I meant "spot on" not as "perfectly balanced and on the mark," but as in a duplication of the 1st ed tables. But I was going from memory, and when I looked at them just now, they're not either. They too have odd variations, like the CnC tables, which tend to go higher.Arduin wrote: The fighter is exactly the same. The wizard in 1st took 1/2 the EX of a fighter to reach 10th in 1st Ed (pretty insane considering the power difference) and has been fixed in C&C. The rogue is only 15k ex difference at 10th level (not significant difference).
So, C&C took the fighter as the base class and re-balanced from 1st edition. This was long overdue and totally botched in 3.x. Don't know about OSRIC as I haven't played it and you didn't give data to compare with your opinion.
EPP and Character Level Advancement
Re: EPP and Character Level Advancement
Re: EPP and Character Level Advancement
I ran a campaign which eventually led to the Against the Giants series.
A few characters that survives from 1st level on made it as high as 15th level (gnome druid who earned his name Gromwold The Great).
I do follow first edition rules for coin for XP and magic item while also incorporating rules from second edition for class rewards, if they are beneficial to the session and not done just for XP.
This campaign went for a year and a half with core characters meeting between three and four times a month, sometimes sessions were only three hours while others went the distance of eight or nine hours on weekends. Players though its advancement wasn't quickly nor slowly (many died from their own undoing , which is always fun to watch play out)
These were mostly 3.5 players mixed with 1ed players trying out C&C for the first time, and all fell in love with C&C during this campaign as the systems smoothness of play led for a nice fast paced one the edge of your seat setting while allowing for character development between story lines (be it personal or campaign related)
Hope this helps
A few characters that survives from 1st level on made it as high as 15th level (gnome druid who earned his name Gromwold The Great).
I do follow first edition rules for coin for XP and magic item while also incorporating rules from second edition for class rewards, if they are beneficial to the session and not done just for XP.
This campaign went for a year and a half with core characters meeting between three and four times a month, sometimes sessions were only three hours while others went the distance of eight or nine hours on weekends. Players though its advancement wasn't quickly nor slowly (many died from their own undoing , which is always fun to watch play out)
These were mostly 3.5 players mixed with 1ed players trying out C&C for the first time, and all fell in love with C&C during this campaign as the systems smoothness of play led for a nice fast paced one the edge of your seat setting while allowing for character development between story lines (be it personal or campaign related)
Hope this helps
I'd rather be hated for who I am
Than loved for who I am not.
Than loved for who I am not.
Re: EPP and Character Level Advancement
Seems to me this is all already covered in the core rules. You award XP for killing monsters, finding treasure, using magic items, solving puzzles, overcoming challenges and good RP. This is RAW so what am I missing?
As for a standardized EPP among all classes, this would be a huge disappointment if the trolls adopted such a model. That's one of my least favorite "modern" concepts. It's very gamey and feels all wrong for a classically inspired game. Some classes should level faster than others. Pure and simple. Having all classes gain levels at the same rate just doesn't make sense to me. And I think gold as XP makes for a good game feel, eliciting more natural responses from RP, something that has been lost in modern systems. C&C is great for a lot of reasons and a big part of that is because it doesn't feel the need to go along with "the cool kids" in the RPG world. It does what it does because it works and makes for a certain feel. Personally, I quite like it. There are lots of more gamey games out there where everybody can level at the same rate whether it makes sense to or not.
Oh, another thing I've had good luck with outside of experience and levels is HP. Sometimes if the group does something really spectacular or we have a really great night and everyone has a really good time and the energy is palpable, I'll award 1HP to each player, permanently. This is the kind of reward I like to give inbetween levels when you feel like a little power progression is warranted but not a level. The players love it but I'd never write it into the rules. It has to feel special.
As for a standardized EPP among all classes, this would be a huge disappointment if the trolls adopted such a model. That's one of my least favorite "modern" concepts. It's very gamey and feels all wrong for a classically inspired game. Some classes should level faster than others. Pure and simple. Having all classes gain levels at the same rate just doesn't make sense to me. And I think gold as XP makes for a good game feel, eliciting more natural responses from RP, something that has been lost in modern systems. C&C is great for a lot of reasons and a big part of that is because it doesn't feel the need to go along with "the cool kids" in the RPG world. It does what it does because it works and makes for a certain feel. Personally, I quite like it. There are lots of more gamey games out there where everybody can level at the same rate whether it makes sense to or not.
Oh, another thing I've had good luck with outside of experience and levels is HP. Sometimes if the group does something really spectacular or we have a really great night and everyone has a really good time and the energy is palpable, I'll award 1HP to each player, permanently. This is the kind of reward I like to give inbetween levels when you feel like a little power progression is warranted but not a level. The players love it but I'd never write it into the rules. It has to feel special.
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