
Fighter CB = 6
Other warriors = 8
Cleric/Druid/Rouge (Bard?) = 12
Wizard/Illusionist = 14
Im sure its not worth bothering to playtest, since this is basically what the BtH progression is already (I think). But I was thinking the attack roll is unique in a game where every roll is the same
Actually, for an attack roll, the AC IS the CC isnt it?
But am I making sense?
(Fighting as an ability/skill? Maybe too much Marvel Superheros RPG in my formative years )
Make FIGHTING a skill/ability, and make it Prime / Secondary based on class like the ability scores?
It would use the same d20 Siege check for each and every roll; saves, attacks, skills/siege checks.
Example: FIGHTER, Fighting is Prime (duh), so CB 12 + AC = CC. Roll CC or higher on d20 + level + modifiers.
Perhaps, is this vein, AC should be BtB minus 10 (or its mathematically impossible to hit at 1st level). And/or make the CB lower.
Maybe:
Fighter CB = 6
Other warriors = 8
Cleric/Druid/Rouge (Bard?) = 12
Wizard/Illusionist = 14
Im sure its not worth bothering to playtest, since this is basically what the BtH progression is already (I think). But I was thinking the attack roll is unique in a game where every roll is the same
Actually, for an attack roll, the AC IS the CC isnt it?
But am I making sense?
(Fighting as an ability/skill? Maybe too much Marvel Superheros RPG in my formative years )