Does Combat Marauder Apply to Ranged Attacks?
Posted: Thu Mar 01, 2012 9:30 pm
Does the damage bonus from the Ranger class ability Combat Marauder also apply to ranged attacks?
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I limit it to range. Target no further than 20' away. Beyond that one can't be accurate enough to hit a precise location, which it required to inflict the extraordinary damage. Similar to the limitations (reasoning also) placed on a rogue's ranged Sneak Attack.Lobo316 wrote:I do not allow it my game, there are others on here that make the ranger divide the damage among the targets.
You know, I kinda like that. I have to admit, I've been reconsidering that rule to go ahead and allow it. I will say this, in cased where a rangers may get mulitple attacks in a round, I only allow them to apply that bonus damage to the first/primary target.Arduin wrote:I limit it to range. Target no further than 20' away. Beyond that one can't be accurate enough to hit a precise location, which it required to inflict the extraordinary damage. Similar to the limitations (reasoning also) placed on a rogue's ranged Sneak Attack.Lobo316 wrote:I do not allow it my game, there are others on here that make the ranger divide the damage among the targets.
Lobo316 wrote: I will say this, in cased where a rangers may get mulitple attacks in a round, I only allow them to apply that bonus damage to the first/primary target.
Yeah, that makes sense. I don't know when they'd get more than one attack per round, though. Haste? Either way, that's sound reasoning.Arduin wrote:Lobo316 wrote: I will say this, in cased where a rangers may get mulitple attacks in a round, I only allow them to apply that bonus damage to the first/primary target.
Sounds reasonable. They get one carefully aimed shot/round.
For my part, I'm talking about when your are using rules that allow, example, rangers to take mulitple shots with thier bow. Each shot is at a penalty. Or if your are in melee and dual wielding.Lord Dynel wrote:Yeah, that makes sense. I don't know when they'd get more than one attack per round, though. Haste? Either way, that's sound reasoning.Arduin wrote:Lobo316 wrote: I will say this, in cased where a rangers may get mulitple attacks in a round, I only allow them to apply that bonus damage to the first/primary target.
Sounds reasonable. They get one carefully aimed shot/round.
Along those lines, it is interesting that the Trolls don't allow Fighters supporting to gain extra attack or combat dominance and Rangers supporting to gain combat marauder under class-and-a-half options. So, either way (fighter-ranger or ranger-fighter), they're not getting multiple attacks with combat marauder.Regular Multi-classing rules, however...