She's so lovely we run away in FEAR!!!!
Posted: Mon Dec 27, 2010 10:57 pm
Yes, I got the CKG, and I love what I see, but there are some things that I probably will already not include in my houserules (as the CKG is a bunch of houserules...right).
I find it interesting that with higher Charisma I can charm, fascinate and inspire people...but at 29 Charisma I cause FEAR as a 10th level Wizard!!! (Hey, I know, it's probably only if you choose to do so...but funny in some contexts).
Thought I'd pop in to comment on some editorial stuff, or at least one item I've read already on page 18. 5th paragraph down, line 3, it says "normal sped at no penalty"...I think it's supposed to be "normal speed at no penalty"
Some quirky items on page 34 with the Longleaf Halfling Attribute Modifiers. They have a +1 Dexterity +1, and nothing after that. I'm under the idea that they only get a +1 Dex?
Similar thing occurs under the Orc's readout with their Attribute modifiers except this time it's a -1 Dexterity -1.
I'm absolutely thrilled to have the CKG in my hands and I wouldn't hold it up for any of these quirks period...but just thought you might want to see if you can get this changed up in the print prior to the larger prints?
Some personal commentary, I typically take the character advancements as they have been previously and continue likewise on upwards. Makes it easy to level up to whatever level you want (level 2000 Billion even, if you ever really have someone go up that high, personally haven't gotten over 6th level in a C&C game yet...BUT if I ever do).
On that note, ON that note I don't really care for the Ranger's, Knight's, Paladin's, or Bard's combat progression for BtH. I'll use my own houserules that say they continue to progress at +1 per level. What's up with Level 20? Everyone seems to suddenly have their progressions change? It's not the continuous way...but a drastic reduction of power advancement per level overall? I'll probably houserule that more in line with AD&D or D&D (and not the type that set a maximum on THAC0...but the houserules that state there is no limit) instead as well. I like the other powers and such however...nice and interesting.
Interesting new methods for Character generation. I like the Modern and Future ideas for C&C...once the CKG has been out for a while I might even utilize it to create a houserule made C&C version of modern or Future on these forums.
This book seems to cover a LOT of stuff, more than I thought would be possible. Everything from City's and dungeons to Water and Air adventures.
I'm still at the beginning but browsed ahead. Neat stuff with NPC's...and I like how they have the Secondary Skills options. The Advantages that are listed seem simply another name for Feats (as they are known in another RPG many are familiar with)...wondering why they went with the term Advantages instead.
Overall, I like it.
I got the digest versions of the books, I absolutely LOVE these books. These are ABSOLUTELY PERFECT for travel, and I tend to travel a LOT. I mean, these are superb, I can't say enough good words about them or the CKG.
The CKG is everything anyone should have expected and more...and the digest sized books are absolutely great for anyone who has to travel or wants portability with their C&C (and have decent vision...I suppose if you have bad vision these books could be a little hard to read).
Awesome job...I just had to create the topic with the line above though since the extended CHA table struck me as funny.
If I shouldn't have brought up any of the stuff above...feel free to modify my post...I think I was sufficiently obtuse in it to really not give too much out other than what I found funny...and some editorial stuff.
I can't express just how great the CKG is...and how delighted I am with the Digest versions of the books!
Seriously, even when the prices are at their normal price...not only are these great with portability...but there is point blank NO BETTER DEAL for an RPG than the digest versions. In my opinion...of course.
I find it interesting that with higher Charisma I can charm, fascinate and inspire people...but at 29 Charisma I cause FEAR as a 10th level Wizard!!! (Hey, I know, it's probably only if you choose to do so...but funny in some contexts).
Thought I'd pop in to comment on some editorial stuff, or at least one item I've read already on page 18. 5th paragraph down, line 3, it says "normal sped at no penalty"...I think it's supposed to be "normal speed at no penalty"
Some quirky items on page 34 with the Longleaf Halfling Attribute Modifiers. They have a +1 Dexterity +1, and nothing after that. I'm under the idea that they only get a +1 Dex?
Similar thing occurs under the Orc's readout with their Attribute modifiers except this time it's a -1 Dexterity -1.
I'm absolutely thrilled to have the CKG in my hands and I wouldn't hold it up for any of these quirks period...but just thought you might want to see if you can get this changed up in the print prior to the larger prints?
Some personal commentary, I typically take the character advancements as they have been previously and continue likewise on upwards. Makes it easy to level up to whatever level you want (level 2000 Billion even, if you ever really have someone go up that high, personally haven't gotten over 6th level in a C&C game yet...BUT if I ever do).
On that note, ON that note I don't really care for the Ranger's, Knight's, Paladin's, or Bard's combat progression for BtH. I'll use my own houserules that say they continue to progress at +1 per level. What's up with Level 20? Everyone seems to suddenly have their progressions change? It's not the continuous way...but a drastic reduction of power advancement per level overall? I'll probably houserule that more in line with AD&D or D&D (and not the type that set a maximum on THAC0...but the houserules that state there is no limit) instead as well. I like the other powers and such however...nice and interesting.
Interesting new methods for Character generation. I like the Modern and Future ideas for C&C...once the CKG has been out for a while I might even utilize it to create a houserule made C&C version of modern or Future on these forums.
This book seems to cover a LOT of stuff, more than I thought would be possible. Everything from City's and dungeons to Water and Air adventures.
I'm still at the beginning but browsed ahead. Neat stuff with NPC's...and I like how they have the Secondary Skills options. The Advantages that are listed seem simply another name for Feats (as they are known in another RPG many are familiar with)...wondering why they went with the term Advantages instead.
Overall, I like it.
I got the digest versions of the books, I absolutely LOVE these books. These are ABSOLUTELY PERFECT for travel, and I tend to travel a LOT. I mean, these are superb, I can't say enough good words about them or the CKG.
The CKG is everything anyone should have expected and more...and the digest sized books are absolutely great for anyone who has to travel or wants portability with their C&C (and have decent vision...I suppose if you have bad vision these books could be a little hard to read).
Awesome job...I just had to create the topic with the line above though since the extended CHA table struck me as funny.
If I shouldn't have brought up any of the stuff above...feel free to modify my post...I think I was sufficiently obtuse in it to really not give too much out other than what I found funny...and some editorial stuff.
I can't express just how great the CKG is...and how delighted I am with the Digest versions of the books!
Seriously, even when the prices are at their normal price...not only are these great with portability...but there is point blank NO BETTER DEAL for an RPG than the digest versions. In my opinion...of course.