Reliability and consistency for players.
Posted: Fri Apr 27, 2012 4:59 pm
Just some Friday rambling...
How important is it that the rules work as written or expected for the players? The recent thread about Wish has reminded me that in 3.5 it seems to be expected that if it's written, it's not usually open to interpretation and an FAQ or Errata or Sage ruling is necessary to override it.
When I first started playing RPGs, it wasn't common at all for everyone to have a book, and something like the MM being a DM-only resource was at least true while we were sitting down and playing. Maybe it was because we were too broke to all go out and buy our own books, and maybe it was because we were lazy players and welcomed making the DM do all of the rule work. It would be extremely rude to grab the book from the DM and start looking something up to prove him wrong.
Not that we never cried "foul", I am sure we did, but it was pretty normal to play by ad-hoc rulings, often that changed from game to game. Still, however we ran it, a fireball would result in a ball of fire, and that was what was really important. We seemed to have fun, and if we didn't, we'd ditch the game.
In C&C, it seems like I run across plenty in the books that doesn't really work exactly as written. I think that is confusing to players, and initially confusing to CKs, but once you know that you need to bring a little work to it, the CKs can get over it pretty quickly. I am not sure about the players, and I am not sure how much it should matter. I think I am going too far when I start thinking obviously vague, incomplete, or broken rules make for better play because they force the CK to make it better, but on the other hand, sometimes that seems to be the case.
How important is it that the rules work as written or expected for the players? The recent thread about Wish has reminded me that in 3.5 it seems to be expected that if it's written, it's not usually open to interpretation and an FAQ or Errata or Sage ruling is necessary to override it.
When I first started playing RPGs, it wasn't common at all for everyone to have a book, and something like the MM being a DM-only resource was at least true while we were sitting down and playing. Maybe it was because we were too broke to all go out and buy our own books, and maybe it was because we were lazy players and welcomed making the DM do all of the rule work. It would be extremely rude to grab the book from the DM and start looking something up to prove him wrong.
Not that we never cried "foul", I am sure we did, but it was pretty normal to play by ad-hoc rulings, often that changed from game to game. Still, however we ran it, a fireball would result in a ball of fire, and that was what was really important. We seemed to have fun, and if we didn't, we'd ditch the game.
In C&C, it seems like I run across plenty in the books that doesn't really work exactly as written. I think that is confusing to players, and initially confusing to CKs, but once you know that you need to bring a little work to it, the CKs can get over it pretty quickly. I am not sure about the players, and I am not sure how much it should matter. I think I am going too far when I start thinking obviously vague, incomplete, or broken rules make for better play because they force the CK to make it better, but on the other hand, sometimes that seems to be the case.