primeval instincts question

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zarathustra
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primeval instincts question

Post by zarathustra »

How often can a barbarians primeval instincts ability be used?

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Go0gleplex
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Re: primeval instincts question

Post by Go0gleplex »

Read as written, it doesn't appear to have a use limit, merely conditional requirements.
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zarathustra
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Re: primeval instincts question

Post by zarathustra »

I see.
I am assuming it cannot be used to alter to hit or damage rolls.

Would it apply to saving throws? Or just siege checks?

A player of mine will be running a barbarian so I took a closer look and I want to be on solid ground when ruling this ability. Depending on how you read it, it could come across as "a +4 to everything I decide to do impulsively or if I might die".

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AGNKim
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Re: primeval instincts question

Post by AGNKim »

zarathustra wrote:I see.
I am assuming it cannot be used to alter to hit or damage rolls.

Would it apply to saving throws? Or just siege checks?

A player of mine will be running a barbarian so I took a closer look and I want to be on solid ground when ruling this ability. Depending on how you read it, it could come across as "a +4 to everything I decide to do impulsively or if I might die".
I had a Barbarian in my last campaign.

Only on physical attribute checks, so no hit / damage rolls, and I played it only Siege checks. At its core, its supposed to be an ability to tap into that primeval spot that Barbarians have to move a great weight or run across a fallen tree over a gap at top speed. Remember, even the slight equivocation on the part of the player negates it. Normally, players are to scared to just say, "Screw it, I'm going in!" It actually came up only a few times in our game, and it seemed to 'fit' each time it did.

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Re: primeval instincts question

Post by serleran »

If the barbarian is placed into a situation where they need to use this ability often, it is time to start questioning more than the ability. Heh.

Seriously, though, I would tend to place it somewhere in the 1 per level, +1 per 3 levels area, if I felt it needed a "cap." Similarly, I do the same for the intimidate ability which I find is quite easily abused and extremely powerful.

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Troll Lord
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Re: primeval instincts question

Post by Troll Lord »

zarathustra wrote:How often can a barbarians primeval instincts ability be used?
There is no strict limit on it, house rules like Serls work fine, but the conditional situations are what governs it. If the game requires lots of checks I would start tracking their con and wearing them down.

This ability is a very 'role playing' oriented.

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zarathustra
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Re: primeval instincts question

Post by zarathustra »

AGNKim wrote:
zarathustra wrote:I see.
I am assuming it cannot be used to alter to hit or damage rolls.

Would it apply to saving throws? Or just siege checks?

A player of mine will be running a barbarian so I took a closer look and I want to be on solid ground when ruling this ability. Depending on how you read it, it could come across as "a +4 to everything I decide to do impulsively or if I might die".
I had a Barbarian in my last campaign.

Only on physical attribute checks, so no hit / damage rolls, and I played it only Siege checks. At its core, its supposed to be an ability to tap into that primeval spot that Barbarians have to move a great weight or run across a fallen tree over a gap at top speed. Remember, even the slight equivocation on the part of the player negates it. Normally, players are to scared to just say, "Screw it, I'm going in!" It actually came up only a few times in our game, and it seemed to 'fit' each time it did.
Ok, that clears it up. thanks

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