Hgt: 2'+3d6" Wgt: 30lb +1d10lb Class: Drd, Rgr, Rog
Stats: +1 wis, +1 dex, -2 str Mov: 20' Size: Small
Lang: Alfar, Dverro, Frankish, Grenouille, Malveillant, Serpentine.
Rgr Mod: +2 conceal +2 MS Rog Mod: +2 conceal +2 MS
Advantages: Choose from gnome, halfling in CKG
In dank caves or fetid swamps or scrounging in alleyways are pitiful, huddled masses of downtrodden, destitute fey- the Boglins.
Boglins have little to live for, and they know it, as such they sometimes end up following surface dwelling adventuring types. Having to work twice as hard to prove themselves and gain any form of success, the Boglin are certainly the underdogs of this land.
Their kind is looked upon a bit like rats- you wouldn't want one in your kitchen, no-one really likes them, but they're everywhere just the same.
They have large heads with scrunched, wedge-like features. Rubbery green/grey/brownish hide like a salamander and webbed feet/hands. They usually refer to their druids as sorcerors, shamans, witches etc.
● Hide (as Halfling in PHB).
● Cowardly. Boglins have a finely honed sense of fear. Boglins save vs fear at -2 .
● Survival Instincts. Boglins have spent aeons escaping the worst of malicious Fey hexes, large brutes and the strangeness that seeps from the Nighted World. All other saves are at +2 and are +2 AC against large creatures.
● Amphibious. Boglins can breathe water (through their ears), swim at 20' and echo locate like a dolphin underwater at a range of 90'. They must be damp (equivalent of half a waterskin) each day or lose -1 constitution/day. In particularly hot, cold or windy weather they may require greater dampening.
● 60' Duskvision (as Halfling in PHB).
●Boglin Features (choose or roll 1d4)
1. Balloon Headed (+1 all wis/int rolls, including surprise)
2. Mucusy (-2 reaction rolls) but symptom of an over-active immune system +2 on constitution rolls.
3. Bouncy. Rubbery & elastic ligaments & joints, +2 on all dexterity rolls
4. Boglin Outrage. A misplaced sense of bitterness & rage can be vented in a stream of gestures, curses & threats so vile they penalise a single opponent within hearing range to make all rolls at -2 for the next 1d4 rounds. 1/session. The opponent need not speak the same language, but must be sentient.
Borrowed the inspiration from the downtrodden goblins & kobolds of fantasy and in particular Shamns Grog n Blog and gave them an amphibious twist. Took the "Boglin Features" mostly from "We Be Goblins" Pathfinder module (it's free!).
The class selection is limited but so are the other races in this setting I'm cooking up. Boglins however have the smallest selection so consider that too.
Dwarves will be in this world as is (6 classes for selection) so I'd like to be able to balance this class against them.
Help doing it please, do you think it looks fair against other races in the PHB?
