Page 1 of 1

Critical Hits

Posted: Tue Dec 07, 2010 7:38 am
by grimmdm
Hi

I was wondering something is there rules for Critical Hits in C&C?

I couldn't find one..

I mean is a natural 20 an auto success, and a Natural 1 an Auto Fail?

or do most people just double the damage on a natural 20?

Re: Critical Hits

Posted: Thu Dec 16, 2010 12:47 am
by Lord Crimson
I think the rules differentiate between combat rolls and SIEGE checks (at least, I've seen examples in texts that seem to do this).

In combat: 20 always hits, 1 always misses. I don't think natural 20s do double damage in the RAW, but, even if they don't, I have them do so anyway.

SIEGE Check: Whether 1 or 20 fail or succeed depends upon the final Challenge Rating and the bonuses/penalties of the acting character.

Unfortunately, I can't quote page references to back up anything I say, as I'm still at work.

Re: Critical Hits

Posted: Thu Dec 16, 2010 12:55 am
by serleran
Many people use a house rule for a natural 20 and 1, but these are just rolls as far as RAW cares.

Re: Critical Hits

Posted: Thu Dec 16, 2010 4:47 am
by Troll Lord
grimmdm wrote:Hi

I was wondering something is there rules for Critical Hits in C&C?

I couldn't find one..

I mean is a natural 20 an auto success, and a Natural 1 an Auto Fail?

or do most people just double the damage on a natural 20?
You know we debate this all the time at the TLG game table. Mac really believes that a 20 should always hit and a 1 always miss. I think otherwise. His point is that there should always be a chance for that amazingly heroic deed . . . Bard when he slays Smaug. I'm not so sure. I lean toward the grinding maelstrom of battle.

The CKG addresses this quite a bit and provides 3 different approaches to using critical hit and critical miss rules.

Steve