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Treasure

Posted: Sat Oct 14, 2006 12:15 am
by Treebore
Babbages experience thread got me to wanting to ask this.

How many of you roll treasure in accordance with M&T? How many of you stick with what is rolled? How many of you use treasure to determine xp's?

I do it IAW the books, except on rewarding xp's. I adjust that by "difficulty", unless the treasure ended up being pretty wimpy. Plus I do stick with the rolls.

Not only do I think it is more "realistic" to stick with the random rolls, I enjoy the challenge of dealing with/adapting to the how and why of the treasure being there (that 50K GP solid Mithril Holy Symbol of Odin I posted about a couple of weeks ago is just one example), and I usually really like how it takes my game in new directions, keeping things fresh for me as well as my players.

Please answer my poll. Hopefully it will allow me to enable you to select more than one if you need to. If it doesn't please explain what you do with treasure, or how you roll for it, anything different you wish to share.

Thanks.

Posted: Sat Oct 14, 2006 12:18 am
by Treebore
Well, the darn thing only allows you to select one, and I didn't see anything that would let me edit it to do different.

Anyways, please share how you do things if the poll options don't represent you.

Posted: Sat Oct 14, 2006 1:15 am
by sieg
I tend to just eyeball (shush!) the lists and put down what I think is reasonable/fits the setting. I also give xp for treasure, but with some modifications depending on how the PCs get it. For instance, I award full xp if the PCs avoided the monster and generally outwitted opponents instead of just for dead bodies. "Defeated" doesn't have to mean "Dead".
That being said, I do find the idea of using random table rolls as a springboard for creativity an interesting concept. Might have to try it sometime.
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Posted: Sat Oct 14, 2006 2:07 am
by gideon_thorne
sieg wrote:
I tend to just eyeball (shush!) the lists and put down what I think is reasonable/fits the setting.

I agree with Seig.
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Posted: Sat Oct 14, 2006 3:44 am
by Treebore
I used to kind of eye balled it, IE I rolled, and if I liked it they got it. Then one time they rolled something really good for their level, a Staff of the Magi. There was not way I was going to let a level 7/8 party, or 7th level mage for that matter, have a Staff of the Magi.

Then an idea hit me! What would happen if a 7th level mage did have a Staff of the Magi? End up dead real quick, right? Well, lets find out.

I had so much fun and it went in such crazy directions I swore to myself to stick to the treasure rolled from then on. I did so unless it got really crazy, like a Sphere of Annihilation at 3rd level. I consistantly had a great time with it and realized it "energized" me as well. So I've kept doing it ever since, except 3E of course. I about jumped up and down for joy when I saw that C&C was doing it "the old way".

Its just as fun as it ever was. Actually more, because I am still a "recovering burnout" from 3E.

Posted: Sat Oct 14, 2006 5:32 am
by moriarty777
Treebore wrote:
I had so much fun and it went in such crazy directions I swore to myself to stick to the treasure rolled from then on. I did so unless it got really crazy, like a Sphere of Annihilation at 3rd level. I consistantly had a great time with it and realized it "energized" me as well. So I've kept doing it ever since, except 3E of course. I about jumped up and down for joy when I saw that C&C was doing it "the old way".

That pretty much describes how I do it -- I think it's really fun but I too wouldn't allow something like a Sphere of Annihilation at 3rd level and just re-roll.

Moriarty the Red
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Posted: Sat Oct 14, 2006 12:41 pm
by Tadhg
I generally don't give XP for treasure obtained unless there are special circumstances. As for treasure charts, I use them, but mostly don't roll for results, I pick them to suit the player/level/situation.
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Posted: Sat Oct 14, 2006 7:12 pm
by sieg
I know what you mean. For an issue of Footprints (dragonsfoot's 1E AD&D E-zine) I went through the magic item tables in the 1E DMG and re-categorized the magic items based on class and level/power appropriateness. Because while the tables are nice in the DMG, they're set up alphabetically; not in a range of "frequency" or appropriateness.

Case in point: I had a 2nd level MU end up with a Robe of the ArchMage and a Wand of Lightning (!!!!)

It encouraged me to do the listed items.
If anyone is interested in it, I think It was in FP #6 or so...

