Arduin wrote:Lord Dynel wrote: Like you said, Arduin, the average NPC score falls into the 10-11 range (10.5 being the average score) having too many stats below 9 would be pretty crappy.
Actually, the avg NPC score is 8. A -1 penalty. The avg. PC score is ~11.
Actually, that's from the CKG, which is an
optional source. That's not RAW, but a suggestion. Unless I missed it in the PHB somewhere.
If you use this method, then yes, PCs are a bit above the common folk. I didn't quite understand what you were citing earlier. Now I understand you were referencing an optional source. As far as I'm concerned, I'll use the standard 3d6 method from the PHB to determine everyone's stats. At least now I know where our discrepancy was coming from!
Tree, I have to admit something, since we're on the subject. I've always looked on your attribute method with a mix of respect and a little bit of head-shaking and disbelief.

It's one of those, "it's so crazy, it just might work" kind of things. I've bandied around the notion that PC lives came and went at my whim but never did I consider the idea to let them have any attribute score they wanted. I guess the two never merged together. When I heard you did this some years back I thought, "That Treebore, he's a crazy ol' coot." But the more I thought about it, the more I could see the sense in it. I don't think I could ever do it in my games (my players would be so paranoid, they'd probably stand up and walk out!) but kudos to you, sir!
