Page 7 of 8
Re: THE FIRST CKG EVER!
Posted: Mon Jan 03, 2011 7:23 pm
by Treebore
I finally ordered the HC version of the CKG and the M&T of A. Steve feels pretty confident that he will get them out to me by the end of January.
Re: THE FIRST CKG EVER!
Posted: Tue Jan 04, 2011 12:59 am
by Narl
While I'm waiting for my HC copy, can anyone tell me if the CKG has alternatives for using Primes -- like having more or less Primes, no Primes at all, alternative target numbers to 12 & 18, that sort of thing?
Thanks!
Re: THE FIRST CKG EVER!
Posted: Tue Jan 04, 2011 1:22 am
by Omote
Alternate Prime Attribute CB numbers (20, 18, 15), Rolling +X versus having a CB, Tertiary Attributes, Using percentage dice instead of d20 rolls, and lots of examples of Primary versus Secondary Attributes and the checks involved with them.
~O
Re: THE FIRST CKG EVER!
Posted: Tue Jan 04, 2011 1:44 am
by Piperdog
This sounds amazing. Each person will be inspired, empowered, and assisted in customizing the game to their own tastes. The more I read about what is in there, the more I realize what a positive impact it is going to have on the game and it's image in the rpg community. I would have already ordered the digest, but I need to hold out for the hardcover (that, and I know I would have a heck of a time reading the digests). Hopefully the new equipment will be churning out this bad boy by the end of the month. I know the equipment has quite a journey still, and then there is the "breaking in" period which usually consists of cursing and reprinting! lol.
Re: THE FIRST CKG EVER!
Posted: Tue Jan 04, 2011 1:52 am
by serleran
The digests are lovely. So little. So cute. I think I need a second set.
Re: THE FIRST CKG EVER!
Posted: Tue Jan 04, 2011 2:36 am
by seskis281
serleran wrote:The digests are lovely. So little. So cute. I think I need a second set.
I am considering making it mandatory that players running Halflings and Gnomes must get and use digest PHBs

Re: THE FIRST CKG EVER!
Posted: Tue Jan 04, 2011 2:52 am
by serleran
Now that there's a good and fine idea John. My only problem is that I play with old(er) people and they'd never want to play the shorties... not that they do now anyway. Hmm... how to tweak and tweak to get that to work.
Re: THE FIRST CKG EVER!
Posted: Tue Jan 04, 2011 4:04 am
by Tadhg
seskis281 wrote:serleran wrote:The digests are lovely. So little. So cute. I think I need a second set.
I am considering making it mandatory that players running Halflings and Gnomes must get and use digest PHBs


Re: THE FIRST CKG EVER!
Posted: Tue Jan 04, 2011 4:12 am
by gideon_thorne
Man. Ill have to play my halfling ranger-thief, Andwyse, in some of yer games then. Course, after that, none of you will ever want me to play a demi human, especially that one, again.

Re: THE FIRST CKG EVER!
Posted: Tue Jan 04, 2011 4:22 am
by CKDad
I've been tempted by the digest-sized books, but with my aging eyes I'm worried about actually being able to read the book. Anyone else in the bifocal set have one, and if so, how are you faring?
Re: THE FIRST CKG EVER!
Posted: Tue Jan 04, 2011 3:51 pm
by Relaxo
Me too, concerned about readability. I'm feeling my age.

perhaps they can ship with one of those AARP magnifiers you see in drug stores. LOL
I can see it now, a nice fat slipcase with one of those flat, flexible plastic magnifiers! Perfect!
Re: THE FIRST CKG EVER!
Posted: Tue Jan 04, 2011 8:17 pm
by tylermo
Love AARP CKG. Maybe there could be a built in clapper to contact Life Alert if I take a fall(and can't get up)while reading this small print edition.
Re: THE FIRST CKG EVER!
Posted: Tue Jan 04, 2011 11:12 pm
by anglefish
No, but there are charts for how long a PC leaves their turn signal on after the horse-drawn cart has already made the turn.
Re: THE FIRST CKG EVER!
Posted: Fri Jan 07, 2011 4:37 am
by Omote
Man, the CKG is pretty awesome. In our reguar weekly session we used tonight a lot of stuff from the Treasure chapter. We used Coinage by Race, Extraordinary Items by Race, Conditions of Gems (a really awesome section), and Finely Crafted Armor. I love this chapter!
But that being said, I am eagerly awaiting the full-sized copy of the CKG. The digest-size version is a great, quick reference. We used it as we went and it never took longer then a few seconds to 10 seconds to find what we were looking for. The digest version is clearly a referce version of this book. The charts are very easy to read. But during some of the down time while we paused play, I was reading the CKG realizing what an awesome book this is just to pick up, open to a random page, and read. I must have generated a dozen quick ideas just flipping to a random section and reading a page or two. The large version of the CKG is going to be great to do this for. I think I might get a copy just for the bathroom.
~O
Re: THE FIRST CKG EVER!
Posted: Fri Jan 07, 2011 2:08 pm
by Breakdaddy
Omote: What you do in da batroom is yo own bidness, ace! PLZ+TY!!!1one!
Re: THE FIRST CKG EVER!
Posted: Fri Jan 07, 2011 2:32 pm
by GameOgre
I just finished reading the CKG from cover to cover. WOW!!
I need a day or so to really think about it all but I think I just found my new Best DM tool. It used to be 1E DMG.
Re: THE FIRST CKG EVER!
Posted: Fri Jan 07, 2011 2:44 pm
by garydee
You guys are making the waiting harder.

