Hi,
I'm looking for a disease table or section about this, but I didn't found anything in PHB or CKG.
Disease in C&C
Re: Disease in C&C
When in doubt...


- pbalandier
- Skobbit
- Posts: 15
- Joined: Sat Sep 11, 2010 7:00 am
Re: Disease in C&C
Yeah ok... i think i'll take my old DMG or create my own disease.
-
Lord Dynel
- Maukling
- Posts: 5843
- Joined: Tue Jun 17, 2008 7:00 am
Re: Disease in C&C
Kim's got the right idea. When in doubt, I always refer to the 1st edition DMG. I was suprised that the CKG didn't address this, honestly. Oh well...can always be Crusader material!
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
Re: Disease in C&C
I use this, some times, which was originally developed for a monster of mine...
To determine the specifics of the affliction, decide to what extent it has progressed by rolling 1d12 – on a 1-7, it is minor; on an 8-11, it is major; with a result of 12, it is lethal. Those with more serious conditions (major or lethal) are also potentially contagious, resulting in any physical contact requiring a successful save vs. Death (against a difficulty of 4) to resist contracting the same symptoms, though reduced one category (major becomes minor; lethal becomes major) which then continues to progress thereafter. To determine specific symptoms, consult the following, noting that a minor condition has three symptoms, and each category beyond this (major and lethal) also exhibit at least one symptom for the lower category (that is, a lethal condition has at least 3 minor symptoms, at least 1 major symptom, and at least 1 lethal.)
Minor Symptoms (d20) [symptoms which are contrary cannot coexist]
1: Flakes of skin
2: Itching rash (-1 penalty to any action; every 1d6 hours for 1d3 rounds)
3: Pustules / blisters / boils
4: Skin tightens / hardens (+1 Armor Class)
5: Difficulty hearing (-2 on listen)
6: Continual stuffiness / nose bleed
7: Temporary deafness (every 1d3 hours for 1d3 x 10 minutes)
8: Loss of hunger / inability to drink or swallow
9: Need to consume mass quantities of food / beverage
10: Vomiting / nausea (every 1d3 hours, no actions for 1d3 rounds)
11: Mild fever
12: Chills
13: Swollen jaw (10% any spell with verbal components cannot be spoken correctly)
14: Headache or migraine (-1 penalty to any action; every 1d3 hours for 1d3 x 10 minutes)
15: Stomach pain (every 1d6 rounds, 25% -1 Armor Class)
16: Limb stiffness (10% any spell with somatic components cannot be performed correctly)
17: Dizziness (cannot act for 1 round; occurs every 1d4 hours)
18: Tiredness (cannot act for 1d3 rounds; occurs every 1d4 hours)
19: Insomnia (not affected by sleep and gains effect of haste for 1 round every 1d6 hours)
20: Emotional change (may rage as a barbarian primal rage)
Major Symptoms (d20) [symptoms which are contrary cannot coexist]
1: Change in color of flesh
2: Flesh cracks / peels / bleeds (every 1d6 days, 1 damage sustained; cannot kill)
3: Swelling of extremities (50% hands: -1 to hit / damage; 45% feet: -10 movement; 5% face: speech, sight, or hearing impossible)
4: Rotted gums
5: Change in hair color (-2 disguise)
6: Baldness / hair loss (-3 disguise)
7: Finger/toenails rot (-1 encumbrance limit)
8: Blackout / fainting (every 1d4 hours, loss of actions for 1d3 rounds)
9: Hallucinations (-2 saves against illusions)
10: Uncontrollable coughing (every 1d4 hours, loss of actions for 1d3 rounds and 1 damage; this cannot kill)
11: Temporal displacement (cannot determine direction / distance / time)
12: Partial amnesia (may not use 1d3 abilities selected at random)
13: Uncontrollable spasms (every 1d4 hours, loss of actions for 1d4 rounds)
14: Loss of balance (every 1d3 x 20 minutes, falls prone)
15: Partial paralysis (each limb checked at 25%, with success preventing use; cannot affect head)
16: Weakness (encumbrance limit and Strength-based checks / saves reduced by 3)
17: Exhaustion (affected by negative effects of primal rage of barbarian)
18: Allergy (random substance causes +1d2 damage on contact)
19: Obscene odor (radiates stinking cloud as 1st level spellcaster)
20: Antipathy (animals, including those ordinarily friendly such as familiars, will not approach within 40 feet)
Lethal Symptoms (d20) [symptoms which are contrary cannot coexist]
1: Rotting flesh (every 1d3 days, loss of 1d2 hit points and -1 on actions every 1d3 weeks; this cannot kill a Blessed)
2: Permanent nodule / pustule growth (-1 Charisma and -2 disguise)
3: Brittle bones (+1 damage from blunt trauma per die rolled)
4: Anemia (affected as per wounding regardless of weapon / attack trait; this cannot kill a Blessed)
5: Rapid aging (-1 Charisma and -3 disguise)
6: Blindness
7: Deafness
8: Muted
9: Organ failure (15% per day of death; this cannot kill a Blessed)
10: Cardiac arrest (15% death and -1 Strength and Constitution if survived; this cannot kill a Blessed)
11: Stroke (5% death and -1 Intelligence and Wisdom if survived in addition to 10% partial paralysis as Major Symptom; this cannot kill a Blessed)
12: Comatose (remains inactive for 1d6 days with cumulative 10% death per day; this cannot kill a Blessed)
13: Complete amnesia (cannot use any abilities)
14: Severe hallucinations (no save against illusions)
15: Madness (affected by confusion spell permanently)
16: Catatonia (every 1d6 hours, loss of actions for 1d3 x 20 minutes; when not affected, gains +2 on Strength and Constitution saves / checks)
17: Irrational fear (random object affects as per cause fear)
18: Deformity (random limb becomes unusable)
19: Unusual growth (equal chance of either increasing or decreasing size as if alter size is cast by 1d10 level caster as permanent effect)
20: Loss of natural ability (random natural ability, such as flight or innate spellcasting, is lost)
To determine the specifics of the affliction, decide to what extent it has progressed by rolling 1d12 – on a 1-7, it is minor; on an 8-11, it is major; with a result of 12, it is lethal. Those with more serious conditions (major or lethal) are also potentially contagious, resulting in any physical contact requiring a successful save vs. Death (against a difficulty of 4) to resist contracting the same symptoms, though reduced one category (major becomes minor; lethal becomes major) which then continues to progress thereafter. To determine specific symptoms, consult the following, noting that a minor condition has three symptoms, and each category beyond this (major and lethal) also exhibit at least one symptom for the lower category (that is, a lethal condition has at least 3 minor symptoms, at least 1 major symptom, and at least 1 lethal.)
