Of Gods & Monsters -- Granted Abilites

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Snoring Rock
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Of Gods & Monsters -- Granted Abilites

Post by Snoring Rock »

In the book Of Gods and Monsters, the deities have granted abilities that can be granted to worshippers. I tried using them and found that at lower level, they tend to be very over-powered.

I allow my players to use advantages (feats) from the CKG. So I changed it to allowing the granted abilities from the G&M but it took an advantage slot from their advantages. I have found that to be over powered as well. So I limited it to those over 5th level.

Thinking about dropping them altogether. Anyone else use them at all?

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Arduin
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Re: Of Gods & Monsters -- Granted Abilites

Post by Arduin »

I would only use for high level characters that are doing something specific for the God in question. I never considered just granting them to low level types.
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Galannor
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Re: Of Gods & Monsters -- Granted Abilites

Post by Galannor »

So far I've never used them: I agree with you, Snoring Rock, they are really too over powered!!!
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Omote
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Re: Of Gods & Monsters -- Granted Abilites

Post by Omote »

They are ridiculously over-powered in that book. The flavor is there, but any sense of game balance is null. I had to come up with my over version of these types of powers/abilities. Essentially, I now use Divine Domains that operate somewhat like the 3E versions. This is a better way to balance powers of believers other than with just divine spell power.

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Treebore
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Re: Of Gods & Monsters -- Granted Abilites

Post by Treebore »

Most of them aren't allowed until "X" level anyways. I recall a few not being allowed until 5th level. So I've only found a handful to be a little too much for the level they are allowed, so only increased the level requirement for it. I think the highest I made it was 6th.
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