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Demo time!
Posted: Sun Jun 30, 2013 1:25 am
by Ancalagon
I'm working with the local comics & games store to run a C&C demo at the end of July. The demo will be for six pre-gen PCs of 2nd level. I'm crafting the adventure now and including elements of horror to (hopefully) make it more memorable than simply kicking down doors and taking loot.
Here is my tentative publicity blurb:
Player Introduction:
You and your companions arrived in the coastal village of Saltmarsh and found its inhabitants in a state of worry. A few days ago a persistent fog enveloped the village and the surrounding region. Of greater concern to the villagers is one of their own, a young shepherd, has gone missing and is presumed lost in the fog. Will you and your companions brave the mysterious fog and return with the lost shepherd… or will you find more than you bargained for?
Re: Demo time!
Posted: Sun Jun 30, 2013 12:25 pm
by finarvyn
Sounds like a nice intro blurb, and I like the concept of adding extra horror to make the demo more memorable and less "generic dungeon crawl" in nature.
The big thing for me is to have some nice pregen sheets with all of the important info easy to find and the C&C logo on it somewhere. And in color, if possible. And maybe include some sort of picture of each character. I find that stuff like this helps folks realize they aren't playing Pathfinder.

Re: Demo time!
Posted: Sun Jun 30, 2013 2:52 pm
by Rigon
God luck with the game.
R-
Re: Demo time!
Posted: Sun Jun 30, 2013 7:41 pm
by Tadhg
Excellente.
One question . . . will there be any zombies in this adventure?
Hope it goes well!

Re: Demo time!
Posted: Sun Jun 30, 2013 9:33 pm
by Ancalagon
finarvyn wrote:Sounds like a nice intro blurb, and I like the concept of adding extra horror to make the demo more memorable and less "generic dungeon crawl" in nature.
The big thing for me is to have some nice pregen sheets with all of the important info easy to find and the C&C logo on it somewhere. And in color, if possible. And maybe include some sort of picture of each character. I find that stuff like this helps folks realize they aren't playing Pathfinder.

The PC sheets will most definitely have the C&C logo on them. I'm not sure if I'll have pics of the PCs... but I will be using the CK Screens so the name of the game will be in front of the players at all times.

Re: Demo time!
Posted: Sun Jun 30, 2013 9:34 pm
by Ancalagon
Rigon wrote:God luck with the game.
R-
Thanks, Rigon!
Re: Demo time!
Posted: Sun Jun 30, 2013 9:36 pm
by Ancalagon
Rhuvein wrote:Excellente.
One question . . . will there be any zombies in this adventure?
No zombies per se... but I am using a some nasties I call 'Skinless Men.'
Rhuvein wrote:Hope it goes well!

Thanks, Rhuvein!
Re: Demo time!
Posted: Mon Jul 01, 2013 1:55 am
by Omote
Dang, I'd sign up for that game. The blurb screams classic fantasy RP!
~O
Re: Demo time!
Posted: Mon Jul 01, 2013 5:00 pm
by old school gamer
Could you post the pregens? I would love to use them.
Re: Demo time!
Posted: Tue Jul 02, 2013 12:48 am
by Ancalagon
Omote wrote:Dang, I'd sign up for that game. The blurb screams classic fantasy RP!
~O
Thanks, Omote!
Re: Demo time!
Posted: Tue Jul 02, 2013 12:51 am
by Ancalagon
old school gamer wrote:Could you post the pregens? I would love to use them.
I have yet to create the pre-gens. I know they'll be 2nd level and will consist of a cleric, two fighters, a ranger, a rogue, and a wizard. I may create a bard as a reserve in case a PC bites the dust and the player wishes to continue. Demo games do not guarantee making it out alive.....
Re: Demo time!
Posted: Wed Jul 03, 2013 2:38 pm
by old school gamer
Any good old school game doesn't guarantee survival
Re: Demo time!
Posted: Wed Jul 03, 2013 2:54 pm
by Arduin
Sounds like good fun Ancalagon. One or two dying will just whet their appetite for a "rematch". I still remember my 1st D&D game. 3 out of 8 died. I was one of them. Just makes success that much sweeter.
Re: Demo time!
Posted: Wed Jul 03, 2013 4:16 pm
by gabriellyon
Best of luck. I ran the free RPG day adventure for my FLGS this year and the reception was very encouraging. Lots of compliments on both the adventure (which I embellished a little) and appreciation for the speed and simplicity of the C&C rules.
Re: Demo time!
Posted: Wed Jul 03, 2013 6:02 pm
by Ancalagon
gabriellyon wrote:Best of luck. I ran the free RPG day adventure for my FLGS this year and the reception was very encouraging. Lots of compliments on both the adventure (which I embellished a little) and appreciation for the speed and simplicity of the C&C rules.
I've had some thoughts about
tweaking the hell out of the Free RPG Day adventure and running it at some point. More on that later, perhaps.
Re: Demo time!
Posted: Wed Jul 03, 2013 6:53 pm
by Arduin
Ancalagon wrote:gabriellyon wrote:Best of luck. I ran the free RPG day adventure for my FLGS this year and the reception was very encouraging. Lots of compliments on both the adventure (which I embellished a little) and appreciation for the speed and simplicity of the C&C rules.
I've had some thoughts about
tweaking the hell out of the Free RPG Day adventure and running it at some point. More on that later, perhaps.
I had a good intro game with some newbies using B2 - Keep on Borderlands. A classic that keeps on giving.
Re: Demo time!
Posted: Wed Jul 03, 2013 8:04 pm
by Omote
Arduin wrote:I had a good intro game with some newbies using B2 - Keep on Borderlands. A classic that keeps on giving.
Too true! I really, REALLY want to run this module again. Alas, my players have graduated from that kind of scenario and it's just not possible to run for my group.
~O
Re: Demo time!
Posted: Wed Jul 17, 2013 12:19 am
by Ancalagon
Due to scheduling issues with the local comic & game store my demo will now be run on Sunday, Aug. 4th. I've already had 3 players give verbal commitments with at least 3 more potentials.

