Kalas Fit?
Posted: Wed Jan 09, 2013 6:57 pm
Ok, I am thinking of getting Kalas the city suppliment. If anyone has it already, do you think it would make a good stand in for this? Or would Loona from Kingdom of Kalamar be better?
1309 ANTIL (Large Town): Conventional; AL N; TL
4; 3,000 gp limit; Assets 439,500gp; Population 4,688
(Able bodied 1,172); Mixed (humans 78% [mostly
Antillian, some Dorin and other], half-elf 9%, elf 5%,
hawk folk 3%, others 4%); Resources: Market. Authority
Figure: Galgod the Hewer, male Antillian N Ftr4. Important
Characters: Panthal, male Antillian NG Clr9 (high
priest of Shang Ta); Revlat Adon, male Antillian LG Clr5
(high priest of Aladantle); Valdar, male Tharbrian N Ftr8
(captain of the Antil Guards); Septor Altor, male Antillian
CE Rog8 (sheriff of the bazaar and the head of the
Underlight Guild); Zaxamos, male Antillian LN Alc6
(keeper of the royal gardens); Basham the Trader, male
Dorin CE Ftr3/Rog3 (brass merchant and adventurer).
The Temple of Shang Ta, the sky god dominates Antil.
The customs and rites of the faith of Shang Ta permeate the
daily life of the town. The king is but a servant of the god and
is oath bound to obey the dictates of the priests. Antil was
founded on a good harbor near sea cliffs that were the home
of the Sky-Wall colonies of the winged race of windriders. In
the early years, the windriders and the humans of Antil
became allies. Every year the king of Antil leads the priests
in a ceremony welcoming the windriders back in the fall and
then later in a ceremony wishing them farewell in the spring.
When the king dies, the priests choose several candidates
for the kingship including one chosen by lot from the
general populace. The candidates are presented to the
windriders at that year’s welcoming ceremony and the
windriders’ high chief selects the candidate who is to be
king. At the last presentation Valdar and Galgod the Hewer
were among of three candidates presented. To everyone’s
surprise the high chief choose Galgod to be king. Ever since,
Valdar has resented Galgod and has formed a conspiracy to
overthrow him. Antil has always been an ally of the elves of
Actun and deeply resents the interference of the World
Emperor in the Red Reavers situation (City State). Notorious
slavers, the Antillians consider other races to be fit only
for servitude. They are disarmingly polite and quick of
tongue, master merchants, seasoned seamen and cunning
thieves all in one. Their laws only tolerate the open worship
of good or neutral deities (but often turn a blind eye towards
conveniently hidden evil). There are temples to Aladantle,
Athena, Dorak and Manannan. The bazaar is a walled
community of its own, where gates are shut every evening
and Dorin bowmen patrol the walls. The Underlight Guild,
a society for thieves operates from beneath, its halls as
opulent as a palace. Basham the Trader has discovered it on
his own and regularly sneaks in through his shop’s basement
to steal valuables.
1309 ANTIL (Large Town): Conventional; AL N; TL
4; 3,000 gp limit; Assets 439,500gp; Population 4,688
(Able bodied 1,172); Mixed (humans 78% [mostly
Antillian, some Dorin and other], half-elf 9%, elf 5%,
hawk folk 3%, others 4%); Resources: Market. Authority
Figure: Galgod the Hewer, male Antillian N Ftr4. Important
Characters: Panthal, male Antillian NG Clr9 (high
priest of Shang Ta); Revlat Adon, male Antillian LG Clr5
(high priest of Aladantle); Valdar, male Tharbrian N Ftr8
(captain of the Antil Guards); Septor Altor, male Antillian
CE Rog8 (sheriff of the bazaar and the head of the
Underlight Guild); Zaxamos, male Antillian LN Alc6
(keeper of the royal gardens); Basham the Trader, male
Dorin CE Ftr3/Rog3 (brass merchant and adventurer).
The Temple of Shang Ta, the sky god dominates Antil.
The customs and rites of the faith of Shang Ta permeate the
daily life of the town. The king is but a servant of the god and
is oath bound to obey the dictates of the priests. Antil was
founded on a good harbor near sea cliffs that were the home
of the Sky-Wall colonies of the winged race of windriders. In
the early years, the windriders and the humans of Antil
became allies. Every year the king of Antil leads the priests
in a ceremony welcoming the windriders back in the fall and
then later in a ceremony wishing them farewell in the spring.
When the king dies, the priests choose several candidates
for the kingship including one chosen by lot from the
general populace. The candidates are presented to the
windriders at that year’s welcoming ceremony and the
windriders’ high chief selects the candidate who is to be
king. At the last presentation Valdar and Galgod the Hewer
were among of three candidates presented. To everyone’s
surprise the high chief choose Galgod to be king. Ever since,
Valdar has resented Galgod and has formed a conspiracy to
overthrow him. Antil has always been an ally of the elves of
Actun and deeply resents the interference of the World
Emperor in the Red Reavers situation (City State). Notorious
slavers, the Antillians consider other races to be fit only
for servitude. They are disarmingly polite and quick of
tongue, master merchants, seasoned seamen and cunning
thieves all in one. Their laws only tolerate the open worship
of good or neutral deities (but often turn a blind eye towards
conveniently hidden evil). There are temples to Aladantle,
Athena, Dorak and Manannan. The bazaar is a walled
community of its own, where gates are shut every evening
and Dorin bowmen patrol the walls. The Underlight Guild,
a society for thieves operates from beneath, its halls as
opulent as a palace. Basham the Trader has discovered it on
his own and regularly sneaks in through his shop’s basement
to steal valuables.