Prestige Classes In C&C
Posted: Sun Jul 14, 2013 6:36 pm
In 3rd edition D&D and its descendants, prestige classes are a fairly significant part of the rules, offering specialized (and often extremely powerful) options for character building if certain conditions are met. In many cases, these prestige classes are of little apparent value except to powergamers, but I think one could construct a "prestige" class in a way that was more about the flavour of a campaign and character development then about raw power.
One way to do this is to make many of the advantages of belonging to a prestige class be essentially social, rather than hard combat or magic bonuses. For example, an anointed knight in a campaign that doesn't use the knight base class would be expected to hold to a chivalric code, but could expect hospitality from other knights as well as certain deference from their social inferiors. Clerics of a particular deity would always be able to expect succor from fellow clergy and followers of their faith as needed.
Sometimes a magical or combat bonus is appropriate, but I think they should be constructed with as much of an eye towards flavour as towards raw power. Perhaps a paladin of a special branch of the faith has the ability to cast healing spells, but loses the ability to smite evil as a regular paladin. The priest of a sea diety may be able to breathe underwater and drink seawater just as fresh, abilities that are certainly useful but unlikely to be gamebreaking.
One means of balancing these assets may be to exact an XP cost per level, a fairly small one, perhaps (10% or so of base XP) for a relatively weak prestige class, up to 30% or so for something that is powerful. While I'm thinking of C&C here, this should be applicable enough for any old-school or old-school inspired fantasy RPG.
Do you have any views on the topic?
One way to do this is to make many of the advantages of belonging to a prestige class be essentially social, rather than hard combat or magic bonuses. For example, an anointed knight in a campaign that doesn't use the knight base class would be expected to hold to a chivalric code, but could expect hospitality from other knights as well as certain deference from their social inferiors. Clerics of a particular deity would always be able to expect succor from fellow clergy and followers of their faith as needed.
Sometimes a magical or combat bonus is appropriate, but I think they should be constructed with as much of an eye towards flavour as towards raw power. Perhaps a paladin of a special branch of the faith has the ability to cast healing spells, but loses the ability to smite evil as a regular paladin. The priest of a sea diety may be able to breathe underwater and drink seawater just as fresh, abilities that are certainly useful but unlikely to be gamebreaking.
One means of balancing these assets may be to exact an XP cost per level, a fairly small one, perhaps (10% or so of base XP) for a relatively weak prestige class, up to 30% or so for something that is powerful. While I'm thinking of C&C here, this should be applicable enough for any old-school or old-school inspired fantasy RPG.
Do you have any views on the topic?