Disease in C&C

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pbalandier
Skobbit
Posts: 15
Joined: Sat Sep 11, 2010 7:00 am

Disease in C&C

Post by pbalandier »

Hi,
I'm looking for a disease table or section about this, but I didn't found anything in PHB or CKG.

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AGNKim
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Re: Disease in C&C

Post by AGNKim »

When in doubt...

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pbalandier
Skobbit
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Re: Disease in C&C

Post by pbalandier »

:)
Yeah ok... i think i'll take my old DMG or create my own disease.

Lord Dynel
Maukling
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Re: Disease in C&C

Post by Lord Dynel »

Kim's got the right idea. When in doubt, I always refer to the 1st edition DMG. I was suprised that the CKG didn't address this, honestly. Oh well...can always be Crusader material!
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.

serleran
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Re: Disease in C&C

Post by serleran »

I use this, some times, which was originally developed for a monster of mine...

To determine the specifics of the affliction, decide to what extent it has progressed by rolling 1d12 – on a 1-7, it is minor; on an 8-11, it is major; with a result of 12, it is lethal. Those with more serious conditions (major or lethal) are also potentially contagious, resulting in any physical contact requiring a successful save vs. Death (against a difficulty of 4) to resist contracting the same symptoms, though reduced one category (major becomes minor; lethal becomes major) which then continues to progress thereafter. To determine specific symptoms, consult the following, noting that a minor condition has three symptoms, and each category beyond this (major and lethal) also exhibit at least one symptom for the lower category (that is, a lethal condition has at least 3 minor symptoms, at least 1 major symptom, and at least 1 lethal.)


Minor Symptoms (d20) [symptoms which are contrary cannot coexist]

1: Flakes of skin
2: Itching rash (-1 penalty to any action; every 1d6 hours for 1d3 rounds)
3: Pustules / blisters / boils
4: Skin tightens / hardens (+1 Armor Class)
5: Difficulty hearing (-2 on listen)
6: Continual stuffiness / nose bleed
7: Temporary deafness (every 1d3 hours for 1d3 x 10 minutes)
8: Loss of hunger / inability to drink or swallow
9: Need to consume mass quantities of food / beverage
10: Vomiting / nausea (every 1d3 hours, no actions for 1d3 rounds)
11: Mild fever
12: Chills
13: Swollen jaw (10% any spell with verbal components cannot be spoken correctly)
14: Headache or migraine (-1 penalty to any action; every 1d3 hours for 1d3 x 10 minutes)
15: Stomach pain (every 1d6 rounds, 25% -1 Armor Class)
16: Limb stiffness (10% any spell with somatic components cannot be performed correctly)
17: Dizziness (cannot act for 1 round; occurs every 1d4 hours)
18: Tiredness (cannot act for 1d3 rounds; occurs every 1d4 hours)
19: Insomnia (not affected by sleep and gains effect of haste for 1 round every 1d6 hours)
20: Emotional change (may rage as a barbarian primal rage)

Major Symptoms (d20) [symptoms which are contrary cannot coexist]
1: Change in color of flesh
2: Flesh cracks / peels / bleeds (every 1d6 days, 1 damage sustained; cannot kill)
3: Swelling of extremities (50% hands: -1 to hit / damage; 45% feet: -10 movement; 5% face: speech, sight, or hearing impossible)
4: Rotted gums
5: Change in hair color (-2 disguise)
6: Baldness / hair loss (-3 disguise)
7: Finger/toenails rot (-1 encumbrance limit)
8: Blackout / fainting (every 1d4 hours, loss of actions for 1d3 rounds)
9: Hallucinations (-2 saves against illusions)
10: Uncontrollable coughing (every 1d4 hours, loss of actions for 1d3 rounds and 1 damage; this cannot kill)
11: Temporal displacement (cannot determine direction / distance / time)
12: Partial amnesia (may not use 1d3 abilities selected at random)
13: Uncontrollable spasms (every 1d4 hours, loss of actions for 1d4 rounds)
14: Loss of balance (every 1d3 x 20 minutes, falls prone)
15: Partial paralysis (each limb checked at 25%, with success preventing use; cannot affect head)
16: Weakness (encumbrance limit and Strength-based checks / saves reduced by 3)
17: Exhaustion (affected by negative effects of primal rage of barbarian)
18: Allergy (random substance causes +1d2 damage on contact)
19: Obscene odor (radiates stinking cloud as 1st level spellcaster)
20: Antipathy (animals, including those ordinarily friendly such as familiars, will not approach within 40 feet)

Lethal Symptoms (d20) [symptoms which are contrary cannot coexist]
1: Rotting flesh (every 1d3 days, loss of 1d2 hit points and -1 on actions every 1d3 weeks; this cannot kill a Blessed)
2: Permanent nodule / pustule growth (-1 Charisma and -2 disguise)
3: Brittle bones (+1 damage from blunt trauma per die rolled)
4: Anemia (affected as per wounding regardless of weapon / attack trait; this cannot kill a Blessed)
5: Rapid aging (-1 Charisma and -3 disguise)
6: Blindness
7: Deafness
8: Muted
9: Organ failure (15% per day of death; this cannot kill a Blessed)
10: Cardiac arrest (15% death and -1 Strength and Constitution if survived; this cannot kill a Blessed)
11: Stroke (5% death and -1 Intelligence and Wisdom if survived in addition to 10% partial paralysis as Major Symptom; this cannot kill a Blessed)
12: Comatose (remains inactive for 1d6 days with cumulative 10% death per day; this cannot kill a Blessed)
13: Complete amnesia (cannot use any abilities)
14: Severe hallucinations (no save against illusions)
15: Madness (affected by confusion spell permanently)
16: Catatonia (every 1d6 hours, loss of actions for 1d3 x 20 minutes; when not affected, gains +2 on Strength and Constitution saves / checks)
17: Irrational fear (random object affects as per cause fear)
18: Deformity (random limb becomes unusable)
19: Unusual growth (equal chance of either increasing or decreasing size as if alter size is cast by 1d10 level caster as permanent effect)
20: Loss of natural ability (random natural ability, such as flight or innate spellcasting, is lost)

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