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Calculating magic items gold piece values

Posted: Fri Mar 02, 2012 6:03 pm
by doominicus
I need a little clarification on this:
1) what is the resistance bonus? ex resistance against heat, cold acid etc. am I right?
2) save/ability bonus (limited) what does the word "limited" stand for?
I cant find these even in the srd

Re: Calculating magic items gold piece values

Posted: Fri Mar 02, 2012 6:11 pm
by Arduin
To what section of which book are you referring?

Re: Calculating magic items gold piece values

Posted: Fri Mar 02, 2012 6:46 pm
by doominicus
oooooops m&t pag89

Re: Calculating magic items gold piece values

Posted: Fri Mar 02, 2012 6:58 pm
by Arduin
doominicus wrote:I need a little clarification on this:
1) what is the resistance bonus? ex resistance against heat, cold acid etc. am I right?
2) save/ability bonus (limited) what does the word "limited" stand for?
I cant find these even in the srd

1) See Ring of resistance.
2) I believe it this from pg. 88: "Racial or attribute abilities, like determining the
depth underground, are always considered to be 1st level."

Re: Calculating magic items gold piece values

Posted: Fri Mar 02, 2012 9:14 pm
by doominicus
I still don't understand
1) ring of resistance: it doesn't appear on my copy of M&T
2)I disagree with you: yes, they are always considered to be 1st level, but for the price you don't need the level (pag89), instead the bonus squared x250. so i.g.: a ring +2 for the saves against poison would be 1000gp or boots +2 for moving silently would be again 4000gp. but...why "limited"?

Re: Calculating magic items gold piece values

Posted: Fri Mar 02, 2012 10:48 pm
by Arduin
doominicus wrote:I still don't understand
1) ring of resistance: it doesn't appear on my copy of M&T
2)I disagree with you: yes, they are always considered to be 1st level, but for the price you don't need the level (pag89), instead the bonus squared x250. so i.g.: a ring +2 for the saves against poison would be 1000gp or boots +2 for moving silently would be again 4000gp. but...why "limited"?

1) Sounds like an omission as it's in mine.
2) Hmm, How are you to figure price an ability like "determine depth underground" without using this rule?

Re: Calculating magic items gold piece values

Posted: Sat Mar 03, 2012 7:30 am
by doominicus
1) well,finally i've got it: it's called Energy resistance, and I didn't find it because I searched for it in R, not E (sorry I'm a little dumb). Still, I am confused: the price list talks about a "bonus squared". This items comes in three kinds:minor,major, greater which grant each 10,20,30 points of resistance toward an energy. If I square one of them (even the lesser one) and multiply for 1000gp, I obtain a huge amount of gold. It doesn't have sense to me.
In my opinion, "resistance" at pag 89 of M&T, it's referred to the old (I think old, I'm a BECMI player) +1 vs heat attacks or +2 vs acid attacks or +3 vs cold attacks and so on. Squaring this bonus makes sense to me.
2) I think ,for example, that determining the depth underground is a single lesser ability. (4500gp)
Here in Italy we've a proverb that says "the night gives suggestion" and it works. Now I have woken up and I have noticed that, probably, the list must be read in this way: permanent ability 4500 and 8500gp, a little bonus on an save/ability, with a limited use (i.e. something like uses per day) 250gp x bonus squared.
now i've got another problem: if the save bonus is permanent, how can I price it?
I think that the resistance bonus fits best

Re: Calculating magic items gold piece values

Posted: Sat Mar 03, 2012 12:46 pm
by Lord Dynel
1) I think the "resistance bonus" is a hold-over from editions past. Remember, C&C's roots are in the OGL and d20 SRD. I could find no references to items with a "resistance bonus" like ones that would be in d20 (Cloak of Resistance, Robe of the Archmagi, for example). Energy Resistance, like you pointed out doominicus, would be my next guess but like you said - the amount you get for some of the items is crazy! 100,000 gold pieces for a ring that grants fire resistance 10? That's nuts! My theory is that the "resistance bonus" refers to the rarest and (arguably) most powerful resistance - spell resistance. I can see "bonus squared x 1,000" being a fair price for an item that grants spell resistance.

2) My guess on this are for items that don't grant a bonus to the attribute score, just to certain saves or class abilities. A Cloak of Elvenkind doesn't convey a +10 bonus to all Dex checks, but to move silently and hide abilities. A Cloak of Resistance specifically states that it grants its bonuses to saves but "(not attribute checks)." Likewise, Gloves of Swimming and Climbing grant a +5 dexterity bonus on swim and climb checks. I think this is where this line item comes into effect - on bonuses to saves or abilities that aren't full attribute bonuses (like a Belt of Giant Strength would be).

Please understand that these are just my interpretations. :)

Re: Calculating magic items gold piece values

Posted: Sat Mar 03, 2012 1:52 pm
by doominicus
thanx lord dynel
1) I have reached a similar position on that
2) this makes sense to me

Re: Calculating magic items gold piece values

Posted: Sat Mar 03, 2012 3:50 pm
by Lord Dynel
doominicus wrote:thanx lord dynel
1) I have reached a similar position on that
2) this makes sense to me
No problem...hope I could help!