Re: Demo time!
Posted: Fri Jul 19, 2013 2:22 am
by Ancalagon
old school gamer wrote:Could you post the pregens? I would love to use them.
Pregen #1 - prime attributes are bolded
Name: Eadgard
Race: Human
Class: Fighter, Level: 2nd, Alignment: LG
Sex: Male, Height: 6'0", Weight: 157
Hair: Brown, Eyes: Brown, Age: 20
Languages: Common
General Appearance: Very thin - needs to eat a little more! Average looks, moustache & goatee, shoulder length hair
Personality: Confident. Steadfast in the opinion that all evil beings should be crushed by the "
Fist of God"
STR 16,
DEX 14,
CON 15, INT 10, WIS 11, CHA 11
AC: 17, Banded Mail + DEX mod
Grappling AC: 18
Touch AC: 11
Hit Points: 17
Weapons:
Heavy Flail (specialized, weapon is named "
Fist of God")
Short sword
Equipment: (player may adjust within reason)
Backpack, rations, canteen, flask of oil, flint and steel, bandages, hooded lantern
Re: Demo time!
Posted: Sat Jul 20, 2013 3:45 am
by Ancalagon
Pregen #2 - prime attributes are bolded
Name: AELFGAR
Race: Elf
Class: Fighter, Level: 2nd, Alignment: NG
Sex: Male, Height: 5'6", Weight: 100
Hair: Brown, Eyes: Green, Age: 151
Languages: Elven, Common, Dwarf, Gnome, Goblin, Halfling, Orc
General Appearance: Very slender, long hair worn loose, garments colored dark green
Personality: Never hurries unless necessary, very rarely shows emotion, avoids idle chatter
STR 15, DEX 16, CON 13, INT 11, WIS 12, CHA 13
AC: 16, Mail Shirt + DEX mod
Grappling AC: 18
Touch AC: 12
Hit Points: 18
Weapons:
Composite Short Bow (specialized), 18 normal arrows, 2 silver arrows
Rapier
Main-gauche
Equipment: (player may adjust within reason)
Backpack, spare bowstrings, rations, canteen, flint and steel, bandages, blanket, torch
Re: Demo time!
Posted: Sun Jul 21, 2013 3:30 am
by Ancalagon
Pregen #3 - prime attributes are bolded
Name: Wynstan
Race: Human
Class: Wizard, Level: 2nd, Alignment: NG
Sex: Male, Height: 6'8", Weight: 175
Hair: Dark Brown, Eyes: Sky Blue, Age: 30
Languages: Common, Elven, Giant
General Appearance: Pale & unweathered, unkempt hair, piercing eyes, fingers are stained by ink, no facial hair growth
Personality: Generally curious, enjoys learning new info, fond of good pipe weed, will not overindulge in strong drink so as to not dull his wits, shaves daily any facial hair growth with dagger
STR 8, DEX 14, CON 12, INT 16, WIS 14, CHA 12
AC: 11, Clothing + DEX mod
Grappling AC: 15
Touch AC: 11
Hit Points: 7
Weapons:
Dagger
Club
Equipment: (player may adjust within reason)
Backpack, rations, canteen, flint and steel, scroll tube, 10 sheets of paper, ink pot, quill, pipe & weed, 2 flasks of oil, hooded lantern, Spellbook
0-Level spells: Detect Magic, Detect Poison, Ghost Sound, Light, Message
1st Level spells: Comprehend Languages, Magic Missile, Read Magic, Shield, Sleep, Spider Climb
Re: Demo time!
Posted: Mon Aug 05, 2013 12:12 am
by Ancalagon
Finished the demo session a couple of hours ago. I had 7 players and an 8th one show up 10 minutes late after all seats were taken.
We played for 5 hours. The party consisted of 7 PCs, all 2nd level. There were 2 fighters, 1 ranger, 1 bard, 1 rogue, 1 cleric, and 1 wizard. The bard died after being swarmed by 3 ghouls and going down by paralyzation. He was more or less devoured after that. Two other PCs (a fighter and the cleric on 2 occasions) had turns of getting down to 1 hit point before the group prevailed. Lots of close calls and tension so pretty much a great intro to C&C for the players.