Re: THE FIRST CKG EVER!
Posted: Fri Jan 07, 2011 3:40 pm
by Omote
Even though I have the digest-sized edition, waiting for the hardback, big honkin' tome is indeed painful to bear. I think I might be with GameOgre on this one. This book is just so useful to the C&C game, and even beyond just C&C. At least 50% of the material in this book is good for any C&C-like RPG! When I CK C&C, I used to carry around the 1E DMG. No longer will I need to do that. C&C is it's own game in every possible facet now.
~O
Re: THE FIRST CKG EVER!
Posted: Fri Jan 07, 2011 4:40 pm
by Demiurge
Anything in the CKG for additional/optional abilities for bards? I'm really missing countersong. If not it's easy enough to house rule.
Re: THE FIRST CKG EVER!
Posted: Fri Jan 07, 2011 4:49 pm
by serleran
The bards of C&C are not the leather tight foppish jesters of d20.
Re: THE FIRST CKG EVER!
Posted: Fri Jan 07, 2011 4:58 pm
by Demiurge
serleran wrote:The bards of C&C are not the leather tight foppish jesters of d20.
I understand the core bards are supposed to be more like skalds. I was just wondering if the CKG had an optional ability, maybe even as a "trade out" for fascinate or something similar.
Re: THE FIRST CKG EVER!
Posted: Fri Jan 07, 2011 5:02 pm
by serleran
That sort of thing is more appropriate for The Adventurer's Backpack. The CKG covers expanded abilities gained at higher levels -- not so much as "get rid of X to get Y" though there are also those feat/adjuncts/whatevers. I haven't read that section so maybe its there.
Re: THE FIRST CKG EVER!
Posted: Fri Jan 07, 2011 6:10 pm
by Omote
Bards in the CKG don't get any abilities to counter spells or the like such as Countersong might in d20. But, bards have incredible powers to sway and rally crowds in their favor. At a certain level the Bard class can actually paralyze, blind, stun, deafen or even kill with his empowered speaches or songs. I think the bard can actually give renewed chances for saving throws to certain effects that already in place. They can do more than this, but their ability to affect the masses that can hear the bard seems paramount.
~O
Re: THE FIRST CKG EVER!
Posted: Fri Jan 07, 2011 6:23 pm
by Demiurge
Omote wrote:I think the bard can actually give renewed chances for saving throws to certain effects that already in place.
That'd be close enough. What level does that come into play? I'm doing up a pre-gen bard for a convention game and there's some harpies in it, so that ability would be quite useful. I suppose I could just let him do it with a SIEGE check though.
I'm tempted to drive from Maine to Arizona to help them put the bindery together so I can get my hardback quicker.

Re: THE FIRST CKG EVER!
Posted: Fri Jan 07, 2011 7:12 pm
by gideon_thorne
Demiurge wrote:Omote wrote:I think the bard can actually give renewed chances for saving throws to certain effects that already in place.
That'd be close enough. What level does that come into play? I'm doing up a pre-gen bard for a convention game and there's some harpies in it, so that ability would be quite useful. I suppose I could just let him do it with a SIEGE check though.
I'm tempted to drive from Maine to Arizona to help them put the bindery together so I can get my hardback quicker.

I thought up an idea akin to a counterspell ability for spell casters. Basically, the caster can sacrifice a spell slot to counter an attack from a spell casting opponent. This requires an attribute check vs the level of the incoming spell. A successful check means that the defender has somehow reached into the magical energy headed their way and either dispersed it or grounded it in some fashion. A failure of the check simply means the spell effect goes off as normal.
No reason a bard couldn't have a similar ability which uses their musical skill at harmonics to disrupt a spell. I'd limit it to spells with verbal components for the bard though. Although a case could be made for the complex gestures of a spell being countered by the complex gestures required to play a given musical instrument.
Re: THE FIRST CKG EVER!
Posted: Fri Jan 07, 2011 7:38 pm
by Relaxo
garydee wrote:You guys are making the waiting harder.

+1
@ GameOgre: Best Avatar !
Re: THE FIRST CKG EVER!
Posted: Fri Jan 07, 2011 7:39 pm
by Fizz
serleran wrote:That sort of thing is more appropriate for The Adventurer's Backpack.
I don't mean to hijack the thread, but i've been out of the loop for a bit. Where can i find information on this?
-Fizz
Re: THE FIRST CKG EVER!
Posted: Fri Jan 07, 2011 8:04 pm
by serleran
Nowhere since it is not an official product, but an official wanted product that Steve mentions from time to time. So... its one of those CKG IIs.
Re: THE FIRST CKG EVER!
Posted: Fri Jan 07, 2011 11:41 pm
by Go0gleplex
(feels like whining just because)
CKG---> But I want it NOOOoooow! :}
Re: THE FIRST CKG EVER!
Posted: Thu Jan 13, 2011 2:08 am
by Tadhg