Alternate Stat Progression
Posted: Wed Dec 22, 2010 3:51 am
I've been toying quite a bit with attribute advancement and stat progression for a fairly heavy retool of Castles and Crusades (while remaining mostly true to what I find attractive about the system), and I think I might've found a congenial solution to some of the issues I've been having. I'm planning on nixing the regular +1 every 4 levels progression, and replacing it with a single +1 that's granted at 20th level, which means that without further enhancement, the highest any player can progress to is 20. BUT, the stat progression changes after 18, which I give credit to csperkins70 for his awesome DnD '3rd edition' rulebook.
Instead, it goes as follows:
0: Can't use that ability at all.
1-2: -4
3-4: -3
5-6: -2
7-8: -1
9-12: 0
13-15: +1
16-17: +2
18: +3
19: +4
20: +5 (This is the maximum permanent stat for PC characters- ie, your character's base STR will never be more than 20.)
21: +6
22: +7
23: +8
24: +9
25: +10 (No PC can ever have temporary stats higher than this)
26: +11
27: +12
28: +13
29: +14
30: +15 (No creature can ever have stats higher than this)
What I like about this is that it imparts a notion of the power curve accelerating as stats get farther and farther away from what is normal for a human being. It does mean, however, that stat-enhancing items will be rarer and most that exist will grant only +1 or +2 effects. A Belt of +1 Strength is a big, big deal. And spells that boost attributes will be seriously powerful. I also like that this makes the base stat bonus possible just one lower than the bonus given by a prime. It also makes 17s and 18s truly precious, and their allocation all important.
Instead, it goes as follows:
0: Can't use that ability at all.
1-2: -4
3-4: -3
5-6: -2
7-8: -1
9-12: 0
13-15: +1
16-17: +2
18: +3
19: +4
20: +5 (This is the maximum permanent stat for PC characters- ie, your character's base STR will never be more than 20.)
21: +6
22: +7
23: +8
24: +9
25: +10 (No PC can ever have temporary stats higher than this)
26: +11
27: +12
28: +13
29: +14
30: +15 (No creature can ever have stats higher than this)
What I like about this is that it imparts a notion of the power curve accelerating as stats get farther and farther away from what is normal for a human being. It does mean, however, that stat-enhancing items will be rarer and most that exist will grant only +1 or +2 effects. A Belt of +1 Strength is a big, big deal. And spells that boost attributes will be seriously powerful. I also like that this makes the base stat bonus possible just one lower than the bonus given by a prime. It also makes 17s and 18s truly precious, and their allocation all important.