how about monsters as pc'

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stalvan
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how about monsters as pc'

Post by stalvan »

its possible to play monsters as pc, for instance a drow', an if tts possible, how about the stats', the drow would have the same stats than the elfs, or maybe should be have any other modifiers?.

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gideon_thorne
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Re: how about monsters as pc'

Post by gideon_thorne »

It's possible to play whatever ones game master allows.

As for the drow, a + on dex and intelligence and a - on charisma and wisdom might be appropriate.
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stalvan
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Post by stalvan »

thanks for your reply, i would play a drow character then.

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Post by serleran »

Whatever the Castle Keeper says are the rules are the rules. In this way, people can have exactly what they want, rather than "but, but" which is truly only useful in a "standardized" game meant for tournament play.

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Post by Nelzie »

I have considered adding certain "Monster" races as available player races in some of the far off lands.

My gameworld mildly resembles our Earth in terms of rough layout and has cultures based slightly off of real world cultures with the fantasy quotient turned up to 11 and in some cases even higher.

While I haven't drawn it out yet, I have these "visions" of far off (From the Core Campaign Area) lands that are similar to North America that would feature Centaurs as one of the playable races, alongside Elves, Humans and maybe a few other races. It's going to be a while before I touch that land, as the campaign I am actively running is going to keep me busy for a while.

I have a few ideas about how to work such things out. For a Centaur, I think that there will be slightly more of a difference than just two primes, instead of 3 primes that humans get.
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Post by serleran »

There will be some monster races in my world, as well. Goblins, lizardmen, and a few others. Under different names, though. They'll advance as all non-humans do... with their own XP chart.

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Post by Maliki »

I can see monsters as PCs if the campaign allows it, in most of my campaigns it would work like this...

Orc PC "I head into town for some supplies"

CK "As you enter the village the townsfolk scramble away, calling for the town guard. Soon a small mob of villagers, carrying pitchforks and torches, swarm you. Roll a new character."
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Post by Nelzie »

Maliki wrote:
I can see monsters as PCs if the campaign allows it, in most of my campaigns it would work like this...

Orc PC "I head into town for some supplies"

CK "As you enter the village the townsfolk scramble away, calling for the town guard. Soon a small mob of villagers, carrying pitchforks and torches, swarm you. Roll a new character."

In my gameworld, that wouldn't be possible. Orcs are 'controlled' by evil. They are tied into their Dark Gods and thus have no free will. However, they are incredibly powerful. One lone Orc could tear through an adventuring party (4 to 6 members) that is anywhere from 1st to maybe 3rd level. They are the Dark Champions of Evil that lead large forces of Goblinoid Armies. A terribly frightening sight to behold, they bring an aura of fear wherever they tread.

In a way, they are Anti-Paladins by themselves. Only evil creatures under their command, Paladins of equal or greater level, and more powerful Evil creatures are immune to their Aura of Fear. Snow Elves are the only generally non-evil beings that could hope to stave off the effects of their Fear Aura as well.
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Jyrdan Fairblade
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Post by Jyrdan Fairblade »

In my final days of 2e, I was developing a monster-based campaign. It was going to take place in a cross between the world of Wormy and Mordor. I might give it a try one day with C&C.

I've looked at the old Complete Book of Humanoids, and it's a pretty straight port to C&C. I can't remeber if it has Drow or not, though.

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Post by gideon_thorne »

Jyrdan Fairblade wrote:
I've looked at the old Complete Book of Humanoids, and it's a pretty straight port to C&C. I can't remeber if it has Drow or not, though.

I don't believe so. Drow were in the Elves handbook though.
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Post by johns »

Drow were also in Unearthed Arcana as a PC race.

Personally, I've worked out a system of Character Types, as opposed to races, to allow people to play what they want. One type, for example, is called Dynamic. The Dynamic character gets three primes and a rank in one of the Zagyg skills. So, functionally, they're based on the human in the PHB. But in my game, you can play an elf, dwarf, halfing, etc as dynamic. There are then some subtypes for playing Small or Large characters, flying characters, and aquatic characters. Thus, one could play a dwarf as a small dynamic character, or an ogre as a large dynamic character. As for these "races" as monsters, I just use the M&T entries for simplicity.

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Post by phadeout »

For the Drow it depends on your game I'd say... If you're playing old style Forgotten Realms (i.e. ignoring 3E changes to the realms), I'd just convert the Dark Elves right out of the Drow of the Underdark book. For other campaign's, it depends on the world entirely...

For FR, this also means you will have to make up for there power with a 10% experience reduction, since they will have much higher stats and abilities. Of course, if they have lived on the surface and lost most of their abilities, then you can drop the experience reduction (since they really do lose a lot).

Males: +2 DEX, +1 INT, -1 CON, -2 CHA

Females: +1 DEX, -1 CON, +2 CHA (yes, this is different, unless you want to penalize females in some other way to balance them, that's just how I see it, since +2 DEX, +1 INT, -1 CON, +2 CHA is insane).

Other abilities, as per the Drow of the Underdark book, but you have to convert the Spell Resistance (which makes it a little lower in C&C, thank god).

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Post by BASH MAN »

I suggest you pick up the AD&D Humanoids Handbook and just use that or the AD&D Skills and Powers, utilizing the monster races allowed therein.
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Post by Moorcrys »

In a 2e campaign back in the early 90's, I had a blast of a time playing a LN(g) hobgoblin figher/cleric of Pholtus in a long running Greyhawk campaign run by a friend of mine. I think we used the Humanoids Handbook to get the stats bonuses and penalties for him.

There was definitely a lot of waiting outside of town and hiding in the back stuff going on... after a while my reputation for good deeds spread in certain locales so I didn't have to be afraid of constant skewering when moving though those places but was considered more of a distasteful oddity or freakshow attraction. But my DM always had some great moments of prejudice and hatred ready for my poor character who had 'seen the light'. I think he made it to a seventh level cleric before the campaign ended.

Certainly some dramatic license was taken to make sure I wasn't hunted down every moment I was somewhere near civilization. He kept a good flavor in the game about it... I never took anything for granted in terms of human/demi-human reactions or when moving through towns -- even ones where I had essentially 'proven' myself. It was one of the more fun characters I've ever played.
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