First real run of C&C today...
Posted: Sat Feb 05, 2011 6:33 am
Worked out great!
I had done a test run with part of my group in preparation for re-booting my sandbox game with C&C from Fantasycraft. FC was just way too crunchy, most of my group has next to zero tabletop experience, too many dials and knobs put them off a bit.
The game went pretty amazingly, including a round or two of combat at the climax of the game that I dont think could have worked out better if I had scripted it.
The party decided to cash in on a posted bounty by hunting down some bandits @ a ruined watch tower a couple days out of town. Didnt hit any encounters and didnt get lost on the way so that went well for them. 2 rangers, a cleric and an NPC fighter/henchman.
One ranger turned into wilderness NINJA with his stealth rolls, the other one not so much, so after getting shot by a bandit sentry, he decided to play his bagpipes as the party stormed the hill, causing one bandit to flee into the night, cause really... bagpipes @ midnight from the darkness, who knows what the hell that could be right? (he bought bagpipes with surplus gold I figured I'd throw him a bone for actually using them...) Later on in the combat he decides to dash into the open area of the tower proper to kill the crossbowman who has been trying to pick off the party members. He succeeds, and then proceeds to get dropped to -3 hp by the bandit leader and his 2 bodyguards.
This is where it gets AWESOME!
2 rounds later, a few more bandits down, the rest of the party still standing, the bandit leader grabs the downed ranger, holds a knife to his throat and demands the party surrender and drop their weapons.
After a brief discussion on whether or not to shoot the hostage, and I quote "Cause then he will know we mean business..." The other ranger decides to charge the bandit leader, and misses. Now I am using fate points, so he burned to to reroll the missed attack and rolls a crit, brilliant! Then draws a card from the crit deck (using the paizo crit and fumble decks) and gets a bleed attack that applies a DoT equal to the damage dealt from the hit and just guts the bandit leader. So good. They mop up the bandits, heal their downed piper and head back to town. They even gave their henchman a bonus for a job well done.
I'm pretty impressed with C&C overall, its quick, it lets me do stuff on the fly and it solves alot of the bass ackwardness of old aD&D while still having all that source material easily useable. I think I've found my fantasy game of choice for the forseeable future.
Cheers to the Trolls, you've definitely got a convert in me, and it seems my players as well, they have picked it up fairly quickly and it seems to be sticking much more than FC or 4E did.
I had done a test run with part of my group in preparation for re-booting my sandbox game with C&C from Fantasycraft. FC was just way too crunchy, most of my group has next to zero tabletop experience, too many dials and knobs put them off a bit.
The game went pretty amazingly, including a round or two of combat at the climax of the game that I dont think could have worked out better if I had scripted it.
The party decided to cash in on a posted bounty by hunting down some bandits @ a ruined watch tower a couple days out of town. Didnt hit any encounters and didnt get lost on the way so that went well for them. 2 rangers, a cleric and an NPC fighter/henchman.
One ranger turned into wilderness NINJA with his stealth rolls, the other one not so much, so after getting shot by a bandit sentry, he decided to play his bagpipes as the party stormed the hill, causing one bandit to flee into the night, cause really... bagpipes @ midnight from the darkness, who knows what the hell that could be right? (he bought bagpipes with surplus gold I figured I'd throw him a bone for actually using them...) Later on in the combat he decides to dash into the open area of the tower proper to kill the crossbowman who has been trying to pick off the party members. He succeeds, and then proceeds to get dropped to -3 hp by the bandit leader and his 2 bodyguards.
This is where it gets AWESOME!
2 rounds later, a few more bandits down, the rest of the party still standing, the bandit leader grabs the downed ranger, holds a knife to his throat and demands the party surrender and drop their weapons.
After a brief discussion on whether or not to shoot the hostage, and I quote "Cause then he will know we mean business..." The other ranger decides to charge the bandit leader, and misses. Now I am using fate points, so he burned to to reroll the missed attack and rolls a crit, brilliant! Then draws a card from the crit deck (using the paizo crit and fumble decks) and gets a bleed attack that applies a DoT equal to the damage dealt from the hit and just guts the bandit leader. So good. They mop up the bandits, heal their downed piper and head back to town. They even gave their henchman a bonus for a job well done.
I'm pretty impressed with C&C overall, its quick, it lets me do stuff on the fly and it solves alot of the bass ackwardness of old aD&D while still having all that source material easily useable. I think I've found my fantasy game of choice for the forseeable future.
Cheers to the Trolls, you've definitely got a convert in me, and it seems my players as well, they have picked it up fairly quickly and it seems to be sticking much more than FC or 4E did.
