Domain Conversion Question

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vogless
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Domain Conversion Question

Post by vogless »

I'd like to set a campaign in the Known Realms (Dungeon Crawl Classics).

I'd like to keep cleric domain powers and spontaneous casting of healing spells.

First question 1 domain or 2 for C&C?

Second, The Destruction domain allows the 3.5 version of Smite. Seeing as Smite Evil is a 9th level paladin skill, this seems a bit unbalanced even converting it to C&C. Thoughts?

Other than that it's mostly turn X type creatures as undead up to 3 times per day and cast Y type spells at +1 level. This doesn't seem outrageous to me.

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Post by Maliki »

I think clerics of different gods should have a different look/feel and a different abilities, domains are one way of doing this. For me I would only have one domain, whichever fits the god best in your campaign, or give the cleric his choice of his gods domain, then have all other clerics of that god have the same domain.

Spontaneous casting works fine in C&C. I used it with the first campaign I ran.

As for smite, delay the level the cleric recieves this ability, until you feel it is not overpowered.
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Barrataria
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Post by Barrataria »

I"m fooling with the same issues- there's another thread about this if you look down a few lines.

I really like keeping things simple: I think one domain is plenty. I am now leaning towards allowing the domain spells and not the granted powers, however.

I too feel the different powers are a bit out of whack, and your example is a perfect illustration.

However, if you don't intend to let your players run evil clerics anyway, it wouldn't matter much, just make them more challenging opponents which could be a good thing.

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Omote
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Re: Domain Conversion Question

Post by Omote »

vogless wrote:
...The Destruction domain allows the 3.5 version of Smite. Seeing as Smite Evil is a 9th level paladin skill, this seems a bit unbalanced even converting it to C&C. Thoughts?

In my write up for putting v3.5 domains into C&C, I simply changed Smite to a C&C-like ability. As I havn;t finsihed the document, I can't quite remember what I did, but it was somthing along the lines of once per day the cleric with the Destruction Domain could strike a target for an extra point of damage based on the cleric level. This obvoiusly hasn;t been playtested yet though.

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phadeout
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Post by phadeout »

Another thing you can do (though this is more for a home-brew campaign and you want some quick gods) is use the old AD&D Legends and Lore book. Pick your culture (Greek gods, Norse, Japanese, whatever!) and use the abilities from that book. Legends and Lore though has higher and lower powered cultures I find when it comes to Priests (i.e. the Greeks are very powerful). This book would let you use the old-style Specialist Priests in your game rather than 3.x stuff - if you want. Just a thought in case you didn't know about it.

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Post by Omote »

Good idea Phadeout. I don't own that that book. Are there some neat abilities in there that can be extrapolated upon?

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rabindranath72
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Post by rabindranath72 »

Which version of Legends and Lore? For AD&D 1 or AD&D 2?

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Post by Omote »

Good point. Phade?

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Post by phadeout »

AD&D 2nd Edition is the one I have.

The specialist priests basically each have to follow a certain Alignment (usually, sometimes it's a broad range), and they gain different weapons depending on who is worshiped. Some gods have specialty "priests" that are just Druids or Mages, like a god of Magic for example, is just worshiped by Wizards, they don't differ from the standard wizard though.

Specialty priests are also granted abilities as they level up (rates are all different as are the abilities). For example, the god Hermes from Greek mythology gives an AC bonus and a Movement bonus if I recall. These add up over time.

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