A Different Kind of Illusionist
A Different Kind of Illusionist
Here is my take on the Illusionist. It is an attempt at making a real performing illusionist. I am looking for suggestions to improve it. After I receive enough input, I'll do a full writeup and calculate the EXP.
DISGUISE (Charisma): As old Illusionist
ESCAPE ARTIST (Dexterity): This ability allows the illusionist to escape from rope bindings, manacles, or other restraints. If the restraint is caused by a spell or spell-like ability, the illusionist suffers a -5 penalty.
This ability may also be used to squeeze through a tight space. The space may be no bigger than the illusionist's head and the check is made at a CL 15. For every 6 feet of tight space, another check must be made.
CATCH WEAPON (Dexterity): As Monk
FASCINATE (Charisma): As Bard
HIDE (Dexterity): As Rogue
HOLD BREATH (Constitution): As Lizardfolk
HYPNOTISM: As Spell
MOVE SILENTLY (Dexterity): As Rogue
OPEN LOCK (Dexterity): As Rogue
PERFORM: Not written yet
Conjure:
Levitate:
Penetrate:
Restore:
Teleport:
Transform:
PICK POCKET (Dexterity): As Rogue
PREDICT (Intelligence): Not written yet
SHARP SENSES (Wisdom): As old Illusionist
SWAY CROWD (Charisma): As bard
TRAPS (Intelligence): As Rogue
VENTRILOQUISM: As Spell
http://www.d20srd.org/ogl.htm
DISGUISE (Charisma): As old Illusionist
ESCAPE ARTIST (Dexterity): This ability allows the illusionist to escape from rope bindings, manacles, or other restraints. If the restraint is caused by a spell or spell-like ability, the illusionist suffers a -5 penalty.
This ability may also be used to squeeze through a tight space. The space may be no bigger than the illusionist's head and the check is made at a CL 15. For every 6 feet of tight space, another check must be made.
CATCH WEAPON (Dexterity): As Monk
FASCINATE (Charisma): As Bard
HIDE (Dexterity): As Rogue
HOLD BREATH (Constitution): As Lizardfolk
HYPNOTISM: As Spell
MOVE SILENTLY (Dexterity): As Rogue
OPEN LOCK (Dexterity): As Rogue
PERFORM: Not written yet
Conjure:
Levitate:
Penetrate:
Restore:
Teleport:
Transform:
PICK POCKET (Dexterity): As Rogue
PREDICT (Intelligence): Not written yet
SHARP SENSES (Wisdom): As old Illusionist
SWAY CROWD (Charisma): As bard
TRAPS (Intelligence): As Rogue
VENTRILOQUISM: As Spell
http://www.d20srd.org/ogl.htm
- DeadReborn
- Ulthal
- Posts: 638
- Joined: Wed May 27, 2009 7:00 am
- Location: Port Charlotte, FL
Re: A Different Kind of Illusionist
Cool idea! The first thing that popped into my head while reading this was the movie Lord of Illusions.
"My simple card trick has turned you into an ice cream cone!
Which means...I AM A LEVEL TEN WIZARD!"-SpongeBob SquarePants
Which means...I AM A LEVEL TEN WIZARD!"-SpongeBob SquarePants
Re: A Different Kind of Illusionist
This is a great concept Peter! I'll have to ruminate a bit on the Illusion skill/spell and such, but thought I'd throw out a couple of possible class names...
My favorites would be Charlatan or Mountebank with Trickster as a close third option. Not really a big fan of, but could see, Grifter. With a lot of thief-based skills, I can see a number of low-level characters of this type being snake-oil salesmen, while those of higher levels being major antagonists in epic scale campaigns that are publicly visible and operating through their exquisite use of deception (think Palpatine). As a PC, depending on the setting mood and alignment, I could see them being anything from the above, to a reformed swindler, or simply a scoundrel, be it kind hearted or otherwise.
My favorites would be Charlatan or Mountebank with Trickster as a close third option. Not really a big fan of, but could see, Grifter. With a lot of thief-based skills, I can see a number of low-level characters of this type being snake-oil salesmen, while those of higher levels being major antagonists in epic scale campaigns that are publicly visible and operating through their exquisite use of deception (think Palpatine). As a PC, depending on the setting mood and alignment, I could see them being anything from the above, to a reformed swindler, or simply a scoundrel, be it kind hearted or otherwise.
Re: A Different Kind of Illusionist
Ah ya, I remember watching that on VHS, it was quite disturbingCool idea! The first thing that popped into my head while reading this was the movie Lord of Illusions.
Whoa, whoa, whoa, you are heading a totally different directionThis is a great concept Peter! I'll have to ruminate a bit on the Illusion skill/spell and such, but thought I'd throw out a couple of possible class names...
My favorites would be Charlatan or Mountebank with Trickster as a close third option. Not really a big fan of, but could see, Grifter. With a lot of thief-based skills, I can see a number of low-level characters of this type being snake-oil salesmen, while those of higher levels being major antagonists in epic scale campaigns that are publicly visible and operating through their exquisite use of deception (think Palpatine). As a PC, depending on the setting mood and alignment, I could see them being anything from the above, to a reformed swindler, or simply a scoundrel, be it kind hearted or otherwise.
The rogue abilities are picked up from performing. Sneaking into the audience, breaking free from traps on stage, etc.
The illusion ability/spell doesn't really fit with this concept, but in a world of magic it wouldn't be smart for an illusionist to avoid it.
Re: A Different Kind of Illusionist
This is the sort of illusionist I was pushing for in the development days. A classic stage magician with no magical ability, directly, but the ability to fake it.
Re: A Different Kind of Illusionist
Got any suggestions for abilities to add? I'm thinking about kicking out the Illusion ability, but he probably needs more abilities to be able to fake the illusions. Or maybe I could just reword it as a straight skill, and have it require props and such.
EDIT: I replaced the Illusion ability with Catch Weapon, Hold Breath, and Hypnotism.
EDIT: I replaced the Illusion ability with Catch Weapon, Hold Breath, and Hypnotism.
Re: A Different Kind of Illusionist
My original idea was to give a few crowd control abilities, somewhat like the bardic Fascinate, and with the appropriate time and resources, the option to mimic certain spell effects to a limited degree, like polymorph and teleport. Never decided exactly how far to go with it, and I had to move across country when the class was being written for C&C, so that's where it got left.
Re: A Different Kind of Illusionist
This is very cool!
I love the "catch weapon" as an ability.
I love the "catch weapon" as an ability.
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Re: A Different Kind of Illusionist
Yes, fascinate (reworded) and sway crowd should fit the type well.My original idea was to give a few crowd control abilities, somewhat like the bardic Fascinate, and with the appropriate time and resources, the option to mimic certain spell effects to a limited degree, like polymorph and teleport. Never decided exactly how far to go with it, and I had to move across country when the class was being written for C&C, so that's where it got left.
Stuff like polymorph, teleport, rope trick, etc. is a little difficult while adventuring without the use of real magic. What I'll do is make an ability called perform, and have it contain magic tricks for city-type environments. They would require skill checks, special equipment, and sometimes an assistant.