Minor Symptoms (d20) [symptoms which are contrary cannot coexist]
1: Flakes of skin
2: Itching rash (-1 penalty to any action; every 1d6 hours for 1d3 rounds)
3: Pustules / blisters / boils
4: Skin tightens / hardens (+1 Armor Class)
5: Difficulty hearing (-2 on listen)
6: Continual stuffiness / nose bleed
7: Temporary deafness (every 1d3 hours for 1d3 x 10 minutes)
8: Loss of hunger / inability to drink or swallow
9: Need to consume mass quantities of food / beverage
10: Vomiting / nausea (every 1d3 hours, no actions for 1d3 rounds)
11: Mild fever
12: Chills
13: Swollen jaw (10% any spell with verbal components cannot be spoken correctly)
14: Headache or migraine (-1 penalty to any action; every 1d3 hours for 1d3 x 10 minutes)
15: Stomach pain (every 1d6 rounds, 25% -1 Armor Class)
16: Limb stiffness (10% any spell with somatic components cannot be performed correctly)
17: Dizziness (cannot act for 1 round; occurs every 1d4 hours)
18: Tiredness (cannot act for 1d3 rounds; occurs every 1d4 hours)
19: Insomnia (not affected by sleep and gains effect of haste for 1 round every 1d6 hours)
20: Emotional change (may rage as a barbarian primal rage)
Major Symptoms (d20) [symptoms which are contrary cannot coexist]
1: Change in color of flesh
2: Flesh cracks / peels / bleeds (every 1d6 days, 1 damage sustained; cannot kill)
3: Swelling of extremities (50% hands: -1 to hit / damage; 45% feet: -10 movement; 5% face: speech, sight, or hearing impossible)
4: Rotted gums
5: Change in hair color (-2 disguise)
6: Baldness / hair loss (-3 disguise)
7: Finger/toenails rot (-1 encumbrance limit)
8: Blackout / fainting (every 1d4 hours, loss of actions for 1d3 rounds)
9: Hallucinations (-2 saves against illusions)
10: Uncontrollable coughing (every 1d4 hours, loss of actions for 1d3 rounds and 1 damage; this cannot kill)
11: Temporal displacement (cannot determine direction / distance / time)
12: Partial amnesia (may not use 1d3 abilities selected at random)
13: Uncontrollable spasms (every 1d4 hours, loss of actions for 1d4 rounds)
14: Loss of balance (every 1d3 x 20 minutes, falls prone)
15: Partial paralysis (each limb checked at 25%, with success preventing use; cannot affect head)
16: Weakness (encumbrance limit and Strength-based checks / saves reduced by 3)
17: Exhaustion (affected by negative effects of primal rage of barbarian)
18: Allergy (random substance causes +1d2 damage on contact)
19: Obscene odor (radiates stinking cloud as 1st level spellcaster)
20: Antipathy (animals, including those ordinarily friendly such as familiars, will not approach within 40 feet)
Lethal Symptoms (d20) [symptoms which are contrary cannot coexist]
1: Rotting flesh (every 1d3 days, loss of 1d2 hit points and -1 on actions every 1d3 weeks; this cannot kill a Blessed)
2: Permanent nodule / pustule growth (-1 Charisma and -2 disguise)
3: Brittle bones (+1 damage from blunt trauma per die rolled)
4: Anemia (affected as per wounding regardless of weapon / attack trait; this cannot kill a Blessed)
5: Rapid aging (-1 Charisma and -3 disguise)
6: Blindness
7: Deafness
8: Muted
9: Organ failure (15% per day of death; this cannot kill a Blessed)
10: Cardiac arrest (15% death and -1 Strength and Constitution if survived; this cannot kill a Blessed)
11: Stroke (5% death and -1 Intelligence and Wisdom if survived in addition to 10% partial paralysis as Major Symptom; this cannot kill a Blessed)
12: Comatose (remains inactive for 1d6 days with cumulative 10% death per day; this cannot kill a Blessed)
13: Complete amnesia (cannot use any abilities)
14: Severe hallucinations (no save against illusions)
15: Madness (affected by confusion spell permanently)
16: Catatonia (every 1d6 hours, loss of actions for 1d3 x 20 minutes; when not affected, gains +2 on Strength and Constitution saves / checks)
17: Irrational fear (random object affects as per cause fear)
18: Deformity (random limb becomes unusable)
19: Unusual growth (equal chance of either increasing or decreasing size as if alter size is cast by 1d10 level caster as permanent effect)
20: Loss of natural ability (random natural ability, such as flight or innate spellcasting, is lost)