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Aihrdian shopping cities and where to make + weapons, etc.
Posted: Mon Nov 21, 2011 8:22 pm
by tylermo
Hello. Got a couple of my A-series players asking about some sort of city between Malforten and Botkinburg for doing a bit of shopping. Wasn't sure if Mal or Bot would be the place for, among many things, making or procuring a +1 bastard sword? Would most small Aihrdian towns have composite long bows for sale, and the like?
Re: Aihrdian shopping cities and where to make + weapons, et
Posted: Mon Nov 21, 2011 9:00 pm
by Dead Horse
Psuedo medieval towns dont usualy have premade goods waiting to be sold. some exceptions of course.
Have the player locate a master smith to forge the weapon out of superior quality steel. then locate a spell caster willing to enchant it.
The M&T has some guidelines for enchanting items.
I would lean to 3 to 4 thousand for a +1 sword plus some errand run for the caster. possibly locating some mystical ingrediants for the enchantment.
If i were the caster i would require as an example...
Star metal alloy sword made by a master craftsman. (meteor iron alloy)
The leather for the hand wrap must be from a mystical beast of some sort.
A 200+ valuse gem for the pommel.
Ogre blood to mix with the quenching barrel to empart the strength to the blade.
+ 3 to 4 k in gold and run an errand to collect some rare item for me.
figure a couple days to make sword and then two weeks to enchant.
I would also make said +1 sword able to cast strength spell on the weilder say 3 times a week.
Worth the effort and a prize the weilder will cherish for quite some time.
Later have him under go a quest for the church to retrieve a relic. The reward ...the cleric takes the sword and blesses it anoints it in holy oils and increases the enchantment to +2 ...repeat as the the charcter levels to keep the sword useful so they arent changing swords every other adventure.
This will become a cherished family heirloom.
Re: Aihrdian shopping cities and where to make + weapons, et
Posted: Mon Nov 21, 2011 9:51 pm
by CKDad
As far as where to do this in relation to the A series, you have two main options:
One, send them to the largest city in the region, Ascalon, the capital of New Aenochia, or one of the other major cities - "The real workers of power are of course going to be where the nobility (and the money) are."
Or, perhaps the mastersmith has set up shop in some remote location - perhaps next to a vein of promising ore - to focus on the perfection of his or her craft, away from the distractions of being asked to produce "mundane" items. "Oh, you want to hunt down Holgrim Hammerfist. Last I heard, he's working a mine out near Sir Aeneas' holdings where that shooting star landed a couple years ago."
Re: Aihrdian shopping cities and where to make + weapons, et
Posted: Mon Nov 21, 2011 9:54 pm
by Omote
CKDad wrote:As far as where to do this in relation to the A series, you have two main options:
One, send them to the largest city in the region, Ascalon, the capital of New Aenochia, or one of the other major cities - "The real workers of power are of course going to be where the nobility (and the money) are."
Or, perhaps the mastersmith has set up shop in some remote location - perhaps next to a vein of promising ore - to focus on the perfection of his or her craft, away from the distractions of being asked to produce "mundane" items. "Oh, you want to hunt down Holgrim Hammerfist. Last I heard, he's working a mine out near Sir Aeneas' holdings where that shooting star landed a couple years ago."
Quoted for awesomeness.
~O
Re: Aihrdian shopping cities and where to make + weapons, et
Posted: Mon Nov 21, 2011 11:46 pm
by Dead Horse
+1 on the location of a master smith. Consider that idea yoinked.
Re: Aihrdian shopping cities and where to make + weapons, et
Posted: Tue Nov 22, 2011 4:00 am
by tylermo
Psuedo medieval towns dont usualy have premade goods waiting to be sold.
Well, I didn't mean to insinuate there would be Ye Ole Magic Shoppe with + weapons on a rack for sale. haha I'll take the advice and put it to good use. Don't want the knight just plopping down a grand or slightly more and just walking away with the sword. As for my druid, she's just wanting to upgrade her long bow for a composite for the extra damage. She's not seeking the +weapons at this point.
Re: Aihrdian shopping cities and where to make + weapons, et
Posted: Tue Nov 22, 2011 4:44 am
by Dead Horse
special items weapons etc.. will take a few days to a week usualy.
Re: Aihrdian shopping cities and where to make + weapons, et
Posted: Tue Nov 22, 2011 11:23 pm
by Tadhg
Ascalon is a great choice for expert and perhaps magical armor and weapons, but it's too far south from Malforten and probably very expensive.
Hrueset to the west of Malforten might be a better choice. Larger than Botkinburg and Ludensheim, it would most likely have armorers and sword makers that could create the +1 sword (and more).
Otherwise, if you're already in Bot or Lude ~ I would make the same assumption, that those craftmasters are available for a simple +1 sword.

Re: Aihrdian shopping cities and where to make + weapons, et
Posted: Wed Nov 23, 2011 5:20 am
by CKDad
Rhu - I can see Hrueset for expert weapons, certainly. Maybe magical ones, lower-level ones, perhaps; it's still a relatively small place as far as cities go, though you're correct that it's the biggest settlement in that part of the world.
Memo to self: finish that map of Hrueset begun about a year back.
Re: Aihrdian shopping cities and where to make + weapons, et
Posted: Thu Nov 24, 2011 6:15 am
by gideon_thorne
Not entirely on point with the original subject, but I'd be inclined to have even a masterwork weapon as part of a larger quest. True mastersmiths ought to be rare, even for non magical weapons. Shouldn't be as easy as looking one up in the yellow parchments.
Not just "I want a +1 sword". But perhaps a certain alloy is needed, and a key ingredient is located in the treacherous Maze of Inverse or some such thing. Or, specifically to Airhde, you could even have a master bladesman need a certain kind of Rune to inscribe onto the blade that gives it an edge in battle.