I think you mean, when the creature makes the save - that others may wonder if the caster is an illusionist. But, I would argue that those others have to try and make the their own saves. If they fail and then believe the illusion, they will act accordingly.Peter wrote:Sense the Illusionist is busted when the creature fails the save, that would mean everyone who seen it should now know he's an Illusionist. Seeing as Wizards don't cast cure spells. So how could anyone who seen this happen keep getting a save to believe the Illusions.The illusionist version of the spell acts in the same manner with one important
exception. The recipient of the spell must make an intelligence saving throw. If
the creature fails the saving throw, the spell acts normally. If the creature makes
the saving throw, the spell fails as the creature realizes that the spell is an
illusion. An illusionist cannot cause damage to undead.
So, for example - an illusion of a giant flying dwarf to a party of orcs . . all will have to roll saves. Let's say 3 fail and they run, 2 make the save and disbelieve.
IMO, the 3 that fail run to get away and don't care or wonder why the other 2 are staying. And perhaps, the staying 2 wonder why the other 3 are running and hesitate to move or react (I would roll dice for this).
Of course, this will be the fun of CK'ing this scenario and how illusions are handled/perceived and reacted to, by creatures having to deal with them.