Book of Iron Might
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treant_on_fire
- Red Cap
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Book of Iron Might
I just realized that the BoIM maneuvers translate as they are to C&C with no conversion needed other than the DCs! How awesome is that??? 
- Breakdaddy
- Greater Lore Drake
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Re: Book of Iron Might
Im gonna have to google this book up because I dont know what it is! 
"If you had not committed great sins, God would not have sent a punishment like me upon you."
-Genghis Khan
-Genghis Khan
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treant_on_fire
- Red Cap
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Re: Book of Iron Might
Well, basically it's a set of rules for 3.X so players can attempt things that are usually not covered by the rules. Let's say you want to slash at a beholder's eyestalk so it can't use one of its rays for a few rounds, it offers you a system where you can in exchange for some drawbacks.
Even though it's made for 3.X, it wouldn't be too hard to apply it to C&C. The system will slow down combat a little bit but it embraces the whole 'if you can think of it, you can try it' aspect, which makes players get into the story even more. Also since C&C combat is so fast-paced, the end result would still be pretty fast-paced I think... As long as the players open the book when they really have a specific idea in mind. If they start flipping through their pages every turn to decide on their next move, they might as well play 3.X (which I also enjoy in a different way). I think I'll try it, but not anytime soon because the next game I'll DM is with players new to the hobby. One of the reasons why I chose C&C for them was to keep it rules-light so they would get into the RP side of it from the start...
But it only makes sense to try to slash the hypnotic monster across the eyes, or to dislocate the dragon's jaw with your warhammer so it can't chomp on you, etc.
Even though it's made for 3.X, it wouldn't be too hard to apply it to C&C. The system will slow down combat a little bit but it embraces the whole 'if you can think of it, you can try it' aspect, which makes players get into the story even more. Also since C&C combat is so fast-paced, the end result would still be pretty fast-paced I think... As long as the players open the book when they really have a specific idea in mind. If they start flipping through their pages every turn to decide on their next move, they might as well play 3.X (which I also enjoy in a different way). I think I'll try it, but not anytime soon because the next game I'll DM is with players new to the hobby. One of the reasons why I chose C&C for them was to keep it rules-light so they would get into the RP side of it from the start...
But it only makes sense to try to slash the hypnotic monster across the eyes, or to dislocate the dragon's jaw with your warhammer so it can't chomp on you, etc.
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treant_on_fire
- Red Cap
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- Joined: Fri Jan 28, 2011 10:44 am
Re: Book of Iron Might
As a side-note, some familiarity with 3.X will be needed beyond just being able to do a conversion because the maneuvers are balanced with some 3.X drawbacks. As long as you keep them to the maneuvers though, C&C should still feel as such and not 3.X. I want to specify that I haven't actually tried it in play yet though so maybe it's disruptive to the 'feel' of C&C... Can't be sure yet.
Another possibility would be to allow players to choose a limited amount of 'personal maneuvers' as is suggested as an option in BoIM.
After Edit: I just realized that the best way to use it in C&C is probably as a DM's tool. Whenever a player comes up with something incredibly specific, take out BoIM, quickly decide on the drawbacks and effects and tell the player to roll. The book serves its purpose and it keeps the players from 'shopping for moves'.
Another possibility would be to allow players to choose a limited amount of 'personal maneuvers' as is suggested as an option in BoIM.
After Edit: I just realized that the best way to use it in C&C is probably as a DM's tool. Whenever a player comes up with something incredibly specific, take out BoIM, quickly decide on the drawbacks and effects and tell the player to roll. The book serves its purpose and it keeps the players from 'shopping for moves'.