You could the HD listed for
Detect Undead when deterring how strong the aura is of an evil creature: faint (1 HD), moderate (2-4 HD), strong (5-10 HD), and overwhelming (11+ HD). For
Detect Magic, you can find the equivalent in the d20 SRD and use it (every magic item in it has an aura listed). Alternatively, you could use the above and extrapolate the spell level of the effect involved and make up your own aura. For example, a
Ring of Friendship acts like a
charm person or animal spell. The minimum level to cast that spell would be 3rd, so the ring radiates of a moderate aura. This requires a bit more thinking on the CK's part, though, so one needs to be ready with that information.
These are written much like their 2nd edition counterparts, but I can't recall a hard-coded method in 2e that dealt with this, either. Many items mentioned their aura, but few talked about its strength. 3rd edition has more comprehensible list, and if you really, really need to include the strength of auras, then I'd suggest referencing it.
Me? I scrap the "strength of aura" stuff and just wing it. The last time PCs cast select spells in a C&C game I ran, I only provided the presence or absence of magic and evil. That method worked pretty good in the 1st edition era, and it works good at my table, too.
