Re: First Session Afterthoughts
Posted: Sun Jan 22, 2012 5:39 pm
For some reason the original post cannot be replied to.
2. This is important for several of the combat maneuvers so I'd recommend using it.
3. I use it about 50% of the time. For small fights it usually isn't needed. Minis do help with facing.
4. There's no easy way to put a time limit on this. Unless the illusionist does something to arouse suspicion I'd just play it by ear.
1. You only do this if you want to leave a combat you are actively engaged in (i.e. your opponent is still alive and attacking you). It doesn't come up very often in my games.Shrieking Emu wrote:My group played its first session of C&C last night, and it was a hit! Most of the players have played everything from 1E to 4E, so it was a bit like coming full circle for them. Here are some questions that came up during the game:
1. How many people actually use the engaging/disengaging rule in combats? It was the one thing that seemed to slow down combats a bit.
2. How many people use facing in combats?
3. Does anybody do mini-less combat? If so, how well does it work for you?
4. How long does the Illusionist's Disguise ability last?
2. This is important for several of the combat maneuvers so I'd recommend using it.
3. I use it about 50% of the time. For small fights it usually isn't needed. Minis do help with facing.
4. There's no easy way to put a time limit on this. Unless the illusionist does something to arouse suspicion I'd just play it by ear.