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Posted: Sat Oct 14, 2006 10:44 pm
by Maliki
I roll on the charts for treasure, but adjust things to fit the party, and to get rid of anything I don't want them to have.

No XP for treasure (gold, magic, or otherwise).
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Posted: Sun Oct 15, 2006 3:58 pm
by Omote
I roll treasure up on the tables when warrented. For example, I wouldn't roll on the treasure table when the party fought 5 orcs at low levels. The chances of these orcs having anything of importance, at least in my mind is very slim. In this case I give the orcs limited treasure, CP, SP, etc and the minor bauble they may be carrying.

Larger, somtimes more random encounters I lets the dice fly. Especially if the PCs look like they want to roll for some good, hard-earned loot. In this case I give them straight up, what is rolled, regardless of the items actually rolled.

As a rule, I don't award XP for magic items. However I have borken this rule on a few occasions when needed. In a game a charcater who had never known magical draughts, earned XP for drinking a potion of Fly. A experience for sombody who has never been magicked in this way and was completely unaware of magical potions (in character of course).

..........................................Omote

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Posted: Sun Oct 15, 2006 9:22 pm
by sieg
...what we need is someone to write a simple random treasure program for C&C use!

Any volunteers ?

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Always remember, as a first principle of all D&D: playing BtB is not now, never was and never will be old school.- Tim Kask, Dragonsfoot

Posted: Sun Oct 15, 2006 9:22 pm
by sieg
...what we need is someone to write a simple random treasure program for C&C use!

Any volunteers ?

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Always remember, as a first principle of all D&D: playing BtB is not now, never was and never will be old school.- Tim Kask, Dragonsfoot

Posted: Mon Oct 16, 2006 12:48 pm
by Omote
Yes, that would be cool to have. Not that I could do it, but I'd love to have a mundane treasure generator. I think one of the coolest aspects of rolling up loot, especially random look is the nifty mundane treasures one might find. I do this extensivly in my games, and on many occasions the random mundane trasures have led to adventures all their own.

......................................Omote

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Posted: Mon Oct 16, 2006 1:14 pm
by Nelzie
sieg wrote:
...what we need is someone to write a simple random treasure program for C&C use!

Any volunteers ?

Here's a design requirement...

The randomizer program should read in a plaintext file that is filled with at least two columns of information.

The first column should have the item name, the second column should have the XP award for that item.

This would allow for the CK to pick an XP range for a given magical treasure roll.
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Posted: Mon Oct 16, 2006 7:58 pm
by Jyrdan Fairblade
I tend to customize the treasure to the PCs and the encounters. But sometimes I do use the treasure tables.

I've found that it reduces the amount of squabbles over the spoils, but still like to throw in random items now and then to cause a little consternation.

Posted: Mon Oct 16, 2006 10:34 pm
by serleran
I decide what the players get as their treasure, as that is one thing a DM is required to do, whether using a random table (only there to give a thought-less means, by the way, as the only purpose is to say "just roll") or by just picking neat things I think will be fun, and detrimental. I do not give XP for earning the treasure since the reward is getting the treasure, and staying alive. Making such items though is worth some XP... if I still used an XP system.

Posted: Thu Oct 22, 2009 3:57 pm
by Traveller
The base coin for type 1 is 2d4(x10). The previous page mentions that the (x10) refers to when the creature is found in its lair. Therefore, each goblin would have treasure type 1, 2d4gp. If the goblins were all in the lair, it would be 2d4 x10 xNo. Appearing.

In simple language...

1 goblin has 2-8gp on its body.

1 goblin in a lair will have 20-80gp total.

2-12 goblins would have 20-80gp times 2-12 goblins (40-960gp total).

40-400 goblins would have 20-80gp times 40-400 goblins (800-32000gp total).

For the averages...

An average 1d4 roll is 2.5.

An average 1d6 roll is 3.5.

An average 1d10 roll is 5.5.

1 goblin will have 5gp on its person, and 50gp if in the lair (2d4x10gp).

2-12 goblins (average of 7) will have 35gp between them and 350gp if in the lair (50gp x 7 goblins).

40-400 goblins (average of 220) will have 1100gp between them and 11000gp if in the lair (50gp x 220 goblins).
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