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THe Siege Engine Success at GenCon 2012

Posted: Wed Aug 22, 2012 3:24 pm
by Snoring Rock
Having run my first set of games at GenCon, I think I can write with a smidge more credibility. I CK’d three sessions of Tegel Manor, the classic Judges Guild adventure. The first night I had two young 19-20 year-old guys who, up to then, had only ever played 4e. The others at the table were 1e and 2e grognards.

What was astonishing to me was that when it was finished, my two young up-starts stated that it was best ever single adventure and game session they had ever participated in. It certainly boosted my confidence as a CK. It did something else though. It got me to thinking; “why”?

The boys told me that it was the fantastic thrill they got during combat. The combat was fast, and not one time did we stop to consult a rule book, and the change in initiative each round kept them wondering who would get the first shot off. These guys were worried. There were some white-knuckle moments around rolling higher numbers on the d10’s.
They both commented on how quickly combat and other situations were adjudicated. It was smooth and seamless.
So it got me to thinking. I have not played a lot of high level material in C&C. But here we were, doing just that and the play was not slowed in anyway. That is the beauty of the Siege Engine. The saves against saves were against the spell level of the caster, with no need to go adding modifiers and other fiddly bits. Going up against a lich using the C&C rule-set, is a daunting task for the characters, not the CK or the players. Liches are real b***h’s in C&C!

I had the opportunity to fine-tune my quick Siege Engine skills and at the booth the next morning, those same two young fellows were seen purchasing a PHB. Again, after another game, the next morning, there was a certain player of a colorful cleric, who himself, picked up a PHB and an M&T. Heck, do I get a commission?

So Steve and I discussed this, and I think it will stick for next year at GenCon. TLG is getting a room where the grid and pick-up games will be played. If we have enough grid games, the Con organizers will be more inclined to grant Steve the space. I think that once players are introduced to the Siege Engine, they will be instant fans.

Pick-up games are great, but they are not out there for play-testers cruising for games to try, to see. The majority of those who signed up and purchased tickets for my games, were first-time players. The reaction was positive.

Re: THe Siege Engine Success at GenCon 2012

Posted: Wed Aug 22, 2012 3:27 pm
by Valens
This is great to hear!

Re: THe Siege Engine Success at GenCon 2012

Posted: Wed Aug 22, 2012 8:10 pm
by CKDad
A great report, and jibes well with my experience running games at conventions. People may come to the table a little leery, but leave gushing about how much ground we covered, and the speed and elegance of the combat resolution.

Tip of the helm to you, SR!

Re: THe Siege Engine Success at GenCon 2012

Posted: Wed Aug 22, 2012 11:33 pm
by Omote
Snore, as one of the few people that I know of who played a 24th level character, remember how long the battle with Orcus took? Yeah, together with Snore and 4 others our characters took on Orcus, the Prince of the Undead himself. That battle took, maybe 45 minutes.

Snoring Rock is a damn good CK.

BTW, I would be more inclined to run ON-THE-GRID games of C&C if TLG got their own room. In the past, I didn't really want to commit to a planned game within the GenCon structure. I was always a more of a OFF-GRID guy who wanted to play with a bunch of cool people I knew from the internets. If TLG gets that dedicated room where ON-GRID and OFF-GRID games can happen, consider me 100% in and willing to run. Make it happen TLG.

~O

Re: THe Siege Engine Success at GenCon 2012

Posted: Thu Aug 23, 2012 12:43 am
by Ancalagon
Snoring Rock wrote:<snip> TLG is getting a room where the grid and pick-up games will be played. If we have enough grid games, the Con organizers will be more inclined to grant Steve the space. I think that once players are introduced to the Siege Engine, they will be instant fans.

Pick-up games are great, but they are not out there for play-testers cruising for games to try, to see. The majority of those who signed up and purchased tickets for my games, were first-time players. The reaction was positive.
The best way to spread the C&C gaming goodness to as many folks as possible over a short period of time is to have events scheduled at gaming conventions. In the cases of GenCon and Origins, literally thousands of people will view the events schedule and have access to snagging a ticket and slinging dice. All that is required are some good CKs with fun adventures and the good times will roll!

Re: THe Siege Engine Success at GenCon 2012

Posted: Thu Aug 23, 2012 2:33 am
by finarvyn
Agreed. Get the game out there and folks will tend to like it.

I think that most of the SIEGE-haters are secretly folks who wish that C&C was a direct copy of their favorite OOP game system. Folks who don't have a dog in the fight (as they say) seem much more receptive.

Re: THe Siege Engine Success at GenCon 2012

Posted: Thu Aug 23, 2012 9:44 am
by ArgoForg
My biggest issue this year was players and lack thereof with my own grid games.

I would be very interested in running games, both on and off, if there was a dedicated 'room' to TLG/C&C. In fact, there would be a good chance that I would just buy craploads of generics, hang loose in there and offer to GM or fill a party out as needed when I wasn't in the Marketplace. I plan on running the same two grid games next year, and if my impending daughter doesn't completely kill all my spare time in between, having a third chapter in the World of Phantasie intro ready to run, as well.

A room like this would also mean we wouldn't necessarily have to try to find a spare place in a local watering hole for the big Steve Jam, and instead, we could use the watering holes for their intended purpose-- drinking ourselves silly and loving the barely-there costume designers. :D

Re: THe Siege Engine Success at GenCon 2012

Posted: Thu Aug 23, 2012 1:45 pm
by Snoring Rock
Yes, agreed! Steve was pumped about doing this Sunday morning at GenCon. A room dedicated to the grid games with open tables specific for demonstrations and open gaming. Paizo has a room/s and others do the the same. It will generate interest and once people try the system, it will catch on.

I am willing to spend the time doing this and setting it up. This C&C room will be perfect!

Re: THe Siege Engine Success at GenCon 2012

Posted: Thu Aug 23, 2012 11:35 pm
by Lord Dynel
I also like the idea of a C&C-dedicated room. If that happens, though, I might not be signing up for any other games. :D

I'll be at GenCon next year (barring any major catastrophes) and I think a C&C room would be pretty darn nifty.

Re: THe Siege Engine Success at GenCon 2012

Posted: Fri Aug 24, 2012 8:11 pm
by Omote
LD needs to be at GenCon more. That is all.

~O